GIVEN I have a Player
AND My character has killed the boss
AND my character is level 1
WHEN my character dies
THEN The high score list has my score properly sorted
AND My character will be level 41
GIVEN I have a Player
AND My character has killed the boss
AND my character is level 40
WHEN my character dies
THEN The high score list has my score properly sorted
AND My character will be level 80
GIVEN I have a Player
AND My character has not killed the boss
AND my character is level 1
WHEN my character dies
THEN The high score list has my score properly sorted
AND My character will be level 1
GIVEN I have a Player
AND My character has not killed the boss
AND my character is level 40
WHEN my character dies
THEN The high score list has my score properly sorted
AND My character will be level 40
AC:
high score list is sorted by "points"
points are calculated with dungeon depth, player XP, player level, (maybe with level of thing that killed you... traps are level 1, crushed my score by getting killed by the trap with 1hp left instead of the Ancient Multi-Hued Dragon that was chasing me :D )
maybe there is a scalar for "how many turns it took you to get there" -- players that die early on deep levels by bad creatures get high scores... but maybe not as high as players who play for a lot of turns, level up to max level, and kill the boss?
max level is 40, killing the boss grants +40 levels, so 1st level guy who kills boss is level 41, top of the list (above any non-winners). 39th level guy who kills the boss is level 79, way higher (and esp way higher than any other level 39s or 40s who haven't won).
Notes:
high score list already exists, but I am not sure what the sort order is.
Background notes:
Get to the top of the high score list, identical levels but increasing monster toughness.
There is a point where dungeon diving gets really dangerous. IMoria had chutes and trapdoors, you could find yourself down several levels quickly.
JMoria only has long staircases at the moment, we will get there.
But ... high score list.
Anyway, first, sort by deepest level attained. Yes, player level should be a multiplier, experience points should be sufficiently random as to have few collisions,
Killing the Balrog gives +40 levels of experience, and you become monarch of all the land, Rest In Peace, Queen Bait IX. I was so excited, I forgot to change your name.
GIVEN I have a Player AND My character has killed the boss AND my character is level 1 WHEN my character dies THEN The high score list has my score properly sorted AND My character will be level 41
GIVEN I have a Player AND My character has killed the boss AND my character is level 40 WHEN my character dies THEN The high score list has my score properly sorted AND My character will be level 80
GIVEN I have a Player AND My character has not killed the boss AND my character is level 1 WHEN my character dies THEN The high score list has my score properly sorted AND My character will be level 1
GIVEN I have a Player AND My character has not killed the boss AND my character is level 40 WHEN my character dies THEN The high score list has my score properly sorted AND My character will be level 40
AC:
Notes:
Background notes: Get to the top of the high score list, identical levels but increasing monster toughness. There is a point where dungeon diving gets really dangerous. IMoria had chutes and trapdoors, you could find yourself down several levels quickly.
JMoria only has long staircases at the moment, we will get there.
But ... high score list.
Anyway, first, sort by deepest level attained. Yes, player level should be a multiplier, experience points should be sufficiently random as to have few collisions,
Killing the Balrog gives +40 levels of experience, and you become monarch of all the land, Rest In Peace, Queen Bait IX. I was so excited, I forgot to change your name.
Bring it.