GIVEN I have a Player
AND The Player has the unique item Lady Teldra in inventory
WHEN I try to spawn another Lady Teldra item
THEN The item creation fails
GIVEN I have a Player
AND The Player is wielding the unique item Lady Teldra
WHEN The player tries to melee attack a peaceful creature
THEN The attack fails
AND The message "Lady Teldra refuses to leave her sheath" is displayed
GIVEN I have a Player
AND The Player is wielding the unique item Lady Teldra
WHEN The player is attacked by a magic spell
THEN The attack fails
AND The message "Lady Teldra absorbs a spell" is displayed
AND The attack is redirected to the caster (alternately, Lady Teldra casts death magic at the caster)
AC:
Items can be magic
Magic items can have extra intrinsics (EFFECT_FIRE for Flame Sword, EFFECT_COLD for Frost Brand, &c)
Named, unique items exist
once spawned a unique item will not respawn for the same character
can add a "if it was spawned on a dungeon level but you left the level without getting it, it can still respawn" user config ("hard mode" or not)
Peaceful monsters exist (default is "are you sure you want to attack it [y/n]")
unique weapons can change whether "y" is a valid answer or not, or "you said yes but I'm not doing it anyway"
Flavor text for spell effects is configurable. "You resist the spell" vs "Lady Teldra scoffs at such simple magicks"
Notes:
If Auction House exists, unique items cannot be sold or bought there (no dual-wielding a unique), or if we are evil, then you can sell and buy them, but if that item has spawned in your world, then it goes poof and you lose your money. Or the AH auto-filters ones that exist in your world and you can't see them. Or something.
mom and babies packs of mobs -- mom is aggressive, babies are peaceful
Background notes:
You could have Unique weapons, that have strong powers, and a personality. (Unique weapons could also not respawn as long as a living character has looted them -- they go back into the loot table once the last owner goes on the high score list)
You’re deep in the dungeon, and find a peaceful wanderer, a lone hiker just passing through the caves on a vacation. You just let those guys walk by.
And your sword decides to keep your word for you.
Swords, then magic swords, then X of the Y (ring of the whatsthebeast, +3 fire resist), then... well, it would be nice to find a sword that you knew you were going to keep awhile.
The orc shaman points at you and curses! -more-
Lady Teldra scoffs at the pitiful spell. 😁
GIVEN I have a Player AND The Player has the unique item Lady Teldra in inventory WHEN I try to spawn another Lady Teldra item THEN The item creation fails
GIVEN I have a Player AND The Player is wielding the unique item Lady Teldra WHEN The player tries to melee attack a peaceful creature THEN The attack fails AND The message "Lady Teldra refuses to leave her sheath" is displayed
GIVEN I have a Player AND The Player is wielding the unique item Lady Teldra WHEN The player is attacked by a magic spell THEN The attack fails AND The message "Lady Teldra absorbs a spell" is displayed AND The attack is redirected to the caster (alternately, Lady Teldra casts death magic at the caster)
AC:
Notes:
Background notes: You could have Unique weapons, that have strong powers, and a personality. (Unique weapons could also not respawn as long as a living character has looted them -- they go back into the loot table once the last owner goes on the high score list)
You’re deep in the dungeon, and find a peaceful wanderer, a lone hiker just passing through the caves on a vacation. You just let those guys walk by.
And your sword decides to keep your word for you.
Swords, then magic swords, then X of the Y (ring of the whatsthebeast, +3 fire resist), then... well, it would be nice to find a sword that you knew you were going to keep awhile.
The orc shaman points at you and curses! -more- Lady Teldra scoffs at the pitiful spell. 😁