fixed all log outputs so that they make sense with LOG_LEVEL_WARN set
DEBUG = noise needed while debugging
INFO = good developer info, overkill for gameplay
WARN = output tailored to being interesting to players (also actual warnings about missed keypresses)
ERROR = actual errors (bad file, can't render, &c)
if you want the player to see it on stdout (play game to get an idea of what that looks like), set LOG_LEVEL_WARN. For dev stuff, LOG_LEVEL_INFO. For problems, LOG_LEVEL_ERROR. To make it "go away and shut up", LOG_LEVEL_DEBUG
fixed all log outputs so that they make sense with LOG_LEVEL_WARN set
DEBUG = noise needed while debugging INFO = good developer info, overkill for gameplay WARN = output tailored to being interesting to players (also actual warnings about missed keypresses) ERROR = actual errors (bad file, can't render, &c)
if you want the player to see it on stdout (play game to get an idea of what that looks like), set LOG_LEVEL_WARN. For dev stuff, LOG_LEVEL_INFO. For problems, LOG_LEVEL_ERROR. To make it "go away and shut up", LOG_LEVEL_DEBUG