Rushwind13 / JMoria

My from-scratch implementation of a Roguelike game that will be an homage to IMoria
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When SpawnAt() fails, monster is spawned at 0,0 #66

Closed Rushwind13 closed 3 weeks ago

Rushwind13 commented 1 month ago

Given I create a monster When I call SpawnAt(specific point) Then if the spawn fails, the monster is destroyed

AC

Notes:

Rushwind13 commented 3 weeks ago

fixed with https://github.com/Rushwind13/JMoria/pull/80