logs were so noisy that I had to leave players at WARN and tests at ERROR.
I added LOG_LEVEL_NOISE to take the crazy loud stuff,
moved all the INFO to DEBUG,
moved all the WARN to INFO, and
then reset the WARN to actual warnings
(left errors alone, they were already "real errors").
As a side effect of all this, I noticed that equipment was displaying as "a, g, i" but being read as "a,b,c" -- this was an error in JLinkList::GetLink(), where it was not taking an early-out if the desired link is found (found by comparing the desired index with the current index, not by just counting links until you get there).
logs were so noisy that I had to leave players at WARN and tests at ERROR.
As a side effect of all this, I noticed that equipment was displaying as "a, g, i" but being read as "a,b,c" -- this was an error in JLinkList::GetLink(), where it was not taking an early-out if the desired link is found (found by comparing the desired index with the current index, not by just counting links until you get there).