Rushwind13 / JMoria

My from-scratch implementation of a Roguelike game that will be an homage to IMoria
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chore: refactor log levels #74

Closed Rushwind13 closed 2 weeks ago

Rushwind13 commented 2 weeks ago

logs were so noisy that I had to leave players at WARN and tests at ERROR.

As a side effect of all this, I noticed that equipment was displaying as "a, g, i" but being read as "a,b,c" -- this was an error in JLinkList::GetLink(), where it was not taking an early-out if the desired link is found (found by comparing the desired index with the current index, not by just counting links until you get there).