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Rushwind13
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JMoria
My from-scratch implementation of a Roguelike game that will be an homage to IMoria
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feat: Rooms
#85
Closed
Rushwind13
closed
2 weeks ago
Rushwind13
commented
2 weeks ago
tracking rooms and hallways as they are created
player cannot spawn onto (but can walk over) stairs
fixed crash bug in item creation (items can't be created on stairs, but player was spawned on stairs)
Note that the bug would only happen in tests where I am trying to spawn items directly under the player
null armor for Pickup() in case no pItem in the spot
added JRect.Edges() because that gets used a lot