// Timer represents a single event. When the Timer expires, the given
// task will be executed.
type Timer struct {
expiration int64 // in milliseconds
task func()
// The bucket that holds the list to which this timer's element belongs.
//
// NOTE: This field may be updated and read concurrently,
// through Timer.Stop() and Bucket.Flush().
b unsafe.Pointer // type: *bucket
// The timer's element.
element *list.Element
}
有什么考究吗?