Closed OpenRift412 closed 11 months ago
"Strict mode" is only about game mechanics, not menu layout or design. I can't just hide it, since there are users who like sixth skill level and found it entertaining, and this menu item is hiding automatically if custom M_ROUGH
is existing in loaded PWAD for providing some reasonable compatibility.
Removing M_UNMARE
is a no-go, this way skill menu will refer to nonexisting patch, and this will lead to a crash. Instead, if you want to hide it permanently, just replace it with dummy empty 1x1 patch like TNT1A0
, which is also present in doom-common.wad.
Is your feature request related to a problem? Please describe.
It doesn't really make much sense that Ultra-Nightmare would be an option when vanilla-strict mode is enabled, since you can't really record a vanilla demo of the Ultra-Nightmare mode anyway.
Describe the solution you'd like
If Vanilla-Strict Mode is enabled, hide Ultra-Nightmare from the difficulty selection as well as use the original graphic for regular Nightmare difficulty instead of the re-punctuated version.
Describe alternatives you've considered
I've tried removing M_NMARE and M_UNMARE from doom-common.wad, but I can't even access the difficulty screen without crashing if I do that.
Add any other context or screenshots about the feature request here.
No response