Rust-GPU / Rust-CUDA

Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
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[cust_std] Vec struct segfaults unpredictably #97

Open TudbuT opened 1 year ago

TudbuT commented 1 year ago

I sadly cannot give a reproducible example for this, because it happens unpredictably, but essentially, whenever I use the Vec struct in my kernel code, it ends up giving me a LaunchFailure error after some time.