Closed davehorner closed 1 year ago
toml.file is available now.
Best regards Sabisan
Thanks so much Sabisan. Closer. Moved one of the steps (7) to src\main.rs and cargo run.
error[E0433]: failed to resolve: could not find `AtmosphereMat` in `bevy_atmosphere`
--> src\main.rs:74:43
|
74 | .insert_resource(bevy_atmosphere::AtmosphereMat::default())
| ^^^^^^^^^^^^^ could not find `AtmosphereMat` in `bevy_atmosphere`
error[E0422]: cannot find struct, variant or union type `AtmospherePlugin` in crate `bevy_atmosphere`
--> src\main.rs:79:38
|
79 | .add_plugin(bevy_atmosphere::AtmospherePlugin {
| ^^^^^^^^^^^^^^^^ not found in `bevy_atmosphere`
|
help: consider importing one of these items
|
1 | use bevy_atmosphere::prelude::AtmospherePlugin;
|
1 | use crate::prelude::AtmospherePlugin;
|
help: if you import `AtmospherePlugin`, refer to it directly
|
79 - .add_plugin(bevy_atmosphere::AtmospherePlugin {
79 + .add_plugin(AtmospherePlugin {
|
error[E0422]: cannot find struct, variant or union type `PerspectiveCameraBundle` in this scope
--> src\main.rs:107:27
|
107 | commands.spawn_bundle(PerspectiveCameraBundle{
| ^^^^^^^^^^^^^^^^^^^^^^^ not found in this scope
error[E0422]: cannot find struct, variant or union type `Rect` in this scope
--> src\main.rs:127:23
|
127 | position: Rect {
| ^^^^
|
::: C:\Users\dhorner\.cargo\registry\src\github.com-1ecc6299db9ec823\bevy_rapier3d-0.16.1\src/lib.rs:47:5
|
47 | pub type Vect = Vec3;
| ------------- similarly named type alias `Vect` defined here
|
help: a type alias with a similar name exists
|
127 | position: Vect {
| ~~~~
help: consider importing this struct
|
1 | use bevy::sprite::Rect;
|
error[E0422]: cannot find struct, variant or union type `Rect` in this scope
--> src\main.rs:150:23
|
150 | position: Rect {
| ^^^^
|
::: C:\Users\dhorner\.cargo\registry\src\github.com-1ecc6299db9ec823\bevy_rapier3d-0.16.1\src/lib.rs:47:5
|
47 | pub type Vect = Vec3;
| ------------- similarly named type alias `Vect` defined here
|
help: a type alias with a similar name exists
|
150 | position: Vect {
| ~~~~
help: consider importing this struct
|
1 | use bevy::sprite::Rect;
|
warning: unused import: `bevy::render::texture::ImageFormat::Tiff`
--> src\main.rs:2:5
|
2 | use bevy::render::texture::ImageFormat::Tiff;
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= note: `#[warn(unused_imports)]` on by default
warning: unused import: `bevy_atmosphere::*`
--> src\main.rs:3:5
|
3 | use bevy_atmosphere::*;
| ^^^^^^^^^^^^^^^^^^
error[E0433]: failed to resolve: use of undeclared type `UiCameraBundle`
--> src\main.rs:113:27
|
113 | commands.spawn_bundle(UiCameraBundle::default());
| ^^^^^^^^^^^^^^
| |
| use of undeclared type `UiCameraBundle`
| help: a struct with a similar name exists: `Camera2dBundle`
error[E0599]: no function or associated item named `with_section` found for struct `bevy::prelude::Text` in the current scope
--> src\main.rs:116:21
|
116 | text: Text::with_section(
| ^^^^^^^^^^^^
| |
| function or associated item not found in `Text`
| help: there is an associated function with a similar name: `from_section`
error[E0599]: no function or associated item named `with_section` found for struct `bevy::prelude::Text` in the current scope
--> src\main.rs:139:21
|
139 | text: Text::with_section(
| ^^^^^^^^^^^^
| |
| function or associated item not found in `Text`
| help: there is an associated function with a similar name: `from_section`
error[E0599]: no method named `spawn_scene` found for mutable reference `&mut ChildBuilder<'_, '_, '_>` in the current scope
--> src\main.rs:320:20
|
320 | parent.spawn_scene(asset_server.load("models/cheese.glb#Scene0"));
| ^^^^^^^^^^^ method not found in `&mut ChildBuilder<'_, '_, '_>`
Some errors have detailed explanations: E0422, E0433, E0599.
For more information about an error, try `rustc --explain E0422`.
warning: `rust-bevy-cheeseball` (bin "rust-bevy-cheeseball") generated 2 warnings
error: could not compile `rust-bevy-cheeseball` due to 9 previous errors; 2 warnings emitted
I appreciate you taking the time to attach the toml! I will keep playing.
You could try:
compile all again
Thanks again for the response!
I deleted the lock and the target folder. I'm still seeing the same errors.
c:\working\rust-bevy-cheeseball>cargo run
Updating crates.io index
Compiling proc-macro2 v1.0.56
Compiling unicode-ident v1.0.8
Compiling quote v1.0.26
Compiling autocfg v1.1.0
Compiling cfg-if v1.0.0
Compiling serde_derive v1.0.160
Compiling serde v1.0.160
Compiling syn v1.0.109
Compiling once_cell v1.17.1
Compiling getrandom v0.2.9
Compiling winapi v0.3.9
Compiling thiserror v1.0.40
Compiling syn v2.0.15
Compiling version_check v0.9.4
Compiling ahash v0.7.6
Compiling scopeguard v1.1.0
Compiling windows_x86_64_msvc v0.42.2
Compiling lock_api v0.4.9
Compiling memchr v2.5.0
Compiling crossbeam-utils v0.8.15
Compiling windows-targets v0.42.2
Compiling bytemuck_derive v1.4.1
Compiling bytemuck v1.13.1
Compiling thiserror-impl v1.0.40
Compiling parking_lot_core v0.9.7
Compiling fixedbitset v0.4.2
Compiling windows-sys v0.45.0
Compiling pin-project-lite v0.2.9
Compiling instant v0.1.12
Compiling tracing-core v0.1.30
Compiling slab v0.4.8
Compiling futures-core v0.3.28
Compiling indexmap v1.9.3
Compiling tracing v0.1.38
Compiling event-listener v2.5.3
Compiling uuid v1.3.1
Compiling smallvec v1.10.0
Compiling hashbrown v0.12.3
Compiling concurrent-queue v2.2.0
Compiling parking_lot v0.12.1
Compiling erased-serde v0.3.25
Compiling downcast-rs v1.2.0
Compiling parking v2.1.0
Compiling fastrand v1.9.0
Compiling futures-io v0.3.28
Compiling waker-fn v1.1.0
Compiling futures-lite v1.13.0
Compiling async-lock v2.7.0
Compiling async-task v4.4.0
Compiling bitflags v1.3.2
Compiling async-channel v1.8.0
Compiling log v0.4.17
Compiling async-executor v1.5.1
Compiling byteorder v1.4.3
Compiling thread_local v1.1.7
Compiling libm v0.2.6
Compiling num-traits v0.2.15
Compiling rustc-hash v1.1.0
Compiling lazy_static v1.4.0
Compiling fxhash v0.2.1
Compiling petgraph v0.6.3
Compiling winapi-util v0.1.5
Compiling libc v0.2.142
Compiling glam v0.21.3
Compiling regex-syntax v0.6.29
Compiling aho-corasick v1.0.1
Compiling toml v0.5.11
Compiling regex-automata v0.1.10
Compiling bevy_macro_utils v0.8.1
Compiling regex-syntax v0.7.1
Compiling overload v0.1.1
Compiling nu-ansi-term v0.46.0
Compiling matchers v0.1.0
Compiling tracing-log v0.1.3
Compiling sharded-slab v0.1.4
Compiling libloading v0.7.4
Compiling crossbeam-channel v0.5.8
Compiling bit-vec v0.6.3
Compiling adler v1.0.2
Compiling regex v1.8.1
Compiling bevy_reflect_derive v0.8.1
Compiling tracing-subscriber v0.3.17
Compiling termcolor v1.2.0
Compiling bevy_utils v0.8.1
Compiling glam v0.23.0
Compiling winnow v0.4.1
Compiling num_cpus v1.15.0
Compiling unicode-width v0.1.10
Compiling bevy_ptr v0.8.1
Compiling arrayvec v0.7.2
Compiling toml_datetime v0.6.1
Compiling unicode-xid v0.2.4
Compiling toml_edit v0.19.8
Compiling pp-rs v0.2.1
Compiling bevy_reflect v0.8.1
Compiling codespan-reporting v0.11.1
Compiling bevy_tasks v0.8.1
Compiling miniz_oxide v0.6.2
Compiling bit-set v0.5.3
Compiling bevy_ecs_macros v0.8.1
Compiling spirv v0.2.0+1.5.4
Compiling ash v0.37.2+1.3.238
Compiling hexf-parse v0.2.1
Compiling bevy_ecs v0.8.1
Compiling bevy_macro_utils v0.10.1
Compiling bevy_derive v0.8.1
Compiling gpu-alloc-types v0.2.0
Compiling gpu-descriptor-types v0.1.1
Compiling num-integer v0.1.45
Compiling gpu-descriptor v0.2.3
Compiling gpu-alloc v0.5.3
Compiling num-rational v0.4.1
Compiling renderdoc-sys v0.7.1
Compiling profiling v1.0.8
Compiling anyhow v1.0.70
Compiling range-alloc v0.1.3
Compiling crc32fast v1.3.2
Compiling simd-adler32 v0.3.5
Compiling bevy_app v0.8.1
Compiling bevy_utils_proc_macros v0.10.1
Compiling flate2 v1.0.25
Compiling bevy_utils v0.10.1
Compiling bevy_reflect_derive v0.10.1
Compiling fdeflate v0.3.0
Compiling miniz_oxide v0.7.1
Compiling bevy_math v0.10.1
Compiling bevy_ptr v0.10.1
Compiling windows_x86_64_msvc v0.48.0
Compiling const_panic v0.2.7
Compiling bevy_reflect v0.10.1
Compiling png v0.17.8
Compiling bevy_ecs_macros v0.10.1
Compiling bevy_tasks v0.10.1
Compiling color_quant v1.1.0
Compiling image v0.24.6
Compiling bevy_derive v0.10.1
Compiling bevy_ecs v0.10.1
Compiling bevy_math v0.8.1
Compiling cty v0.2.2
Compiling raw-window-handle v0.4.3
Compiling windows-targets v0.48.0
Compiling windows-sys v0.48.0
Compiling same-file v1.0.6
Compiling walkdir v2.3.3
Compiling filetime v0.2.21
Compiling bevy_log v0.8.1
Compiling bevy_time v0.8.1
Compiling cfg_aliases v0.1.1
Compiling wgpu-core v0.13.2
Compiling bevy_diagnostic v0.8.1
Compiling notify v5.0.0-pre.15
Compiling bevy_app v0.10.1
Compiling bevy_input v0.8.1
Compiling naga v0.9.0
Compiling d3d12 v0.5.0
Compiling wgpu-types v0.13.2
Compiling encase_derive_impl v0.3.0
Compiling radsort v0.1.0
Compiling inplace_it v0.3.5
Compiling cc v1.0.79
Compiling bevy_asset v0.8.1
Compiling bevy_hierarchy v0.8.1
Compiling backtrace v0.3.67
Compiling com-rs v0.2.1
Compiling gimli v0.27.2
Compiling copyless v0.1.5
Compiling bevy_transform v0.8.1
Compiling encase_derive v0.3.0
Compiling bevy_window v0.8.1
Compiling bevy_core v0.8.1
Compiling wgpu-hal v0.13.2
Compiling addr2line v0.19.0
Compiling approx v0.5.1
Compiling object v0.30.3
Compiling rustc-demangle v0.1.23
Compiling ntapi v0.4.1
Compiling khronos-egl v4.1.0
Compiling encase v0.3.0
Compiling bevy_encase_derive v0.8.1
Compiling wgpu v0.13.1
Compiling bevy_log v0.10.1
Compiling bevy_core v0.10.1
Compiling bevy_render_macros v0.8.1
Compiling bevy_mikktspace v0.8.1
Compiling hexasphere v7.2.1
Compiling windows v0.44.0
Compiling widestring v0.5.1
Compiling typenum v1.16.0
Compiling raw-window-handle v0.5.2
Compiling base64 v0.13.1
Compiling hex v0.4.3
Compiling parking_lot_core v0.8.6
Compiling bevy_render v0.8.1
Compiling hassle-rs v0.9.0
Compiling gpu-allocator v0.22.0
Compiling naga v0.11.0
Compiling d3d12 v0.6.0
Compiling wgpu-types v0.15.2
Compiling encase_derive_impl v0.5.0
Compiling glow v0.12.1
Compiling sysinfo v0.28.4
Compiling wgpu-hal v0.15.4
Compiling bevy_time v0.10.1
Compiling bevy_diagnostic v0.10.1
Compiling wgpu-core v0.15.1
Compiling parking_lot v0.11.2
Compiling bevy_core_pipeline v0.8.1
Compiling encase_derive v0.5.0
Compiling bevy_hierarchy v0.10.1
Compiling bevy_input v0.10.1
Compiling static_assertions v1.1.0
Compiling serde_json v1.0.96
Compiling ttf-parser v0.19.0
Compiling bevy_window v0.10.1
Compiling wgpu v0.15.1
Compiling owned_ttf_parser v0.19.0
Compiling bevy_transform v0.10.1
Compiling encase v0.5.0
Compiling bevy_asset v0.10.1
Compiling bevy_encase_derive v0.10.1
Compiling bevy_render_macros v0.10.1
Compiling bevy_mikktspace v0.10.1
Compiling hexasphere v8.1.0
Compiling euclid v0.22.9
Compiling memoffset v0.8.0
Compiling svg_fmt v0.4.1
Compiling inflections v1.1.1
Compiling paste v1.0.12
Compiling tinyvec_macros v0.1.1
Compiling cpal v0.13.5
Compiling ab_glyph_rasterizer v0.1.8
Compiling vec_map v0.8.2
Compiling ryu v1.0.13
Compiling itoa v1.0.6
Compiling ab_glyph v0.2.21
Compiling tinyvec v1.6.0
Compiling gltf-derive v1.1.0
Compiling guillotiere v0.6.2
Compiling bevy_render v0.10.1
Compiling rusty-xinput v1.2.0
Compiling ogg v0.8.0
Compiling safe_arch v0.6.0
Compiling crossbeam-epoch v0.9.14
Compiling rectangle-pack v0.4.2
Compiling xi-unicode v0.3.0
Compiling winit v0.26.1
Compiling glyph_brush_layout v0.2.3
Compiling bevy_sprite v0.8.1
Compiling wide v0.7.8
Compiling lewton v0.10.2
Compiling gilrs-core v0.4.1
Compiling gltf-json v1.1.0
Compiling ron v0.7.1
Compiling num-complex v0.4.3
Compiling hash32 v0.2.1
Compiling hash32-derive v0.1.1
Compiling fnv v1.0.7
Compiling urlencoding v2.1.2
Compiling crossbeam-queue v0.3.8
Compiling rawpointer v0.2.1
Compiling matrixmultiply v0.3.3
Compiling taffy v0.1.0
Compiling gltf v1.1.0
Compiling gilrs v0.9.0
Compiling simba v0.8.1
Compiling bevy_scene v0.8.1
Compiling bevy_text v0.8.1
Compiling rodio v0.15.0
Compiling bevy_core_pipeline v0.10.1
Compiling bevy_pbr v0.8.1
Compiling ron v0.8.0
Compiling bevy_animation v0.8.1
Compiling nalgebra-macros v0.2.0
Compiling accesskit v0.10.1
Compiling optional v0.5.0
Compiling percent-encoding v2.2.0
Compiling robust v0.2.3
Compiling spade v2.2.0
Compiling nalgebra v0.32.2
Compiling bevy_a11y v0.10.1
Compiling bevy_scene v0.10.1
Compiling bevy_pbr v0.10.1
Compiling bevy_winit v0.8.1
Compiling crossbeam-deque v0.8.3
Compiling bevy_audio v0.8.1
Compiling bevy_ui v0.8.1
Compiling bevy_gilrs v0.8.1
Compiling num-derive v0.3.3
Compiling either v1.8.1
Compiling parry3d v0.13.4
Compiling bevy_gltf v0.8.1
Compiling bevy_internal v0.8.1
Compiling crossbeam v0.8.2
Compiling bevy_internal v0.10.1
Compiling rand_core v0.6.4
Compiling ppv-lite86 v0.2.17
Compiling rand_chacha v0.3.1
Compiling bevy v0.10.1
Compiling rapier3d v0.17.2
Compiling bevy v0.8.1
Compiling bevy_atmosphere v0.4.1
Compiling rand v0.8.5
Compiling bevy_rapier3d v0.21.0
Compiling rust-bevy-cheeseball v0.1.0 (C:\working\rust-bevy-cheeseball)
error[E0433]: failed to resolve: could not find `AtmosphereMat` in `bevy_atmosphere`
--> src\main.rs:74:43
|
74 | .insert_resource(bevy_atmosphere::AtmosphereMat::default())
| ^^^^^^^^^^^^^ could not find `AtmosphereMat` in `bevy_atmosphere`
error[E0422]: cannot find struct, variant or union type `AtmospherePlugin` in crate `bevy_atmosphere`
--> src\main.rs:79:38
|
79 | .add_plugin(bevy_atmosphere::AtmospherePlugin {
| ^^^^^^^^^^^^^^^^ not found in `bevy_atmosphere`
|
help: consider importing one of these items
|
1 | use bevy_atmosphere::prelude::AtmospherePlugin;
|
1 | use crate::prelude::AtmospherePlugin;
|
help: if you import `AtmospherePlugin`, refer to it directly
|
79 - .add_plugin(bevy_atmosphere::AtmospherePlugin {
79 + .add_plugin(AtmospherePlugin {
|
error[E0422]: cannot find struct, variant or union type `PerspectiveCameraBundle` in this scope
--> src\main.rs:107:27
|
107 | commands.spawn_bundle(PerspectiveCameraBundle{
| ^^^^^^^^^^^^^^^^^^^^^^^ not found in this scope
error[E0422]: cannot find struct, variant or union type `Rect` in this scope
--> src\main.rs:127:23
|
127 | position: Rect {
| ^^^^
|
::: C:\Users\dhorner\.cargo\registry\src\github.com-1ecc6299db9ec823\bevy_rapier3d-0.21.0\src/lib.rs:47:5
|
47 | pub type Vect = Vec3;
| ------------- similarly named type alias `Vect` defined here
|
help: a type alias with a similar name exists
|
127 | position: Vect {
| ~~~~
help: consider importing this struct
|
1 | use bevy::sprite::Rect;
|
error[E0422]: cannot find struct, variant or union type `Rect` in this scope
--> src\main.rs:150:23
|
150 | position: Rect {
| ^^^^
|
::: C:\Users\dhorner\.cargo\registry\src\github.com-1ecc6299db9ec823\bevy_rapier3d-0.21.0\src/lib.rs:47:5
|
47 | pub type Vect = Vec3;
| ------------- similarly named type alias `Vect` defined here
|
help: a type alias with a similar name exists
|
150 | position: Vect {
| ~~~~
help: consider importing this struct
|
1 | use bevy::sprite::Rect;
|
warning: unused import: `bevy::render::texture::ImageFormat::Tiff`
--> src\main.rs:2:5
|
2 | use bevy::render::texture::ImageFormat::Tiff;
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
= note: `#[warn(unused_imports)]` on by default
warning: unused import: `bevy_atmosphere::*`
--> src\main.rs:3:5
|
3 | use bevy_atmosphere::*;
| ^^^^^^^^^^^^^^^^^^
error[E0277]: the trait bound `bevy_rapier3d::dynamics::ExternalForce: bevy::prelude::Component` is not satisfied
--> src\main.rs:362:23
|
362 | mut query_forces: Query<&mut ExternalForce>,
| ^^^^^^^^^^^^^^^^^^^^^^^^^ the trait `bevy::prelude::Component` is not implemented for `bevy_rapier3d::dynamics::ExternalForce`
|
= help: the following other types implement trait `bevy::prelude::Component`:
AlphaMode
AnimationPlayer
AtmosphereCamera
AtmosphereSkyBox
Ball
Button
CalculatedClip
CalculatedSize
and 81 others
= note: required for `&mut bevy_rapier3d::dynamics::ExternalForce` to implement `WorldQuery`
note: required by a bound in `bevy::prelude::Query`
--> C:\Users\dhorner\.cargo\registry\src\github.com-1ecc6299db9ec823\bevy_ecs-0.8.1\src\system\query.rs:252:37
|
252 | pub struct Query<'world, 'state, Q: WorldQuery, F: WorldQuery = ()> {
| ^^^^^^^^^^ required by this bound in `Query`
error[E0433]: failed to resolve: use of undeclared type `UiCameraBundle`
--> src\main.rs:113:27
|
113 | commands.spawn_bundle(UiCameraBundle::default());
| ^^^^^^^^^^^^^^
| |
| use of undeclared type `UiCameraBundle`
| help: a struct with a similar name exists: `Camera2dBundle`
Some errors have detailed explanations: E0277, E0422, E0433.
For more information about an error, try `rustc --explain E0277`.
warning: `rust-bevy-cheeseball` (bin "rust-bevy-cheeseball") generated 2 warnings
error: could not compile `rust-bevy-cheeseball` due to 7 previous errors; 2 warnings emitted
I updated to bevy 0.10. You could use source/main.rs
Thanks you. I was able to get the software built and I'm now on to runtime errors. When I run it, it pops a white window and runs for a short while then exits with a STATUS_ACCESS_VIOLATION.
(base) c:\working\rust-bevy-cheeseball>cargo run
Finished dev [unoptimized + debuginfo] target(s) in 0.71s
Running `target\debug\rust-bevy-cheeseball.exe`
2023-04-28T15:40:54.922729Z INFO bevy_winit::system: Creating new window "bevy cheeseball" (0v0)
2023-04-28T15:40:55.313341Z ERROR wgpu_hal::vulkan::instance: enumerate_adapters: Initialization of an object has failed
2023-04-28T15:40:55.400025Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce GTX 560", vendor: 4318, device: 4609, device_type: DiscreteGpu, driver: "", driver_info: "", backend: Dx12 }
2023-04-28T15:40:56.563198Z INFO bevy_rapier3d::render::lines: Loaded 3d debug lines plugin.
2023-04-28T15:40:56.996684Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 10 Enterprise", kernel: "18363", cpu: "Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz", core_count: "4", memory: "24.0 GiB" }
error: process didn't exit successfully: `target\debug\rust-bevy-cheeseball.exe` (exit code: 0xc0000005, STATUS_ACCESS_VIOLATION)
(base) c:\working\rust-bevy-cheeseball>set WGPU_BACKEND=dx12
(base) c:\working\rust-bevy-cheeseball>cargo run
Finished dev [unoptimized + debuginfo] target(s) in 0.72s
Running `target\debug\rust-bevy-cheeseball.exe`
2023-04-28T15:42:37.365176Z INFO bevy_winit::system: Creating new window "bevy cheeseball" (0v0)
2023-04-28T15:42:37.522966Z INFO bevy_render::renderer: AdapterInfo { name: "NVIDIA GeForce GTX 560", vendor: 4318, device: 4609, device_type: DiscreteGpu, driver: "", driver_info: "", backend: Dx12 }
2023-04-28T15:42:38.631300Z INFO bevy_rapier3d::render::lines: Loaded 3d debug lines plugin.
2023-04-28T15:42:39.076094Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 10 Enterprise", kernel: "18363", cpu: "Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz", core_count: "4", memory: "24.0 GiB" }
error: process didn't exit successfully: `target\debug\rust-bevy-cheeseball.exe` (exit code: 0xc0000005, STATUS_ACCESS_VIOLATION)
My system is a windows 10 machine and the examples from Bevy 0.10 run just fine. My dxdiag is showing directx 12. I will keep playing. Thanks for the help.
it runs on a basic render driver on another laptop; it has no color and is very slow to the point of being unusable.
cargo run
Finished dev [unoptimized + debuginfo] target(s) in 18.74s
Running `target\debug\rust-bevy-cheeseball.exe`
2023-04-29T01:19:46.157891Z INFO bevy_winit::system: Creating new window "bevy cheeseball" (0v0)
2023-04-29T01:19:46.624964Z INFO bevy_render::renderer: AdapterInfo { name: "Microsoft Basic Render Driver", vendor: 5140, device: 140, device_type: Cpu, driver: "", driver_info: "", backend: Dx12 }
2023-04-29T01:19:48.375445Z INFO bevy_rapier3d::render::lines: Loaded 3d debug lines plugin. 2023-04-29T01:19:48.776065Z INFO bevy_diagnostic::system_information_diagnostics_plugin::internal: SystemInfo { os: "Windows 10 Home", kernel: "19044", cpu: "Intel(R) Core(TM) i7-3520M CPU @ 2.90GHz", core_count: "2", memory: "11.7 GiB" }
if I set WGPU_BACKEND=dx12; everything is green and still runs pegs the system's cpu. hmm. well; it's cool code. thanks for sharing and helping me.
First you can remove Bevy-Atmosphere. It needs much gpu.
On discord is a great bevy community. Perhaps they know more.
The images look very cool and I'd like to run the examples. I see all the main.rs files and the lock file but no toml file. I tried using cargo script main.rs but that doesn't get the dependencies right. I can construct a toml from the lock file with some effort. Is there a better way to use step1?