Open Funkschy opened 3 years ago
This works for now, so this isn't urgent
unsafe {
sdl2::sys::SDL_RenderSetIntegerScale(canvas.raw(), sdl2::sys::SDL_bool::SDL_TRUE);
}
However, since this should be a very easy fix, I hope this can be implemented in the future :)
Hi, I noticed, that rust-sdl2 provides an implementation for SDL_RenderSetLogicalSize, but not for SDL_RenderSetIntegerScale. Is this on purpose and if yes, how can I use resolution independent rendering with rust-sdl2?