RustAudio / dasp

The fundamentals for Digital Audio Signal Processing. Formerly `sample`.
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Adding biquad filtering to `Signal` #145

Open linclelinkpart5 opened 3 years ago

linclelinkpart5 commented 3 years ago

I'm working on a project that involves using biquad filtering on an audio signal. Right now I'm doing it by hand manually using map, but I was wondering if it would be helpful to have this be a first-class method on Signal? Perhaps a Signal::biquad(b0, b1, b2, a1, a2) that produces a new Signal?