Why has the rust audio project focused on using the CPU rather than the GPU?
I imagine if there were a rust-based gpu audio project started, it would need to distinguish itself from the existing CPU-focused RustAudio efforts. How about RustGPUAudio or rs-gpu-audio?
https://www.gpu.audio/ https://www.youtube.com/gpuaudio
Why has the rust audio project focused on using the CPU rather than the GPU?
I imagine if there were a rust-based gpu audio project started, it would need to distinguish itself from the existing CPU-focused RustAudio efforts. How about RustGPUAudio or rs-gpu-audio?