An intro game dev talk covering my approach to game dev in Rust, using Glium, and how I build an event driven game engine (in progress), and how that can be a good thing.
Will cover Glium, the virtues of value types, pattern matching and pure functions.
An intro game dev talk covering my approach to game dev in Rust, using Glium, and how I build an event driven game engine (in progress), and how that can be a good thing.
Will cover Glium, the virtues of value types, pattern matching and pure functions.