RuthAndRoth / Max

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List of known issues with the Maxine DRAFTV1.01 model #3

Open AdaRadius opened 11 months ago

AdaRadius commented 11 months ago

FIXED the face topology doesn't cover the sides of the eyes at all angles. I moved inner eyelid verts back

FIXED UV mapping for nostrils doesn't line up with legacy skins and template. remodeled the entire nostril area to more closely match the old Robin Williams templates. It makes the nose worse for animating. It's a compromise.

there's something wrong with the underarms - it looks fine in Blender, so it's a conflict between the system avatar armature and mesh body weights. Need to check the MeshAttachmentWeightingReferenceV1.1.ods data and figure out what the right fix is.

Eyebrow height sliders move in opposite direction than expected, but Arc and Points move as expected, so that's a mystery.

small clip on eyelash topology. I snapped that edge to the eyelid, so it either came unsnapped or another vert is in the way.

Shape sliders: Fat is pushing shoulders up - CLAVICLE weights probably Eyeballs and eyelashes do not follow Head stretch - need to add some vertex groups from the spreadsheet list Head shape slider is not deforming correctly and inside of the mouth not following correctly either. yikes Head length is clipping the eyeballs and moving the mouth the wrong way Eyeballs and eyelashes not following Face Shear Forehead Angle not deforming correctly and inside mouth not following correctly Brow size clipping the eyeballs Cheekbone slider goes too far up, over the eyes. Eye spacing clips eyeballs at outer extreme - I think system avatar does too Upper eyelid fold affecting the edge of the eyelid too much, should be just affecting the eyelid crease Puffy eyelid going too far to the edge of lower lid and not enough below the eye Eyelash length and Eye Pop not supported for mesh Ear Angle and Attached earlobes not supported for mesh. Ear TIps working! Nostril Division not working, I'll have to look that one up the rest of the nose is working OK - not the same as system head, but good enough to make a distinctive face. Except something odd with the way light hits below the sides of the nose - check normals

Mouth position needs work, clipping with teeth Lip cleft looks strange, and that might be my topology

Jaw shape not working and I'm not sure I want to fix it. too many bones in that part of the face Jaw jut needs work; it's bad in system avatar too, so I don't know how fixable it is.

chin cleft not supported for mesh

breast size needs work, big and small. There are a lot of xml parameters for that, taking different approaches to the two volumes that actually control it. But fixable.

smooth out top of love handles. Actually looks fine for Victorian corseting, which is what we mainly use it for.

smooth out belly. I think we have a shot at making this OK, which it never was on the system avatar or Ruth. The Belly slider uses both PELVIS and BELLY vertex weights, so it's tricky, but at least teh topology is OK now. Butt is working about as well as it can, I think. The BUTT volume for mesh is only used for small butt. PELVIS is used for big butt, so it conflicts somewhat with making that work along with BELLY. I think it's doable.

Everything else looked OK to me, but we need a lot more eyeballs on it looking for problems. The UV mapping looked OK to me, but I've been looking at it for months and might have missed something. NOTE: skins with heavy shading under the breasts and butt will not work with Max and EEP lighting. Not a good idea to try to fix that with the UV map - the topology wasn't built for it.

JupiterRowland commented 10 months ago

If you need testers, I'd like to offer my services once you've got something that's at a late alpha or beta stage.

Downside first: I don't use Discord, and I never shall. Instead, I could post detailed bug reports here on GitHub. If they're detailed enough, I guess they won't need much back-and-forth communication.

On the plus side, I've been using Roth2 v2 as my daily driver since June 2020, a few weeks after its release, and I've built my "in-world sister" Juno around Ruth2 v4 in April 2021. I've used both bodies in lots of situations and lots of places with lots of outfits, layer clothes + prims as well as rigged/fitted mesh, even on sims with no BoM support at all and BoM completely off, so I know the pitfalls of that as well. I had BoM off at OSCC as well, by the way.

Let's just say I spend a lot of time online with either or both bodies.

So once Maxine and Maxwell are ready for that, I could test if they can be used for what I use Ruth2 v4 and Roth2 v2 for as well as for what I can't use them for due to whatever bugs or shortcomings.

As a future user, dealer and promoter, I'd really like to see Maxine and Maxwell go out there with much fewer issues than Ruth2 v4 and Roth2 v2, also because I know how hard it is to have faulty boxes replaced in third-party freebie stores.

aiaustin commented 10 months ago

Excellent. GitHub issues for reporting and discussion is fine, Discord not needed. The repository wiki hopefully will record longer lived useful information too. Things should be in a state for proper testing rather than early preparation in March 2024 or so. Welcome on board.

JupiterRowland commented 10 months ago

Sounds great, thank you!