Open AdaRadius opened 4 years ago
Does anyone have the default iris texture? I need to match it up to my new mesh eyes before I make a new improved texture. It's referred to in avatar_lad.xml as
Austin said: I should have that. Will look it out later today when I am back on my desktop. Its an odd one as it has a transparent surround around the pupil. Hence it does not work on the eye mesh, or you get a transparent hole.
Thank you! Yes. the avatar_lad file mentions four images. We have eyewhite.tga from the viewer Character folder, and that's a gradient with the sclera veins. Then there's eyes_iris, which might be the iris on the transparent background - I'm assuming a tga file as png wasn't much in use in 2005. Also mentioned: eyes_alpha which is likely just the alpha channel, as are many of the tga files in the Character folder. And eyes_tattoo, which must be the slot for adding one's own eye texture.
At the R3 Wiki, I've added the lists of things I think we (I, for now) need to make. The lists are derived from avatar_lad.xml, and the llm dumps Mike provided, which helped me figure out which items in avatar_lad are no longer being used, as well as I could tell). If we can prune these lists, good. :)
I've been digging into the character parameters in avatar_lad.xml, to figure out what data needs to be in a body part dae file that will end up as an llm file. I jammed the xml data into a spreadsheet so I can read it and, if necessary, convert the Maya based values to Blender. It's uploaded here, called avatar_lad.xmlSorted.ods. A work in progress. I'll be adding to it, sorting, converting stuff as I work on the models and we figure out what's needed. Mike has been working on it from the other side: the llm files. There's a list of the morphs he pulled here: MorphListsFromLLM.ods, which I'm using as my sanity check, as the xml data can be confusing.
Last winter I did the same thing with avatar_skeleton.xml, a much simpler file, to build the female skeleton in Blender. That stuff is stored under References repo in the Ada Radius folder. I had been moving things around, but learned that people want that armature, so we need to keep it where it can be accessed. I rebuilt the male armature from one of the dae downloads from SL Wiki (fixing the broken), and now realize that the information I need to build it more accurately is in avatar_lad.xml. I may revisit that later. I'm not sure yet if I need to change the armature, as described in avatar_lad.xml, for the morphed models.