Closed Brainy0207 closed 8 months ago
I think this is actually related to #10 Because I realized I only see it when the transformation gate is intersecting a checkpoint.
I might be imagining things at this point, but i could have sworn I saw split discrepancies that were different from the 0 speed glitch. I tried to replicate it but I couldn't.
Here is the video from a test I did, but it only shows that sometimes the speed is reported as 0.
Any chance this was fixed with the latest openplanet update? I can't get the same issue to reproduce with a similar map as the on in your streamable
I say this also because i've had an issue like this with snow car before, but that was fixed by an update to VehicleState, which is an openplanet feature that split speeds depends on
Doesn't seem to be fixed, it's still happening on my test map. Unless there is an openplanet beta I don't have.
I have attached my test map: RallyTest.Map.Gbx.zip
interestingly i can only reproduce this when allowing trackmania only 1-2 cores from my CPU
or when i render a video in the background causing 100% cpu usage
i'm curious, what fps do you get? and what cpu do you have?
I am running on a Ryzen 7 5800. Playing at 60 FPS (because of VSync and 60 Hz monitors).
lol same cpu as me, except i have 5800x3d, weird though that i can't reproduce it without limiting cpu. Maybe it's a framerate thing. i'll try messing with that
yea it's fps
i made an issue for this in the vehiclestate repo since that's whats causing it. https://github.com/openplanet-nl/vehiclestate/issues/17
If this gets resolved the issue should be gone
i fixed it with a workaround, when the next update gets released this issue should be gone
I noticed something weird.
When driving the Rally car sometimes the splits seem to be completely wrong. Like I get green splits for multiple CPs, but still lose time (and vice versa).
I will try to take a video later.