RyanDeBarros / Mustang

Writing my own 2D renderer in C++ OpenGL!
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Implemented animation folder. #3

Closed RyanDeBarros closed 4 weeks ago

RyanDeBarros commented 4 weeks ago

This folder includes two primary classes to support animation: AnimActorPrimitive, which loops through a cycle of frames, or AnimationPlayer, which uses a timeline to coordinate keyframes and manipulate various properties of an object. There are also several bug fixes and redesigns of files like Functor.inl.