Open RyanDeBarros opened 2 hours ago
Text rendering works when each glyph has an individual image buffer (and therefore also individual texture), but not when glyphs share an image buffer (and therefore a more optimal atlas texture).
The UVs seem correct, and the glyphs render as noise, so the issue is probably in how each glyph's bitmap is generated on the common buffer.
Text rendering works when each glyph has an individual image buffer (and therefore also individual texture), but not when glyphs share an image buffer (and therefore a more optimal atlas texture).