Rychard / CityWebServer

Integrated Web Server for Cities: Skylines
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Error report from Paradox forums #6

Closed originalfoo closed 9 years ago

originalfoo commented 9 years ago

Source of report: https://forum.paradoxplaza.com/forum/index.php?threads/game-not-loading-maps-either-saves-or-new-games.859119/

DeserializationException: Illegal JSON sequence
  at JsonFx.Json.JsonReader+JsonTokenizer+<GetTokens>d__7.MoveNext () [0x00000] in <filename unknown>:0

  at JsonFx.IO.SequenceBuffer`1[JsonFx.Serialization.Token`1[JsonFx.Model.ModelTokenType]].TryAdvance (Int32 index) [0x00000] in <filename unknown>:0

  at JsonFx.IO.ListStream`1[JsonFx.Serialization.Token`1[JsonFx.Model.ModelTokenType]].EnsureReady () [0x00000] in <filename unknown>:0

  at JsonFx.IO.ListStream`1[JsonFx.Serialization.Token`1[JsonFx.Model.ModelTokenType]].get_IsCompleted () [0x00000] in <filename unknown>:0

  at JsonFx.Model.ModelAnalyzer+<Analyze>d__0.MoveNext () [0x00000] in <filename unknown>:0

  at JsonFx.Serialization.DataReader`1[JsonFx.Model.ModelTokenType].ReadSingle (ITextTokenizer`1 tokenizer, IEnumerable`1 tokens, System.Type targetType) [0x00000] in <filename unknown>:0
Rethrow as TypeInitializationException: An exception was thrown by the type initializer for CityWebServer.Helpers.Configuration
  at CityWebServer.IntegratedWebServer.InitializeServer () [0x00000] in <filename unknown>:0

  at CityWebServer.IntegratedWebServer.OnCreated (IThreading threading) [0x00000] in <filename unknown>:0

  at ThreadingWrapper.OnThreadingExtensionsCreated () [0x00000] in <filename unknown>:0

  at ThreadingWrapper.GetImplementations () [0x00000] in <filename unknown>:0

  at ThreadingWrapper..ctor (.SimulationManager simulationManager) [0x00000] in <filename unknown>:0

  at SimulationManager.CreateRelay () [0x00000] in <filename unknown>:0

  at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()

  at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()

  at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()

  at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()

  at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()

  at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()

  at (wrapper delegate-invoke) LoadingManager/LevelPreLoadedHandler:invoke_void__this__ ()

  at LoadingManager.PreLoadLevel () [0x00000] in <filename unknown>:0

  at LoadingManager+<LoadLevelCoroutine>c__Iterator4D.MoveNext () [0x00000] in <filename unknown>:0
Rychard commented 9 years ago

It seems like a recent patch of the game libraries introduced a compatibility issue. I pushed a commit to the repository, and I updated the mod on the workshop accordingly.

Let me know if the issue persists.

Oh, and thanks for reporting this!