Open MrabEzreb opened 7 years ago
P.S. Congratulations on your first issue on this project! I feel like the first issue submitted is a sign that people care about the mod and want it to be better, but to some mod devs, it's a sign that they are terrible modders. Take your pick I guess?
I have noticed this bug before and as of now i am unsure of what even causes this. Perhaps the fact that stars are really just gas giants that give off light in the games code causes this as this bug occurs in other packs as well. For now i would recommend just using the cheat menu to complete the contract and remove all of the stuff gained from it. The only fix for this bug i can think off would be to change removeProgressTree in the config to true. However currently i can not test that a will not be able to for about a week so if you would like to try it yourself, the config is at KerbalGalacticExpansion>KopernicusFiles>Trappist-1>Trappist-1a.cfg and removeProgressTree is on 11 line.
Testing that now
I haven't tested with a new game, but changing the config and resuming my current career save did nothing. I time warped until it expired, but it came back. I regenerated contracts with the debug menu, it came back.
Ok ill look in to it when i can
After completing the "Orbit Kerbin" contract, the next contract is to "Explore the Trappist-1a", which includes a flyby and a return. Given the delta-v required to reach this planet, and the relatively terrible tech at the beginning of the game, I feel that this is a bug.
If anything, I am hoping for a way to work around this bug. Normally I go to minmus first anyways, bypassing the mun contracts (at least in the beginning), however, I feel like there will be more issues later down the line.
How to reproduce:
I am using v0.3 of the mod and 1.2.2 of KSP Installed through CKAN List of mods can be found at https://gist.github.com/MrabEzreb/d000365ff73a4d2ef5750b680b281990 (exported from CKAN)