cleaned up ProgrammableBlock
disable landLocalBlock when it is found
fixed NullReference in Lander.landGrid()
added reportable state WAITING
hybrid => moving when facing correct direction
slowdown for waypoint is the same as for others
added defaults for turrets, in Settings
cleaned up ProgrammableBlock disable landLocalBlock when it is found fixed NullReference in Lander.landGrid() added reportable state WAITING hybrid => moving when facing correct direction slowdown for waypoint is the same as for others added defaults for turrets, in Settings