Rynchodon / ARMS

ARMS mod for Space Engineers
Creative Commons Zero v1.0 Universal
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Hacker Block #98

Closed Rynchodon closed 8 years ago

Rynchodon commented 9 years ago

Based off the landing gear, it's a block that hacks the blocks of the ship it is attached to. A hacked block is a temporary condition where the ownership is changed and the function is affected in some way. I plan on adding an option to E command so that it can land a hacker block or landing gear on an enemy. The hacker gains 50 points of hackyness every 11 seconds and hacks last 17 seconds. Most hacks cost 1.

Blocks that can be hacked:

Other hacks that I might add:

Thoughts? Opinions? Wild accusations?

ghost commented 9 years ago

Sounds awesome.

ghost commented 9 years ago

How about turning off any turrets onboard. Or maybe just disable interrior turrets or cause them to fire at players inside.

Rynchodon commented 9 years ago

How about turning off any turrets onboard. Or maybe just disable interrior turrets or cause them to fire at players inside.

I could add both the option to disable turrets and to cause them to fire at allies. A different value can be assigned to these actions, so there is a choice between hijacking one turret or disabling several of them.

ghost commented 8 years ago

Any idea what it should look like?

Rynchodon commented 8 years ago

Any idea what it should look like?

I dunno, computerish... This idea is from "Faster Than Light" but that hacker is like 16x16 pixels, so not helpful.

zrisher commented 8 years ago

How about a hack defense block? Reduces amount hacked by 25 points of hackyness every 11 seconds, etc.

Rynchodon commented 8 years ago

How about a hack defense block? Reduces amount hacked by 25 points of hackyness every 11 seconds, etc.

I don't think the difficulty of landing a hacker ship on a hostile one should be balanced against whether or not they built a block.

zrisher commented 8 years ago

Usually pretty simple to disable a turret at range and approach from the blind spot. I'm sure it'd be much more difficult if your target was online, but they rarely are. But that's probably me coming at this too much from a MP perspective.

Rynchodon commented 8 years ago

Usually pretty simple to disable a turret at range and approach from the blind spot. I'm sure it'd be much more difficult if your target was online, but they rarely are. But that's probably me coming at this too much from a MP perspective.

So the player is offline, the turrets are disabled, and an enemy is boarding the ship. I don't think slowing down the hacker block is going to help much.

zrisher commented 8 years ago

Well offline raid defense (in any game) is all about time - they're always going to get to take maximum advantage of your weaknesses because no one's shooting at them while they think through it, but if you can make that process tricky and time-consuming it will ward off the smaller groups and hopefully give you more time to catch the larger ones in the process. But again I'm generalizing and haven't played SE in too long. As I recall, it's really easy to blow shit up. So probably not worth discussing.

ghost commented 8 years ago

Going ahead with this one. The antenna things will light up when it's within range. concept 1 back concept 1 front

Rynchodon commented 8 years ago

Closed by #106 and #107