Closed ryandvmartin closed 11 months ago
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When dragging quickly, the position might go beyond the min/max before the animation catches up. In this case the
handlePointerMove
callback will ignore updating the position, but incase a min/max is defined it should be set to the min or max as appropriate so the drag handle is guaranteed to hit the min/max position.I propose the following changes that are working for my test case, but welcome any suggestions.
Thanks for the excellent package!