Closed teeedubb closed 4 years ago
Can you explain how to tune the gyroscope in racing? For example in: GTA4, GTA5, FlatOut, Wreckfest, Forza Horizon 3, Forza Horizon 4, Colin McRae Dirt, Race Driver Grid, F1 2016. In DS4WINDOWS settings, I assigned the left / right tilt of the gamepad to the left / right tilt of the left stick. What should be done next? In races, the tilt of the gamepad still does not work (does not turn the steering wheel of the car left to right).
@maximus105 There are two alternative ways to use gyro as a "steering wheel". See the following page: https://github.com/Ryochan7/DS4Windows/wiki/Settings#steering-wheel
The option1 described in the doc is probably what you are now trying to use. It maps gyro tilt left/tilt right separately to X- and X+ axis. However, this option has couple flaws. For example, gyro "wraps around" when DS4 is tilted "over the edge" on the left or right side. Option1 would wrap the X axis value also instead of "locking the steering wheel" to certain max angle. Also, you may have to unmap the original X axis mapping or set big enough deadzone there because if you have both the original X axis mapping and gyro driving the same LS/RS X axis then those may cause conflicting values (or those override each other).
The option2 solves this and many other issues. However, option2 is meant to be used while the DS4 gamepad is attached to a do-it-yourself rig to make the steering wheel immersion more authentic and to make sure DS4 gyro sensors send predictable and more accurate movents which in mapped as X-axis movement. If you use the option2 (=360 steering wheel emulation mode) then this does not require you to unmap the original LS/RS x axis mapping. https://github.com/Ryochan7/DS4Windows/pull/491#issuecomment-439821245
So I read up on steering wheel controls and tried playing around with the six axis sensitivity and it has no effect on joystick gyro. I think because sixaxis is tied to the accelerometer?
Also, when mucking around with the controller profiles, with a working autoprofile, is it enough to alt tab from the game to DS4windows, edit a profile, apply it, then return to the game?
When an active profile is modified and saved then those changes will be automagically and immediately effective (except "Enable Output data to DS4" option change takes effect at the gamepad connection time). In fact, most option changes will be effective right away already before saving the profile (fex linearity/curve/deadzone/antideadzone etc settings as you can see from ControllersReading tab page while editing a profile. However, if you don't save changes then all changes are reverted back to previous values in "Cancel" button click).
I did everything according to the instructions, but the rotation of the gamepad in races using the gyroscope still does not work for me.
@maximus105 Maybe you should zip the profile file and attach it here (drag-n-drop the ZIP file to a comment field) for a closer inspection. Maybe you have some conflicting setup in the profile file? Attach the latest logfile also. https://github.com/Ryochan7/DS4Windows/issues/1196
Profiles.zip Attached my profiles. And in the games themselves, in the settings, do you need to configure something else? If anything, can you attach your properly configured profile to control the gyroscope in racing?
@maximus105 You have somehow messed up the Gyro1 profile. Couple issues
Major issue: You have set Gyro/SixAxis X and Z deadzone values to 25.00. In practice this means that the whole range of gyro is now deadzone (=doesn't do anything). See the picture below, as you can see from the ControllerReadings tab page the whole gyro box is one big red deadzone. The fix is to set sixaxis X/Z values to something reasonable like 0.08 or 0.10 (or 0.00 if you dont need deadzone or you can tweak the deadzone in game settings).
Semi-major issue depending on the physical LS stick. You now have both the normal LS stick and gyro mapped as LS X- and LS X+ axis. This may work depending on the phystical LS stick, but in practice you probably need to either unmap the normal LS stick or set LS X deadzone something like 0.20 (=big enough to avoid it overfeeding gyro mapped LS X values).
Minor issue. You have antideadzone value set in LS X/Y axis. This is not exactly the cause of your problems, but you may wanna tweak anti-deadzone value depending on the game sensitivity (ie. if the racing game is programmed to use gamepad console input then antidead zone probably is usefull to get more sensitive steering experience. However, if the game is programmed to use steering wheel type of inputs then antidead zone value is not needed). But this varies game by game.
When you have mapped gyro to feed LS X axis then you don't have to do anything special in a game if the game uses LS X axis as an input. The game doesn't know if the LS X axis values are coming from the real LS stick or from gyro (feeded by DS4Windows app).
Gyro1 profile used the "straight forward" gyro to LS X mapping. It works (when you fix the sixaxis deadzone value and unbind normal LS X axis or set LS X deadzone big enough) but has those flaws I described above and in the linked doc page about steering wheel option1 and option2 techniques in DS4Windows.
Gyro2 profile uses the "steering wheel emulation" option to map gyro as LS X axis. It works much better as steering wheel (especially if you use it with a do-it-yourself steering wheel rig as shown in pictures linked in earlier posts). But it does require you to do "one time" calibration process. Anyway, you have to fix the gyro sixaxis X and Z deadzone 25.00 value problem.
Don't know how you have managed to set 25.00 as a gyro deadzone value because the app gui doesn't let you to enter nothing but 0.00 - 1.00 values (0.00 = no deadzone 0%, 1.00 = all the way 100% deadzone).
@mika-n Thanks for the help. Now the gyroscope in racing works for me.
I figured out how the number
@maximus105 Good catch. Could be because there was a similar bug in custom output curve (bezierCurve) where certain localization confused the float->string->float conversion logic (ie. comma vs period as decimal point depending on the country region of WinOS). What is your region in WinOS and how it uses decimal point and thousand group separator? Comma, period, space char or something else there?
@mika-n I have a region: Russia
Ive tried a few of the settings relating to gyro steering, both here and in the wiki, but none seem to make a difference to the sensitivity of joystick gyro. Just wondering if it is possible to increase the sensitivity of joystick-gyro to make it feel more like mouse-gyro while leaving the joystick sensitivity as it is?
Gyro Mouse Joystick is fundamentally limited by the way a game interprets an analog stick. There is only so much that can be done in a mapper to work around that. There is no disclaimer in DS4Windows anywhere but one major thing that you have to change is that you need to bump up the RS sensitivity in the game itself; Steam puts up a disclaimer stating that the in-game sensitivity of RS has to be changed to properly function. Even then, it is not possible to get exactly the same feel using Gyro Mouse Joystick compared to Gyro Mouse.
Thanks for the info Travis. While joy gyro has its flaws it is still better than no gyro.
By the way, how's your hand coming along?
I don't know if this is a bug or not. But I was unable to automatically upgrade from 2.1.9 to 2.1.10. No updates were found. I only managed to manually download DS4WINDOWS x64 v2.1.10 and install everything manually. Last time, upgrading from 2.1.8 to 2.1.9 worked fine.
@maximus105 Do you still get the same update issue? The latest version is V2.1.12, but is your current version (2.1.10?) telling you that there are no updates available?
Upgrading from 2.1.10 to 2.1.12 was successful.
Hi,
First off, thanks very much for the continued work that is put into this program - it really makes the DS4 shine across a range of games and emulators.
This isnt a bug , but I dont know where else to ask questions. I have played a few games recently where mouse-gyro doesnt work, or work well, and have been using joystick-gyro which works really well in these situations. The major pitfall of this has been the lack of sensitivity, or increased movement distance that is required compared to mouse-gyro. I have tried altering a few settings in the gyro settings, but they dont seem to make a difference. I still use the joystick and am happy with the sensitivity of the joystick itself, so I'd rather not to change the actual joystick sensitivity in either DS4windows or the game, so I am curious - is there anyway to change the sensitivity of joystick-gyro without changing the sensitivity of the actual joystick?
Thanks for reading!