Open SavagePanda116 opened 4 years ago
How would the plugin know about "other GUIs?"
No idea, I'm just reporting that if you're holding flint and do a command like /buy (which opens a GUI) and click on any of the options in it, it displays the Armor Stand Editor menu instead of the actual /buy GUI options.
Ah, in that case he should make and identify an inventory holder on InventoryClickEvent to ignore clicks in other inventories.
It's not a super big deal, people can just switch the Flint out of their hand and then open the GUI again. But, if you're holding the editor tool, open a GUI and try to click on anything in it, the Armor Stand Editor menu displays instead of the proper GUI. I'm mostly worried about it confusing players, thinking that they've clicked on what they wanted to in the GUI and are seeing what they should, when they aren't.