RyroNZ / UE4MasterServer

This is a plugin for Unreal Engine 4 that adds server registration, deregistration etc with a master server.
http://ryanpost.me
zlib License
223 stars 73 forks source link

When will this become an online subsystem #9

Closed XZCendence closed 4 years ago

XZCendence commented 4 years ago

I am working on a game for xbox and I need this plugin as I currently do not have access to XB live online multiplayer.

RyroNZ commented 4 years ago

Now I guess :) Enjoy

XZCendence commented 4 years ago

Wow that was quick ok thanks!!

XZCendence commented 4 years ago

Is OnlineSubsystemPython restricted to dedicated servers or can I just use the client to host a session and use the MasterServer for the active server lists?

RyroNZ commented 4 years ago

It's not restricted to dedicated servers

On Dec 18, 2019 6:58 AM, XZCendence notifications@github.com wrote:

Is OnlineSubsystemPython restricted to dedicated servers or can I just use the client to host a session and use the MasterServer for the active server lists?

— You are receiving this because you modified the open/close state. Reply to this email directly, view it on GitHubhttps://github.com/RyroNZ/UE4MasterServer/issues/9?email_source=notifications&email_token=AB3TRAOW72YFLJA6AV2ZXETQZEHMDA5CNFSM4J3UOWZKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEHDM57A#issuecomment-566677244, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AB3TRAOQC76EHRSCUDEBTUDQZEHMDANCNFSM4J3UOWZA.

XZCendence commented 4 years ago

How would I configure a "domain" for the server instead of an IP and port. Would I just use some DDNS and enter the domain address in the client config for the server address?

RyroNZ commented 4 years ago

You use a domain provider (I use namecheap) and you configure an A record pointing to your ip. After waiting some time (usually 5-10min) you can see the ip on that domain Hope that helps.

On Dec 22, 2019 6:41 PM, XZCendence notifications@github.com wrote:

How would I configure a "domain" for the server instead of an IP and port. Would I just use some DDNS and enter the domain address in the client config for the server address?

— You are receiving this because you modified the open/close state. Reply to this email directly, view it on GitHubhttps://github.com/RyroNZ/UE4MasterServer/issues/9?email_source=notifications&email_token=AB3TRANJ242U3Q7QXTJKMHLQZ34XBA5CNFSM4J3UOWZKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEHPJEJI#issuecomment-568234533, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AB3TRAKNGIP2L5ZHQUEKEATQZ34XBANCNFSM4J3UOWZA.

RyroNZ commented 4 years ago

Another thing, you should be using a provider to host your server such as digital ocean and you shouldn't host it on you own equipment as that will never be reliable enough for a video game.

On Dec 22, 2019 6:41 PM, XZCendence notifications@github.com wrote:

How would I configure a "domain" for the server instead of an IP and port. Would I just use some DDNS and enter the domain address in the client config for the server address?

— You are receiving this because you modified the open/close state. Reply to this email directly, view it on GitHubhttps://github.com/RyroNZ/UE4MasterServer/issues/9?email_source=notifications&email_token=AB3TRANJ242U3Q7QXTJKMHLQZ34XBA5CNFSM4J3UOWZKYY3PNVWWK3TUL52HS4DFVREXG43VMVBW63LNMVXHJKTDN5WW2ZLOORPWSZGOEHPJEJI#issuecomment-568234533, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AB3TRAKNGIP2L5ZHQUEKEATQZ34XBANCNFSM4J3UOWZA.