It's slightly unintuitive when a monster is damaged, that the way to indicate that is the "plus sign" - it's more intuitive to press the minus button, to indicate that it's body points went down after taking a hit. The wound markers can still act the same (be added on a negative press), but it might be easier to understand with BP being reduced, rather than wound markers being added. Example: clicking down shows HP went from (-) to -1. Since the monster is a goblin... etc. I think players will understand that "HP (-2)" indicates that the character is damaged from their max health by 2 points. If so, it probably shouldn't start at 0, but at (-) so players don't think it is already dead.
I understand what you mean, but i made it like this because is the method used by the official app, and i wanted the users to have the same usability.
I'll think about it more.
It's slightly unintuitive when a monster is damaged, that the way to indicate that is the "plus sign" - it's more intuitive to press the minus button, to indicate that it's body points went down after taking a hit. The wound markers can still act the same (be added on a negative press), but it might be easier to understand with BP being reduced, rather than wound markers being added. Example: clicking down shows HP went from (-) to -1. Since the monster is a goblin... etc. I think players will understand that "HP (-2)" indicates that the character is damaged from their max health by 2 points. If so, it probably shouldn't start at 0, but at (-) so players don't think it is already dead.