Open frykillr opened 5 years ago
Please follow the correct formatting for the issue.
Need an update.
master
: 1.0.3937Never loads. Continually outputs error seen below every 20 seconds.
HLE.HostThread.0 KernelSvc PrintResult: SetHeapSize64 returned error ResLimitExceeded.
Updated
Updated
Updated
GPU processing thread is too slow waiting on CPU
Game faces insane stuttering when camera pans too quickly still, would remove playable and would replace it with ingame, spces are i9-12900k, 3090, 32GB ram.
Game faces insane stuttering when camera pans too quickly still, would remove playable and would replace it with ingame, spces are i9-12900k, 3090, 32GB ram.
yea it stutters really bad so i cant say its playable unless you can stand it dipping into 7fps. RX 6700XT Ryzen 5 5600X 20GB RAM
Lego City Undercover
Game Update Version : 1.0.0
Current on
master
: 1.0.6895Game now loads and plays smoothly after some initial shader stutter and a small amount of non-shader related stutter in-game during fast camera panning.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA GTX 1080
RAM: 32GB
Screenshots :
Log file :
LCU.log