Open HorrorTroll opened 5 years ago
I'm running a 1070, so I will try and see what I can do.
Needs an update!
Reported by a user on discord, possible regression on version 1.0.4114 (game version tested 3.0.0, 6.1.1 and 7.0.0)
Happens in training mode and on title screen apparently.
The game is playable but not perfect. The game doesn't have any crashes when it comes to playing the base game (Normal smash fights), World of Light and other features not tested. Doesn't need "ignore missing services" enabled.
Intro video (and maybe other videos if there are) don't render --> blackscreen until it's over or skipped
Vertex explosions all over the screen while playing. How bad it is seems to be based on how expensive the character is (means less vertex explosions for a character like mario than for a character like ice climbers since the character is two in one) Reference: Video 1 and 2
Every character (One you haven't fought before) needs to use all his abilitys once before they stop causing extreme freezes and stutters (Propably fine afterwards because of PPTC). Makes "challenger approaching" always hard due to a lot of freezes.
Marios Special-Up attack (The one that makes him spawn coins when he hits an enemy with it) sometimes spawns purple coins instead of yellow ones.
https://i.gyazo.com/29ad2e1433696c67a51ae8af3305a2bd.mp4 https://i.gyazo.com/ced6b1f7128ea82e6cae779a0e66d920.mp4
Ryujinx_2020-07-04_16-34-48.log
Once initial loading for characters is done, the game runs most of the time with stable 60 fps. Just a few stutters here and there.
No save file required. Not sure when this got fixed. Currently unlocked 7 characters with approching challengers without a single crash.
No T-poses anymore
the "Marios Special-Up attack (The one that makes him spawn coins when he hits an enemy with it) sometimes spawns purple coins instead of yellow ones." thing is intended. that's part of the real game. https://www.reddit.com/r/smashbros/comments/ajlx80/why_does_marios_up_b_make_purple_coins_sometimes/
https://github.com/Ryujinx/Ryujinx/issues/1233 (tested with brand new 10.0.0 update)
@greggameplayer that crash only happens if you try to go online, which is not supported anyway.
@EmulationFanatic for me it happened when booting the game
@greggameplayer Did you happen to be using the experimental LDN2 branch with LAN mode enabled? Just a thought that that could cause bonus network access that otherwise wouldn't take place.
@drunlade yes, i enabled lan mode
@greggameplayer it is advised to disable LAN mode unless you are using a game that supports it.
@EmulationFanatic i doesn't knew that you have to disable this setting to use games which doesn't support it
@greggameplayer It doesn't cause issues with all games when left on. But in general it's best to leave it off unless it's being actively used.
is the world of light mode playable? i've used several other emulator but the world of lights mode just not playable
Super Smash Bros Ultimate Version 10.1.0 Master, Build 1.0.6324
The game is working pretty good, almost perfect. Once shaders are generated, fps are pretty much stable 60 fps. No reproducable crashes I was able to find (World of light not tested).
Hardware Specs : CPU: Amd Ryzen 5 3600 6x 3,6 Ghz GPU: Geforce Gtx 950 RAM: 16 Gb
Issues:
When you start the game, the intro video and main menu will have some stuttering in the beginning. This stops after around 20 seconds. Example: Menu Lagging: https://i.gyazo.com/57834671f3016b1060c3aed5888dee4d.mp4 Menu not lagging: https://i.gyazo.com/55d815795a8ab2f947d05fa0ce7f8b56.mp4 (Info for developers: The problem occurs since around the time shader cache was added to Ryujinx, tho it also happens on builds early than that. Disabling shader cache seems to help with that problem, doesn't happen on every boot without it)
After a match there is a high chance for the game to drop to 0 fps and 0% fifo for some time, forcing you to wait a few minutes between matches. Pressing buttons seems to help sometimes. Example: https://i.gyazo.com/5994b839ccadeee16e8a917b982461c4.mp4
Due to some problems with the gpu memory managment, the game will crash at random points. Usually the chance for it to crash increases the longer your game is opened.
Minecraft Steve has some graphic glitches where the ores in his crafting menu are pixelated and not recognizable. Doesn't affect gameplay.
Random texture corruptions can happen, but are VERY unlikely. Only saw it once Example: https://i.gyazo.com/f6dddc05f12bf09b0080b47955d791f5.png
Additonal Infos:
Works in ldn2. I recommend preloading shaders, but starting without and using each ability once works aswell in most cases (But you will experience stutters and freezes)
Annoying bugs that have been fixed: T-poses, most shader freezes, vertex explosions.
Updated
super smash bros ultimate spirits adventure keep crashing help pls
@NSgopi2001 This isn't the right place for such comments. This page is for detailed compatibility reporting, as seen above in previous comments.
I'd suggest checking the discord server or a forum somewhere. However, the likely response is going to be along the lines of "This is an experimental emulator, many games are very likely to crash and there's not a lot you can do about it".
Spirits/adventure mode simply doesn't work yet in the emulator. No mystery or unexpected behavior there.
When going into Vault > Sounds > Music, selecting a song, then exiting while the song is still playing, the game will crash with a missing service error.
00:02:03.827 |E| HLE.OsThread.5 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy.ICommonStateGetter: 52
Guest Stack Trace:
Process: Service, PID: 82
Raw Request Data:
00000000 01 00 11 00 05 00 00 00 00 00 00 00 00 00 00 00 ················
00000010 53 46 43 49 01 00 00 00 34 00 00 00 00 00 00 00 SFCI····4·······
00000020 00 00 00 00 00 00 00 00 00 00 00 00 ············
at Ryujinx.HLE.HOS.Services.IpcService.CallMethod(ServiceCtx context) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Services\IpcService.cs:line 148
at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 208
at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 132
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1031
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
is it possible to play online?
is it possible to play online?
I'm not a dev, but pretty sure the answer is "No" and you won't ever be able to. Online is where Ninty lawyers live ;)
LDN on the other hand, I imagine support for that is coming along.
Boots ingame and can access menu, pressing anything under smash sub-menu (e.g. smash) causes black screen. Using 1.0.6819 with Smash v11.0.0
boots ingame and can access menu, but pressing anything under smash sub menu, like smash button, still causes black screen, using ryujinx 1.0.6896 with smash 11.0.1, the crash message,
@defunky and @sidoka-contact you need a save file to bypass this
@EmulationFanatic oh thank you kind sir
With version 1.0.0, no DLC and "ignore missing services" adventure mode fights are working. Without "ignore missing services" it still crashes when entering a fight. I saved the game and changed back to version 11.0.1 and it still works. After that I added all DLCs and can still enter the fight in adventure mode.
Very strange. It is as if the save game from version 1.0 and maybe the cached shaders and PPC prevents further crashes when entering a fight. Using ryujinx 1.0.6935
Matches with above 3 players will have "instant" loads in subsequent games after the first. Video below shows Ryujinx 1.0.6946, a TTC PR based on said version and real hardware: https://www.youtube.com/watch?v=-B-s9zhB7sU
Effect is seen in 4, 5, 6, 7 and 8 player matches. When switching to 3 or 1v1 matches the effect can no longer be seen and regular load times return.
@EmulationFanatic oh thank you kind sir
what save file did you use to get this working?
Game not loading after update to 1.0.7000
Error code: 2002-000
https://youtu.be/7Lz9RgEUr1k In order to replicate pick Ness or Lucas and use PK star storm on fountain of dreams. Ryujinx_1.1.282_2022-09-29_18-51-39.log
Smash replays that weren't saved in Ryujinx cannot be played. Additionally, Smash replays that were saved in Ryujinx can't be played in other emulators (or on my Switch).
I.e. I backed up some Smash replays (not videos) from my Switch and imported them into Ryujinx. They show up in the game and I can play them, but the replays stop after the first few seconds. Both versions of Smash match, and so do the replays they were saved from.
Log: Ryujinx_1.1.299_2022-10-12_17-06-42.log
Given this information, it seems that Ryujinx is likely encoding and decoding replay data incorrectly.
I have a problem after beating a CPU (Computer) in a match , A new challenger name Ken from SF will show up which causes my game to lag/stick then Ryujinx would come off for itself and whenever i start it over and i fight and win against CPU it keep's doing it over and over again other than that everything works fine.
If there is any tips to stop it from happening it would help me a lot.
On my Intel GPU, Vulkan runs way better than OpenGL. However, using the Vulkan backend and picking the Boxing Ring stage will cause Ryujinx to close. Right before Ryujinx closes, this error will appear:
Here is my log from Vulkan: Ryujinx_1.1.338_2022-11-06_18-18-25.log
I tried using OpenGL just to see if that hard crash would occur. Although it does not crash, it does appear like this:
Here is my log from my OpenGL experiment: Ryujinx_1.1.338_2022-11-06_18-04-44.log
Currently have a problem with keeping a constant 60 fps due to stutters despite having a fully built shader cache. I've read something about NRO causing stutters in smash, but that was in the February 2022 Report and it had no solutions posted. Was this issue ever addressed again and fixed or is it still an ongoing problem?
Having an issue with Joker's Arsene powerup, whenever it's on screen the game's framerate drops heavily going from stable 120fps (even in 4 player matches) to sometimes 70-80 (in 2 player matches) during certain moves, even after loading the shaders/NROs.
This is of course using the 120fps mod since my pc can keep above 60 even when Arsene is on screen but I assume it would be problematic on less powerful PCs at the game's native framerate.
If needed the steps necessary to reproduce are: In the main menu select games and more > training. Pick any stage, select Joker as your character and press start. Pause the game, select "Other Settings" and under "P1 Damage %" set it to 999 (by pressing left) This should activate Arsene for a short time.
I would also like to add that a fix to the NRO stutter situation would be very appreciated, a pull request that fixed it exists but it never got merged to the main branch.
game crash on boot Ryujinx_1.1.1217_2024-03-03_13-14-27.log
Ryujinx_1.1.1217_2024-03-03_13-25-06.log
1.1.15.0 work fine
Game crashes on boot in Vulkan, however it works perfectly in OpenGL
Hardware: CPU: i5-1135G7 GPU: Intel Iris Xe RAM: 12Gb
I have an rx580 and an i5-3570K cpu and many games run correctly on my pc except smash bros which loads with its logo at startup and then stays on a black screen (in vulkan and opengl). The only notable error in the log is "HLE.OsThread.11 SurfaceFlincher OnTransact: Error returned by transaction Disconnect: Bad Value".
Similar to Bob, game crashes on vulkan after getting to the menu. OpenGL laggy a ton for me
Hardware: CPU: amd 5800x3d GPU: amd 7800xt RAM: 16gb Ryujinx_1.1.1223_2024-03-11_02-15-15.log
Ryujinx crash on fight start Hardware Os win 11 Cpu i7-12700f Gpu nvidia geoforce 4070 Ram 32gb Ryujinx_1.1.1277_2024-04-11_04-12-42.log
Every time i try to open smash, it never opens, it simply crashes ryujinx, whether its vulkan or opengl Ryujinx_1.1.1294_2024-04-28_21-36-53.log
Good day! Last 2 updates exactly. I don't update often, so I can't trace when it started. But since I updated to the previous version of Ruyjinx and noticed that this is the case for me. But this is confirmed by other players.
After the previous update, Super Smash Bros. started to slow down. Ultimate. Ryujinx in the menu shows a stable approximately 30 FPS. If there are no drawdowns when choosing arenas, then these same 30 FPS begin when choosing a player. The change in speed of SSBU is noticeable. But what’s more, during the battle the average FPS is 10-15, which gives noticeable drawdowns.
What did you do with the update?
Whenever I start smash on the emulator, i get this error message and a crash...
Super Smash Bros Ultimate
Version 10.1.0 Master, Build 1.0.6324
The game is working pretty good, almost perfect. Once shaders are generated, fps are pretty much stable 60 fps. No reproducable crashes I was able to find (World of light not tested).
Hardware Specs :
CPU: Amd Ryzen 5 3600 6x 3,6 Ghz GPU: Geforce Gtx 950 RAM: 16 Gb
Issues:
When you start the game, the intro video and main menu will have some stuttering in the beginning. This stops after around 20 seconds. Example: Menu Lagging: https://i.gyazo.com/57834671f3016b1060c3aed5888dee4d.mp4 Menu not lagging: https://i.gyazo.com/55d815795a8ab2f947d05fa0ce7f8b56.mp4 (Info for developers: The problem occurs since around the time shader cache was added to Ryujinx, tho it also happens on builds early than that. Disabling shader cache seems to help with that problem, doesn't happen on every boot without it)
After a match there is a high chance for the game to drop to 0 fps and 0% fifo for some time, forcing you to wait a few minutes between matches. Pressing buttons seems to help sometimes. Example: https://i.gyazo.com/5994b839ccadeee16e8a917b982461c4.mp4
Due to some problems with the gpu memory managment, the game will crash at random points. Usually the chance for it to crash increases the longer your game is opened.
Minecraft Steve has some graphic glitches where the ores in his crafting menu are pixelated and not recognizable. Doesn't affect gameplay.
Random texture corruptions can happen, but are VERY unlikely. Only saw it once Example: https://i.gyazo.com/f6dddc05f12bf09b0080b47955d791f5.png
Outstanding Issues:
https://github.com/Ryujinx/Ryujinx/issues/2021
Additonal Infos:
Works in ldn2. I recommend preloading shaders, but starting without and using each ability once works aswell in most cases (But you will experience stutters and freezes)
Spirits/adventure mode simply doesn't work yet in the emulator.
Annoying bugs that have been fixed: T-poses, most shader freezes, vertex explosions.