GUI.RenderLoop Emulation CurrentDomain_UnhandledException: Unhandled exception caught: System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
at Ryujinx.Memory.MemoryBlock.ThrowArgumentOutOfRange() in C:\projects\ryujinx\Ryujinx.Memory\MemoryBlock.cs:line 288
at Ryujinx.Cpu.MemoryManager.ReadImpl(UInt64 va, Span`1 data) in C:\projects\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 317
at Ryujinx.Cpu.MemoryManager.GetSpan(UInt64 va, Int32 size) in C:\projects\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 177
at Ryujinx.Graphics.Gpu.Image.Texture.SynchronizeMemory() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Image\Texture.cs:line 503
at Ryujinx.Graphics.Gpu.Image.TextureManager.FindOrCreateTexture(TextureInfo info, TextureSearchFlags flags) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Image\TextureManager.cs:line 611
at Ryujinx.Graphics.Gpu.Window.Present(Action swapBuffersCallback) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Window.cs:line 159
at Ryujinx.Ui.GlRenderer.Render() in C:\projects\ryujinx\Ryujinx\Ui\GLRenderer.cs:line 341
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
LEGO The Incredibles
Current on
master
: 1.0.5049Game now crashes shortly after launch.
Log file :
LTI.log