Open EmulationFanatic opened 4 years ago
Updated
master
: 1.0.67981.0.0: Game proceeds to the title screen, but cannot progress without connection to bethesda.net
1.0.6: Game crashes on startup.
00:00:57.120 |E| HLE.GuestThread.39 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: va=0x1547A034FFFFFF92, size=0x0000000000000008
at Ryujinx.Cpu.MemoryManager.AssertValidAddressAndSize(UInt64 va, UInt64 size) in C:\projects\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 567
at Ryujinx.Cpu.MemoryManager.SignalMemoryTracking(UInt64 va, UInt64 size, Boolean write) in C:\projects\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 678
at Ryujinx.Cpu.MemoryManager.ReadTracked[T](UInt64 va) in C:\projects\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 150
at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in C:\projects\ryujinx\ARMeilleure\Translation\Translator.cs:line 141
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1031
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
master
: 1.0.69061.0.0: Game proceeds to the title screen, but cannot progress without connection to bethesda.net
1.0.6: Game crashes on startup.
1.0.7: Game plays flawlessly at a high FPS.
Error from 1.0.6:
00:00:27.519 |E| HLE.GuestThread.40 Cpu InvalidAccessHandler: Invalid memory access at virtual address 0xFFFFFD9FA774F000.
00:00:27.573 |E| HLE.GuestThread.40 Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access an invalid memory region.
at Ryujinx.Memory.Tracking.MemoryTracking.VirtualMemoryEvent(UInt64 address, UInt64 size, Boolean write) in C:\projects\ryujinx\Ryujinx.Memory\Tracking\MemoryTracking.cs:line 214
at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in C:\projects\ryujinx\ARMeilleure\Translation\Translator.cs:line 171
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1038
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
1.0.0:
1.0.7:
Updated, thanks!
DOOM 2
Game Update Version : 1.0.0 / 1.0.6 / 1.0.7
Current on
master
: 1.0.69061.0.0: Game proceeds to the title screen, but cannot progress without connection to bethesda.net
1.0.6: Game crashes on startup.
1.0.7: Game plays flawlessly at a high FPS.
Error from 1.0.6:
Hardware Specs :
CPU: AMD Ryzen 5 2600
GPU: NVIDIA GTX 1660 SUPER
RAM: 16GB
Screenshots :
1.0.0:
1.0.7:
![image](https://user-images.githubusercontent.com/65521430/120704816-0f38b080-c485-11eb-87e1-eedb7eedcfbe.png)
Log file :
DOOM2-100.log DOOM2-106.log DOOM2-107.log