Open HorrorTroll opened 5 years ago
Here's an update as of 1.0.4029. The game crashes because it needs the Ryujinx.HLE.HOS.Services.Nv.INvDrvServices: 6 (GetStatus)
function. If said function is made to return a Success at all times, the game boots up!
Here are some facts about the game running in Ryujinx.
Attached is a log of the function crashing the game at boot.
Updated Thanks
Needs update
master
:Here are some facts about the game running in Ryujinx.
Updated
The game will softlock after starting any battle, however, it works fine without Thog's SurfaceFlinger v2 commit: (Ryujinx/Ryujinx#981)
The game uses dynamic framerates, making it fullspeed even when the FPS dips.
The loading times are a bit longer than on console (45 seconds on Ryujinx, when they are around 25 seconds on console)
No graphical glitches that are apparent!
The audio is way too loud at times, like in the Eldin Caves, or when a lot of rupees are collected at the same time.
In the latest version having PPTC enabled softlocks the game before getting into the main story Going from the menu to story mode takes around 25 seconds vs 45 Melon reported (If that's what he's talking about)
Audio is now perfect with Audren too :)
master
: 1.0.5221Following the previous post, as of version 1.0.5270 of September 1st, which fixed miscellanous CPU codes, and resolved a PPTC related crash, Hyrule Warriors: DE can now be launched with both PPTC & Multicore ENABLED
Screenshots:
@MeixDev v1.0.0
still not working like that, but v1.0.1
is, just emphasizing. (***Depends on the level)
Nope, game still softlocks with PPTC on.
Ryujinx Version: 1.0.5816 OS: Microsoft Windows 10.0.17763 (X64) CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz GPU: GeForce GTX 1070/PCIe/SSE2 (4.6.0 NVIDIA 457.09) RAM: 16325 MB Using Firmware Version: 10.2.0
Game version 1.0.1
Ryujinx_2020-11-25_15-40-22.zip
PPTC enabled - multicore enabled - disk based shader cache enabled - 2x scaling enabled. Performance is very solid and almost always 60 FPS after the initial (very short) hiccups for most shader generation. No crashes after more than two hours of constant gameplay (see log file).
The only problem I noticed, which seem to be strangely familiar with the Hyrule Warriors - Age of Calamity engine, are missing models on some occasions, mostly when opening a chest and the typical cutscene plays. Parts, or even the whole chest, could be missing in the cutscene.
EDIT: After launching the game multiple times and filling the PPTC more, I now also get the freezes during gameplay. Disabling the PPTC seems to be the only way to get it to not freeze after enough PPTC content has been created.
Can confirm it's PPTC related as well, since disabling the option makes the game not freeze anymore.
i was able to finish the game , including Linkle's Tale , Cia's Tale and Wind Waker , with PPTC disabled
after beating the game , playing with the PPTC enabled doens't seem to have any issues , perhaps is just the first scenario issue? and i even played the adventure mode and didn't get any problem as well
CPU: I5-7400 GPU: GTX 1060 6B 16 Gb Ram
Pull Request Ryujinx/Ryujinx#2367 seems to have fixed the softlocking on the first mission if PPTC is enabled. I booted the game 10 times using the PR and no softlock. However, it did softlock every time without it.
Pull Request Ryujinx/Ryujinx#2367 seems to have fixed the softlocking on the first mission if PPTC is enabled. I booted the game 10 times using the PR and no softlock. However, it did softlock every time without it.
Can confirm, 8 hours into the game using build 1.0.6937 and not a single lock with PPTC enabled.
master
: 1.0.6941Error message: Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Nfc.NfcManager.INfc
in the Adventure mode the timer is bugged and instaid of 6 min it's more like 20-30 min
I've been experiencing really strange and mostly random softlocks in the game. I detailed some in https://github.com/Ryujinx/Ryujinx/issues/2744 and would be grateful to get some confirmation of reproducibility.
I've been experiencing really strange and mostly random softlocks in the game. I detailed some in Ryujinx/Ryujinx#2744 and would be grateful to get some confirmation of reproducibility.
Same
@vickyorlo @alexwpi can you both confirm me that the softlocks are gone on latest?
Tested again, seems like it works just fine now!
There's no more issues with the game. The Amiibo issue has been fixed and the game is running as intended on 1.1.511
RTX 3060 Ti and Ryzen 3600 16 GB VRAM
Seems that over an indeterminate amount of time, visuals in the game go from working as intended to vertex explosion and messed up geometry/textures. It seemingly fixes itself after some kind of reload, whether it's in-game or via emulator. No consistency on what breaks and what doesn't. Game performs fine otherwise, no softlocks or anything of the sort and fps is perfect.
RTX 1050 Ti and Ryzen 5600x 16 GB RAM Version 1.1.650
Hyrule Warriors: Definitive Edition
1.0.0 & 1.0.1 (tried both)
1.1.0-macos1
Vulkan
The game loads, but then after the first cutscene, hitting the plus button for continue makes the fps drop to 0 with a black screen. Logs show a timeout.
When hypervisor is disabled, the game loads into the actual gameplay, but many things do not show up.
Some small cutscenes work, but gameplay is not good graphically.
Game continues to have vertex explosions on 1.1.897, and it seems to happen on both Vulkan and OGL. Seems to happen less on Vulkan? Unsure since it's so inconsistent.
Game continues to have vertex explosions on 1.1.897, and it seems to happen on both Vulkan and OGL. Seems to happen less on Vulkan? Unsure since it's so inconsistent.
Is that on windows or mac? On mac it still black screens
Oh apologies, both times I posted on this thread it was on Windows 10.
As quoted by @highjeans the game still shows no graphics in the actual gameplay with hypervisor disabled, and still freezes when hypervisor is on, still happens after everything has been upstreamed into 1.1.1005, could be an mvk issue?
Hyrule Warriors: Definitive Edition
1.0.1
1.1.1332
Vulkan
The game is playable, but all special effects, such as fire and water, are missing. This includes effects generated by the player, bosses, and effects in the environment. The effects appear to be present in OpenGL, but the game exhibits noticeable frame stutter with OpenGL.
Game Name
Hyrule Warriors: Definitive Edition
Game Update Version
1.0.1
Emulator Build Version
1.1.1332
Graphics Backend
Vulkan
Hardware Specs
OS: Arch Linux
KERNEL: 6.9.4-arch1-1
CPU: Intel Core i7-8700K @ 3.70GHz
GPU: AMD Radeon RX 6600 (radeonsi, navi23, LLVM 17.0.6, DRM 3.57, 6.9.4-arch1-1)
GPU DRIVER: 4.6 Mesa 24.1.1-arch1.1
RAM: 16GB
Game State
The game is playable, but all special effects, such as fire and water, are missing. This includes effects generated by the player, bosses, and effects in the environment. The effects appear to be present in OpenGL, but the game exhibits noticeable frame stutter with OpenGL.
Screenshots
Tested myself and seems to be the case with every GPU using RADV, including Steam Deck or RX 7000 generation
Hyrule Warriors: Definitive Edition
Current on
master
: 1.0.6941Known Issues :
Error message:
Unhandled exception caught: Ryujinx.HLE.Exceptions.ServiceNotImplementedException: Ryujinx.HLE.HOS.Services.Nfc.NfcManager.INfc
Hardware Specs :
Screenshots :