Open EmulationFanatic opened 4 years ago
Intro cutscene hiccups alot, I believe this is an nvdec issue -Low Framerate throughout gameplay (never seems to exceed 10 fps)
https://github.com/Ryujinx/Ryujinx-Games-List/issues/1803
Game Update Version : 1.1.2 Build Version : 1.0.6604 -Intro cutscene has problems, most glaring on my 6 yr old laptop where if I don't skip the cutscene very early it just gets stuck and I am unable to skip the scene anymore -Frequent Texture Artifacting may break game immersion (Like how XBC:X did in cemu) -Pretty great framerates for my specs (12-25 average, 10-15 on hectic, cluttered parts of gameplay) Overall seems to be playable, ignoring the texture problems.
Hardware Specs : CPU: i7-6700HQ GPU: Nvidia GTX 960M RAM: 16GB
Outstanding Issues: #1803
Screenshots :
Log File: Ryujinx_1.0.6604_2021-02-19_12-12-00.log
Loader LoadNsos: Process initialization returned error "InvalidMemRange"
Ryujinx_1.0.6690_2021-02-24_15-07-59.log
Game does not start at all on 6800XT with 21.2.3 driver
Loader LoadNsos: Process initialization returned error "InvalidMemRange"
Ryujinx_1.0.6690_2021-02-24_15-07-59.log
Game does not start at all on 6800XT with 21.2.3 driver
The file you're loading is not a valid game file.
I am playing it in version 1.0.6769 and it runs very nice and smooth, although some big areas drop the fps to something like 16 - 24 fps. The textures show some issues, but nothing to annoy too much. I am quite impressed with the emulator! I was using it in another emulator and the other one had a huge problem with VRAM and RAM leaking, although the textures and overall performance were nice too. Anyway, I am very grateful for Ryujinx performance, as I can play the game without major troubles (the leaking was forcing me to play for ~ 5 min and then closing the game, then re-opening, plus 5 min, then closing and so on, very annoying). Thank you, developers! =)
My specs:
Ryzen 5 3600 16GB DDR4 single channel GTX 1660 non Super 6GB VRAM
Build 1.0.6770 merges PR 2001 which fixes the texture problems and it's running better than the other emulator now.
I'm on 1.0.6785. It runs at 15-25FPS constantly ingame.
Specs: CPU: Intel Core i3 10100 GPU: Nvidia GTX 1050 Ti RAM: 8GB DDR4 2400MHz Single-Channel SO: Windows 10 20H2
I haven't experienced graphical glitches, only in shulk first vision that all screen was white but sound was good (I know whole XCDE (Not FC) storyline because i passed Wii version), I'm already on Bionis' Leg.
Haven't crashed thus far.
This is not the game issue for Xenoblade Chronicles 2. Also, try reloading the area, they could be gone the second time.
Updated
CPU: i7-4790 GPU: GT 720 RAM: 8GB DDR4 Ryujinx version: Latest* OS: Windows 7 64bit
Played through the main story to near 100%, save file shows 160 hours. I've also played through about half of Future Connected. Rest of it is unlikely to have any new issues. All of the ones I got I started experiencing very early on. Framerate was decent. Had to go undocked (native res) to get it playable, though. 30fps in most places with some drops to the mid to high 20s. Also stutters, which are random and can get really really bad (sometimes would get stuck at literal seconds per frame for a few minutes before it went back to normal), but I'm not sure if that's because of Ryujinx or because my computer is approaching its death bed. Perhaps a mix of both. Never gets this bad when I use other emulators, at least. All three issues were reoccuring, but also random, so very fun to try to reproduce (not).
First issue is texture corruption. Just starts happening sometimes, always early into a play session. If you're half an hour into your session and you haven't seen any yet, you're probably safe. When it's active, random textures just start getting corrupted. You usually want to restart the emulator when that happens. It doesn't stop until you do (though at times it may seem like it does, it's always short lived). Fairly rare, though I have a feeling it happened more often with older Ryujinx versions, but I may just have been having bad luck back then or good luck right now. Second is light flickering: light sources (like the colony 9 ether lamps) can just start constantly flickering on and off. Seperate from the texture corruption. It can start at any point into a session and though it lasts a while it may eventually stop on its own. Third issue was the most common and least problematic: Sometimes, the party leader's model just doesn't appear in the X button menu.
I don't have screenshots/videos, unfortunately. I'll add some when/if I run into them again when finishing Future Connected.
*Playthrough started a few months ago, updated every time an update was available. Don't remember the specific build I started with, but it was 6890 at the earliest. All issues I've encountered still occured in the recent builds, but I believe the framerate has improved a bit.
I know this light source flickering is a known issue, but I'm posting a video of it here for reference in the hope that it gets fixed sometime soon. A current workaround is to run an older build, but obviously regressions like this aren't ideal.
Unfortunately reproducing it pretty much requires some amount of time be played, as it doesn't happen consistently. Whether or not this sort of flickering happens seems entirely random per light source, but it does seem fairly consistent once it appears.
https://user-images.githubusercontent.com/7818664/153738380-31738e8a-c481-4149-abd2-4212ec6f9dfc.mp4
I know this light source flickering is a known issue, but I'm posting a video of it here for reference in the hope that it gets fixed sometime soon. A current workaround is to run an older build, but obviously regressions like this aren't ideal.
Unfortunately reproducing it pretty much requires some amount of time be played, as it doesn't happen consistently. Whether or not this sort of flickering happens seems entirely random per light source, but it does seem fairly consistent once it appears.
flicker.mp4
I'm having this issue too. Although I didn't play for more than an hour, the flickering has been consistent since the first time I booted the game. The flickering was persistent throughout gameplay and cutscenes. It seems to be worst during the day on characters and then is almost unnoticeable during the nighttime. Any light source flickers, including the blue items around the world and treasure chest beams.
Flickering persisted with and without mods.
CPU: i7-4770k (stock clock) GPU: GTX 770 reference card (stock clock) 16 GB DDR3 RAM 1333MHz Tested Ryujinx versions: 1.1.26 to latest (1.1.46 as of 19th Feb 2022)
UPDATE: 15 hours in on one save, the issue has not gone away with progression or restarting Ryujinx/computer.
UPDATE 2: (19 Feb 2022) Issue seems to be fixed with 1.1.46 release. Will update if the issue returns.
UPDATE 3: (19 Feb 2022): Spoke too soon, 10 minutes after updating the post the issue came back.
I'm still having the flickering issue on Ryujinx version 1.1.100.
Though the effect is much less bothering than before as restarting the game/emulator generally fixes it for about an hour or so.
CPU: Ryzen 3700x GPU: RTX 3070 16 GB DDR5 3200MHz CL14
I too am having the flickering issue, version 1.1.102.0
Mine doesn't seem to go away with restarting the game/emulator. Also, the link to an older version that doesn't have this issue that was referenced in a previous comment by cheatfreak47 is dead, so it is unknown what older version we can use as a workaround.
CPU: i5-8600k GPU: RTX 3060 TI 16GB ddr4 3000MHz
Edit: I tried version 1.1.3 which was the oldest in the release list and I don't have the flickering issue in that version and performance seems about the same.
Updating the emulator system (Switch Firmware) fixes the bug on the last version of Ryujinx
Updating the emulator system (Switch Firmware) fixes the bug on the last version of Ryujinx
No it doesn't.
Also, the link to an older version that doesn't have this issue that was referenced in a previous comment by cheatfreak47 is dead, so it is unknown what older version we can use as a workaround.
Here is a mirror of the file. The original file name was "ryujinx-Release-1.0.0+ffc8c17-win_x64.zip" from this action.
Seems the build is older than 90 days so the artifact was deleted.
The flickering issue is solved as of 1.1.107. Additionally, I did not encounter an older bug where, occasionally, opening the menu would show a black void instead of the party leader. Played for about 3 hours.
Mac pro Official universal build 16RAM AMD
The Xenoblade Chronicles definitive edition remake is working quite fine on 30FPS. didn't finished the whole game, but there isn't any notable issues. problem starting with the Future Connected game, where it's the opening sequence starting, but after a minute the game crashes. even trying to skip the opening sequence result in crash.
Thread 0:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x7ff80e10a5c2 mach_msg2_trap + 10
1 libsystem_kernel.dylib 0x7ff80e118604 mach_msg2_internal + 82
2 libsystem_kernel.dylib 0x7ff80e111635 mach_msg_overwrite + 723
3 libsystem_kernel.dylib 0x7ff80e10a8a8 mach_msg + 19
4 CoreFoundation 0x7ff80e224cbe __CFRunLoopServiceMachPort + 145
5 CoreFoundation 0x7ff80e22372a __CFRunLoopRun + 1360
6 CoreFoundation 0x7ff80e222b60 CFRunLoopRunSpecific + 560
7 HIToolbox 0x7ff817b70766 RunCurrentEventLoopInMode + 292
8 HIToolbox 0x7ff817b70576 ReceiveNextEventCommon + 679
9 HIToolbox 0x7ff817b702b3 _BlockUntilNextEventMatchingListInModeWithFilter + 70
10 AppKit 0x7ff8113732f3 _DPSNextEvent + 909
11 AppKit 0x7ff811372174 -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1219
12 AppKit 0x7ff8113647b7 -[NSApplication run] + 586
13 libAvaloniaNative.dylib 0x117026800 PlatformThreadingInterface::RunLoop(IAvnLoopCancellation*) + 128
14 ??? 0x11ae94199 ???
15 ??? 0x11ae93c39 ???
16 ??? 0x11ae93749 ???
17 ??? 0x11addb130 ???
18 ??? 0x11939f3e7 ???
19 ??? 0x118683885 ???
20 Ryujinx 0x10f4f0009 CallDescrWorkerInternal + 124
21 Ryujinx 0x10f340352 MethodDescCallSite::CallTargetWorker(unsigned long const*, unsigned long*,
New Issue, there seemed to be a strange shader that persists out through out the game, more details below. Tech. info first;
CPU: Ryzen 5600X GPU: RX 6650XT RAM: 32GB of Ram Ryujinx version: 1.1.1038 but with instances in earlier version OS: Windows 10
Settings Used; Shader Cache Texture Recompression and Macro; Enabled. Graohics backend: Vulkan Resolution Scale: 2x Post Processing Effect FXAA Upscale: Nearest Anti-Filtering: 16x Aspect Ratio 16:9
Mods; 60 FPS patch.
Game was working almost flawlessly with a 60 FPS patch minus the Dips at 1440p for the first month played. After a prolonged pause until the beginning of this month of october, I have encountered a significant visual bug that severely hampered the game. Some sort of darken line that strike across the screen that makes the area darkish and blue, definitely not intended.
I don't know how to describe them, here are some screenshots;
This bug did has occured after I left ryujinx untouched. I have swapped my GPU to a left over Nvidia 1050Ti i had and did not have this issue. Using the Yuzu Emulator wwith my AMD issue also did not concur this issue. Updating Ryujinx to its latest version also did not fix this issue. I theorize this maybe due to a AMD driver update, as nothing on Ryujinx's end has technically changed nor my computer hardware.
Looks like the same AMD driver issue that's been popping up lately.
Try and downgrade your drivers. I believe 23.9.1 works fine.
Game works fine on Vulkan as a rule but there are regular graphical glitches that appear near edges of textures and near edges of LOD. The first issue appears as corrupted textures
while the second is a series of black lines that might show the extent of the LOD.
In terms of performance, I don't think it could be much better. Rarely, if ever, drops below 60.
Switching to OpenGL causes worse performance and different, more noticeable texture glitches. Lowering resolution to native makes the OpenGL glitches more obvious.
Spec List: CPU: Ryzen 7700X GPU: RX 7900 XTX RAM: 32GB of DDR5 Ram Ryujinx Version 1.1.1092 OS: Windows 10 Graphics Driver: 23.11.1
Setting List: Shader Cache and Macro HLE; Enabled. Texture Recompression both on and off Graphics backend: Vulkan and OpenGL Resolution Scale: Native, 2x, and 3x Post Processing Effect: None Upscale: Nearest Anisotropic Filtering: Auto Aspect Ratio 16:9
Game version 1.1.12 On Mac M2 Pro 16 Gb. Ryujinx version 1.1.1297
Everything is stable with a 30 fps all the way. Just some flickering in the military labs cutscene or not ( screenshot attached ).
Xenoblade Chronicles Definitive Edition
Game Update Version : 1.0.0
Current on
master
: 1.0.6910Loads and plays smoothly. No issues were observed.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA GTX 1080
RAM: 32GB
Screenshots :
Log file :
XCDE.log