Ryujinx / Ryujinx-Games-List

List of games & demos tested on Ryujinx
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Waifu Uncovered - 0100B130119D0000 #2137

Open Cronos-0 opened 4 years ago

Cronos-0 commented 4 years ago

Waifu Uncovered

Game Update Version : 1.0.3

Current on master : 1.0.6260

Load and play at full speed.

Hardware Specs :

GPU : GTX 1660 SUPER 6GB CPU : INTEL I5 8400 RAM : KINGSTON DDR4 16GB

Screenshots :

bandicam 2021-01-10 05-56-00-372 bandicam 2021-01-10 05-56-32-723 bandicam 2021-01-10 05-57-22-441 bandicam 2021-01-10 05-57-36-587 bandicam 2021-01-10 05-58-59-042 bandicam 2021-01-10 05-59-17-498 bandicam 2021-01-10 05-59-47-995 bandicam 2021-01-10 06-00-35-506

SeraUQ commented 4 years ago

Waifu Uncovered

Game Update Version : 1.0.3

Current on master : 1.0.5155

Game crashes on start

00:01:05.128 |E| GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access a invalid memory region.
   at Ryujinx.Memory.MemoryBlock.ThrowInvalidMemoryRegionException() in C:\projects\ryujinx\Ryujinx.Memory\MemoryBlock.cs:line 288
   at Ryujinx.Cpu.MemoryManager.GetSpan(UInt64 va, Int32 size) in C:\projects\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 203
   at Ryujinx.Graphics.Gpu.Memory.Buffer.SynchronizeMemory(UInt64 address, UInt64 size) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Memory\Buffer.cs:line 128
   at Ryujinx.Graphics.Gpu.Memory.BufferManager.GetBuffer(UInt64 address, UInt64 size) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Memory\BufferManager.cs:line 765
   at Ryujinx.Graphics.Gpu.Memory.BufferManager.CommitGraphicsBindings() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Memory\BufferManager.cs:line 511
   at Ryujinx.Graphics.Gpu.Engine.Methods.CommitBindings() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\Methods.cs:line 299
   at Ryujinx.Graphics.Gpu.Engine.Methods.UpdateState(GpuState state) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\Methods.cs:line 273
   at Ryujinx.Graphics.Gpu.Engine.Methods.DrawEnd(GpuState state, Int32 argument) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\MethodDraw.cs:line 67
   at Ryujinx.Graphics.Gpu.State.GpuState.CallMethod(MethodParams meth) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\State\GpuState.cs:line 82
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(MethodParams meth) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 141
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(ReadOnlySpan`1 commandBuffer) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 59
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoDevice.cs:line 174
   at Ryujinx.Ui.GlRenderer.Render() in C:\projects\ryujinx\Ryujinx\Ui\GLRenderer.cs:line 334
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

Hardware Specs :

CPU: i3-7300
GPU: NVIDIA Corporation GeForce GTX 1050 Ti/PCIe/SSE2
RAM: 8GB

Log file :

waifu-uncovered.log

EmulationFanatic commented 4 years ago

Updated

SeraUQ commented 4 years ago

Waifu Uncovered

Game Update Version : 1.0.3

Current on master : 1.0.5173

Game now boots, but crashes during a level.

00:03:42.129 |E| GUI.RenderLoop Application : Unhandled exception caught: System.NullReferenceException: Object reference not set to an instance of an object.
   at Ryujinx.Graphics.Gpu.Image.Texture.SetScale(Single scale) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Image\Texture.cs:line 410
   at Ryujinx.Graphics.Gpu.Image.Texture.Flush() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Image\Texture.cs:line 614
   at Ryujinx.Graphics.Gpu.Image.TextureManager.Flush(UInt64 address, UInt64 size) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Image\TextureManager.cs:line 1012
   at Ryujinx.Graphics.Gpu.Engine.Methods.LaunchDma(GpuState state, Int32 argument) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\Inline2Memory.cs:line 48
   at Ryujinx.Graphics.Gpu.State.GpuState.CallMethod(MethodParams meth) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\State\GpuState.cs:line 82
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(MethodParams meth) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 141
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(ReadOnlySpan`1 commandBuffer) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 65
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoDevice.cs:line 174
   at Ryujinx.Ui.GlRenderer.Render() in C:\projects\ryujinx\Ryujinx\Ui\GLRenderer.cs:line 334
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

Hardware Specs :

CPU: i3-7300
GPU: NVIDIA Corporation GeForce GTX 1050 Ti/PCIe/SSE2
RAM: 8GB

Screenshots :

2020-08-13 18_01_50 2020-08-13 18_02_10 2020-08-13 18_02_22 2020-08-13 18_02_40

Log file :

waifu-uncovered.log

EmulationFanatic commented 4 years ago

Updated

Cronos-0 commented 3 years ago

Update doesn't crash anymore.

Cronos-0 commented 1 year ago

Labels should be changed. Now it's fully playable