Open Cronos-0 opened 4 years ago
master
: 1.0.5155Game crashes on start
00:01:05.128 |E| GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Attempted to access a invalid memory region.
at Ryujinx.Memory.MemoryBlock.ThrowInvalidMemoryRegionException() in C:\projects\ryujinx\Ryujinx.Memory\MemoryBlock.cs:line 288
at Ryujinx.Cpu.MemoryManager.GetSpan(UInt64 va, Int32 size) in C:\projects\ryujinx\Ryujinx.Cpu\MemoryManager.cs:line 203
at Ryujinx.Graphics.Gpu.Memory.Buffer.SynchronizeMemory(UInt64 address, UInt64 size) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Memory\Buffer.cs:line 128
at Ryujinx.Graphics.Gpu.Memory.BufferManager.GetBuffer(UInt64 address, UInt64 size) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Memory\BufferManager.cs:line 765
at Ryujinx.Graphics.Gpu.Memory.BufferManager.CommitGraphicsBindings() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Memory\BufferManager.cs:line 511
at Ryujinx.Graphics.Gpu.Engine.Methods.CommitBindings() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\Methods.cs:line 299
at Ryujinx.Graphics.Gpu.Engine.Methods.UpdateState(GpuState state) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\Methods.cs:line 273
at Ryujinx.Graphics.Gpu.Engine.Methods.DrawEnd(GpuState state, Int32 argument) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\MethodDraw.cs:line 67
at Ryujinx.Graphics.Gpu.State.GpuState.CallMethod(MethodParams meth) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\State\GpuState.cs:line 82
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(MethodParams meth) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 141
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(ReadOnlySpan`1 commandBuffer) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 59
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoDevice.cs:line 174
at Ryujinx.Ui.GlRenderer.Render() in C:\projects\ryujinx\Ryujinx\Ui\GLRenderer.cs:line 334
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Updated
master
: 1.0.5173Game now boots, but crashes during a level.
00:03:42.129 |E| GUI.RenderLoop Application : Unhandled exception caught: System.NullReferenceException: Object reference not set to an instance of an object.
at Ryujinx.Graphics.Gpu.Image.Texture.SetScale(Single scale) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Image\Texture.cs:line 410
at Ryujinx.Graphics.Gpu.Image.Texture.Flush() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Image\Texture.cs:line 614
at Ryujinx.Graphics.Gpu.Image.TextureManager.Flush(UInt64 address, UInt64 size) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Image\TextureManager.cs:line 1012
at Ryujinx.Graphics.Gpu.Engine.Methods.LaunchDma(GpuState state, Int32 argument) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\Inline2Memory.cs:line 48
at Ryujinx.Graphics.Gpu.State.GpuState.CallMethod(MethodParams meth) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\State\GpuState.cs:line 82
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(MethodParams meth) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 141
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(ReadOnlySpan`1 commandBuffer) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 65
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoDevice.cs:line 174
at Ryujinx.Ui.GlRenderer.Render() in C:\projects\ryujinx\Ryujinx\Ui\GLRenderer.cs:line 334
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location where exception was thrown ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
Updated
Update doesn't crash anymore.
Labels should be changed. Now it's fully playable
Waifu Uncovered
Game Update Version : 1.0.3
Current on
master
: 1.0.6260Load and play at full speed.
Hardware Specs :
GPU : GTX 1660 SUPER 6GB CPU : INTEL I5 8400 RAM : KINGSTON DDR4 16GB
Screenshots :