Open B3astTech opened 4 years ago
Ryujinx_2020-05-01_01-06-20.log
Don't know what is wrong here, but I downloaded and installed the latest prebuild Ryujinx from the site, followed all the steps correctly to add the prod.key and install firmware 9.10. For some reason the emulator always blacks out then crashes after a minute whenever the Pokemon Sword NSP game is loaded. I've did everything exactly the same on my other Dell XPS computer and the game worked.
Computer Build: Processor Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, 2208 Mhz, 6 Core(s), 12 Logical Processor(s) Adapter Description Intel(R) UHD Graphics 630 Name NVIDIA GeForce GTX 1050 Ti with Max-Q Design Adapter RAM (1,048,576) bytes
dude can u say how u played the game i tried many times but it crashed
Ryujinx v1.0.4409 Pokemon Sword 1.0.0
Seems playable so far, FPS ranges from 0 to 45 for me.
Running in 'Docked' mode
Graphical:
White lines, seems to be anything that has a transparency overlays the screen; e.g. player outlines/motion blur, smoke/fog. NPC/Fog effects will build up until they're solid white areas like in the forest part at the start of the game.
Blur isn't rendered correctly, sharpens up around NPCs, e.g. opening cutscene, everything around Rose is sharp/unblurred
Performance:
Crash:
Specs, if useful: Windows 10 Pro 1909 i7 4790k GTX1080
Pokémon: Sword
Current on
master
: 1.0.3691The game renders Great
- The Blur is not rendered correctly at all
- White lines Plague Hulbury they are about everywhere just more frequent lines near the boats
- WHAT EVER YOU DO, DO NOT PRESS Y Due to the services being unimplemented it crash's the game when in the over world. If and when there is mod support, there is a mod out there that makes it less annoying from accidental clicks on Y
- In the Pokemon box There are Duplicate bars of your party in the box its self which shouldn't be there
Screenshots :
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Updated
poke jobs broken?
There's no reason to disable the Y button.
Other bugs than the white lines mentioned in the post I found during my playthrough. This is with ldn 2.3, nvidia gpu:
Second, the audio is only crackling sounds when using sdl2 audio backend. OpenAl is working as intended, SoundIO was not tested. For testing purposes you can go to hulbury and talk with the guy at the light house after finishing the main story to see the credits again (Thx to Bsod for pointing that out)
Transition from or to foggy areas has a weird graphical glitch ( Example: https://i.gyazo.com/61258566ece71a0807308f3a6c3f8f60.mp4 )
Events based on time passing are not working. From research it looks like the anti cheat to prevent time skipping is triggered when you start the game. This causes:
Not all players can be seen via ldn. I usually saw the same people be mentioned in the YPSI feed but wasn't able to see the actions or the raid requests of people I knew were playing.
Scrolling through your bag / pokedex can cause wrong texture to appear. This can range from items having the wrong icon to pokemon sprites looking like missingNo ( Example: https://i.gyazo.com/2fb79d6e765dd3ac63c05301a8713c9f.png ). Note for Rip in Peri Peri: Very similar to the bug with scrolling through your chest that existed in Animal Crossing.
Random crashes. Especially in Motostoke and when entering or leaving Pokecenters. In my tests it looked like it was less with Amd gpus than nvidia gpus.
Note: Discovery with my other system (Amd gpu): Amd doesn't have the white lines issue mentioned in the post. Seems to be nvidia only.
When I try to open the online page it tells me that I need to update but I don't know what update
DLC passes are not recognized as title updates. Any other way to install them in Ryujinx? (the passes work fine in yuzu but my computer has much other problems with yuzu :)
Not sure if it's just my setup or something, but I can't play the game in "Docked" mode - Controls go completely crazy, like activating all buttons at once. Handheld mode works, but the game uses "Player 1" controls when playing in Handheld for some reason - you can set the Handheld to "Keyboard" or "Disabled", but "Player 1" controls seem to take priority. Maybe some issues with controls and/or their priority? Haven't encountered similar behavior in other games.
Game version 1.3.2, ryujinx version 1.0.7008 (but observed with older versions too), using Xbox One Gamepad for controls. In the log there are 3 mods added in, but it didn't matter much as it was the same with no mods too. Ryujinx_1.0.7008_2021-08-22_18-53-20.log
Not sure if it's just my setup or something, but I can't play the game in "Docked" mode - Controls go completely crazy, like activating all buttons at once. Handheld mode works, but the game uses "Player 1" controls when playing in Handheld for some reason - you can set the Handheld to "Keyboard" or "Disabled", but "Player 1" controls seem to take priority. Maybe some issues with controls and/or their priority? Haven't encountered similar behavior in other games.
Game version 1.3.2, ryujinx version 1.0.7008 (but observed with older versions too), using Xbox One Gamepad for controls. In the log there are 3 mods added in, but it didn't matter much as it was the same with no mods too. Ryujinx_1.0.7008_2021-08-22_18-53-20.log
Having this same issue.
Issue appears only when Docked mode is enabled, I switched between Docked and Handheld in the attached log
Ryujinx 1.0.7024 Pokemon Sword 1.3.2 + 2 DLC and Pokemon Sword 1.3.2 + 0 DLC
aside from the minor graphical glitches mentioned earlier, the only other issue I'm having is whenever the game forces a save, such as using wishing pieces in a den, using the digging duo, or leaving a dynamax adventure, the game will always crash 100% of the time.
Ok so I downloaded ldn ryujinx, and please tell me how to get the mystery gift in pokemon sword
Pkhex :)
On Sat, 18 Sep 2021, 16:57 DAREDEVIL1070, @.***> wrote:
Ok so I downloaded ldn ryujinx, and please tell me how to get the mystery gift in pokemon sword
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/Ryujinx/Ryujinx-Games-List/issues/232#issuecomment-922265585, or unsubscribe https://github.com/notifications/unsubscribe-auth/AHPQQFFVR444QS7L2QGWQDTUCR5B7ANCNFSM4KR73NCQ . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
Pkhex :) … On Sat, 18 Sep 2021, 16:57 DAREDEVIL1070, @.***> wrote: Ok so I downloaded ldn ryujinx, and please tell me how to get the mystery gift in pokemon sword — You are receiving this because you commented. Reply to this email directly, view it on GitHub <#232 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AHPQQFFVR444QS7L2QGWQDTUCR5B7ANCNFSM4KR73NCQ . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
Please explain in detail
Sigh... Please Google it.
On Sat, 18 Sep 2021, 18:49 DAREDEVIL1070, @.***> wrote:
Pkhex :) … <#m4065503406848716966> On Sat, 18 Sep 2021, 16:57 DAREDEVIL1070, @.***> wrote: Ok so I downloaded ldn ryujinx, and please tell me how to get the mystery gift in pokemon sword — You are receiving this because you commented. Reply to this email directly, view it on GitHub <#232 (comment) https://github.com/Ryujinx/Ryujinx-Games-List/issues/232#issuecomment-922265585>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AHPQQFFVR444QS7L2QGWQDTUCR5B7ANCNFSM4KR73NCQ . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub .
Please explain in detail
— You are receiving this because you commented. Reply to this email directly, view it on GitHub https://github.com/Ryujinx/Ryujinx-Games-List/issues/232#issuecomment-922279075, or unsubscribe https://github.com/notifications/unsubscribe-auth/AHPQQFB3SDZ6CB5LSPF2Q6LUCSKFXANCNFSM4KR73NCQ . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
Ryujin ldn 2.3 - Pokemon Shield 1.3.2 - 2DLC is there a fix for crashes on forced saved (ie. using cram-o-matic or digging brothers)?
- Events based on time passing are not working. From research it looks like the anti cheat to prevent time skipping is triggered when you start the game. This causes:
- Berries, raids and wandering Pokemon to not respawn.
- Pokejobs to reset to full length after a restart.
- The merchants with daily offers to not get any new offers. They tell you to come back tomorrow.
any fixes on the time-skip anti cheat issue? This is actually pretty awful in terms of gameplay because it kills a lot of things needed to progress smoothly
pls help
ldm seem to not work with switch (1.3.2)
How to trade with other people in ryujinx?
game lag Pokemon Sword 1.3.2 + 2 DLC
15 fps ....
Ryujinx always closes automatically when I try to start the game
Note: the was working nicely but from last it started crashing
BDSP and LGPE is working perfectly
The same problem with Docked mode as was described by @mantazzo and @anxious-human
A long-standing problem:Pokémon Sword and Shield auto save soft lock
The main problem is:
In Dynamax Adventures, you need to save when you start. After you start saving, the game may fall into a soft lock state, but the music is still going on.But the fps is 0.
recurrent:
Enter the Dynamax Adventures of Pokémon Sword and Shield and start the adventure, there is a chance that it will happen, and some mandatory archives will also happen, such as Max Raid Battle and Digging Duo when digging treasures.
screenshot :
Seems to not output any error log
This can happen with any version of ryu
visible:https://github.com/Ryujinx/Ryujinx/issues/2873
It is crashing with AMD Vulkan and increased scaling. It works at native.
It is crashing with AMD Vulkan and increased scaling. It works at native.
Post the logs if that's the case.
It is crashing with AMD Vulkan and increased scaling. It works at native.
Post the logs if that's the case.
Sorry I forgot to do it
Can somebody confirm that the game is only playable at Native in Vulkan ? Is it only affecting AMD ?
hello, I would like to know why ryujinx does not support "hold ZL and ZR" cheat code for pokemon sword and shield? please
Where can I ask this question ?
Fighting constantly and then crush. log:
00:22:49.434 |W| HLE.GuestThread.26 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:22:49.434 |W| HLE.GuestThread.27 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:22:49.682 |E| HLE.GuestThread.20 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.GuestBrokeExecutionException: The guest program broke execution!
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.Syscall.Break(UInt64 reason) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\Syscall.cs:line 1852
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallDispatch.Break64(Syscall syscall, IExecutionContext context) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.Kernel.SyscallGenerator\SyscallDispatch.g.cs:line 1806
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallDispatch.Dispatch64(Syscall syscall, IExecutionContext context, Int32 id) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.Kernel.SyscallGenerator\SyscallDispatch.g.cs:line 3433
at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallHandler.SvcCall(IExecutionContext context, UInt64 address, Int32 id) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\SyscallHandler.cs:line 17
at ARMeilleure.Instructions.NativeInterface.SupervisorCall(UInt64 address, Int32 imm) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Instructions\NativeInterface.cs:line 50
at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Translation\Translator.cs:line 130
at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 32
at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 40
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1265
Hey got some stuff for you guys about the issue with Pokemon SW/SH LAN connections. I tested on both Ubuntu and Windows just to rule out OS issues. I think the issue is somewhere in Ryujinx.
I'm running an OG switch and Ryujinx on LAN mode. I sniffed the network with Wireshark to see what was going on. There's no packets coming out from Ryujinx where as I can clearly see the switch in LAN mode's packets being periodically sent out. This happened in both Ubuntu and Windows 11.
Environments: Switch connected by Wifi PC connected by Ethernet (Also attempted with Wifi-Wifi) connected to same router LAN mode enabled on both Firewalls disabled (Also checked for dropped packets in logs, none found) WireShark used to check packets, switch is fine, Ryujinx is quiet Windows 11 and Ubuntu 22.04.1 LTS Ubuntu tested on latest ldn3 build Windows 11 tested on ldn 3.0 and ldn2.5
PC running PK Shield 1.3.2 + 2 DLCs Switch running PK Sword 1.3.2 + 2 DLCs Latest wild area news updates on both
Main issues: No UDP packets coming out of Ryujinx when searching for trade/battle link in LAN Mode
Game Update Version: 1.3.2 Emulator Build Version: 1.1.468 Graphics Backend: Vulkan
Hello, the other day i had a random crash while playing Pokemon Sword. I was chaining panchams and Ryujinx closed (right when i was out of pp 😭 ). It's the second time it happened and i'm afraid i could lose more that random encounters in the future
Log :
00:40:25.614 |E| HLE.OsThread.16 Application : Unhandled exception caught: System.ArgumentException: Destination array was not long enough. Check the destination index, length, and the array's lower bounds. (Parameter 'destinationArray') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
With the current MacOS universal release on Mac 16 GB Intel Tried the game in any possible way, Handled, Docked, upscale and native. I even disabled automatic save in case that's the problem. After 10 min of playing and so, the game freezes. There's no log since there's not emulator crash. Make it frustrating to reboot the game anytime.
Ryujinx_1.1.626_2023-02-21_02-10-23.log
The game crashes randomly, i hope I hope there is a solution
Edit: Hey just to let everyone know, the texture loading issue while navigating has been fixed on my end since version 1.1.740. I have not had the crash happen has of yet either so it was probably related.
Original: I've already went over this on the discord server and has requested here is what i have here too: Started playing this not too long ago on ryujinx and i noticed a random but fairly consistent crash happening while switching pokemon thru the various menus, most often thru managing ones in active party.
Ryujinx_1.1.694_2023-04-03_14-45-28.log
The log is from a save where the game was crashing in the same way every time i reloaded the save, this is usually the case with every crash. Thru trial and error i managed to narrow it down to version 1.1.664.
While switching thru pokemon such has in the box, some parts also tend not to render starting with that version also, notably eyes on very specific pokemon, here is an example:
Hope that helps
texture glitching/missing in pokedex,
to see the glitchs, just navigate in pokedex, using up and down several times, sometimes the glitch only apears when selection the pokemon coming from up and not down, and vice versa.
with me, selecting "Nº250 Koffing" even makes emulator crash.
A long-standing problem:Pokémon Sword and Shield auto save soft lock The main problem is: In Dynamax Adventures, you need to save when you start. After you start saving, the game may fall into a soft lock state, but the music is still going on.But the fps is 0. recurrent: Enter the Dynamax Adventures of Pokémon Sword and Shield and start the adventure, there is a chance that it will happen, and some mandatory archives will also happen, such as Max Raid Battle and Digging Duo when digging treasures. screenshot : Seems to not output any error log This can happen with any version of ryu visible:Ryujinx/Ryujinx#2873
I still face the same issue on 763. Can't really find a fix - the emulator will crash whilst rebooting the game after stopping the emulation post the 0 fps issue. Ryujinx_1.1.763_2023-05-07_13-49-31.log
It is crashing with AMD Vulkan and increased scaling. It works at native.
Post the logs if that's the case.
Sorry I forgot to do it
Now works perfectly when upscaled with AMD cards.
Game still freezes around 6 times out 10 whenever there's a force save when using 2x scale or higher for nonAMD users, please fix... Edit: I made a mistake, apparently not even the default scale version works everytime.
I think the deadlock issue has been fixed, I'm playing Pokémon Sword and the game works perfectly now. (MacOS with latest Ryujinx build).
The only issue I came across was: https://github.com/Ryujinx/Ryujinx/issues/5186
I think the deadlock issue has been fixed, I'm playing Pokémon Sword and the game works perfectly now. (MacOS with latest Ryujinx build).
The only issue I came across was: Ryujinx/Ryujinx#5186
Just update the thing and the game still freeze when there's a force save.
As for MacOS last build update, I played through the game, and this is what I found while playing:
All this in MacOS Ventura, 16GB ram, AMD Most of the game is running on 29-30FPS, while sometimes in the city and also the wild area its dropping a little.
(My problem has been fixed)
hi all. haven't seen this addressed clearly yet, so i thought i'd make a comment: my game freezes every 15~20 minutes of gameplay, regardless of what action i'm performing. framerate & FIFO drop to 0, but the music still plays as normal; i have to relaunch the software to continue playing. i've toggled every option in the settings on & off, i've preloaded shaders, i've stood completely still in-game & had it crash around the same time ... i AM using a mod, but the point of emulating this is for the mod, so if that's the issue, i'll just deal with it. besides the freezing though, the game works pretty perfectly. no rendering issues noticed, very rarely dips in frames or stutters, etc.
i'll attach my last 3 most recent logs, hopefully they help.
thanks for the great work!
Ryujinx_1.1.1048_2023-10-07_13-20-16.log Ryujinx_1.1.1048_2023-10-07_12-54-19.log Ryujinx_1.1.1048_2023-10-07_12-12-48.log
hi all. haven't seen this addressed clearly yet, so i thought i'd make a comment: my game freezes every 15~20 minutes of gameplay, regardless of what action i'm performing. framerate & FIFO drop to 0, but the music still plays as normal; i have to relaunch the software to continue playing. i've toggled every option in the settings on & off, i've preloaded shaders, i've stood completely still in-game & had it crash around the same time ... i AM using a mod, but the point of emulating this is for the mod, so if that's the issue, i'll just deal with it. besides the freezing though, the game works pretty perfectly. no rendering issues noticed, very rarely dips in frames or stutters, etc.
i'll attach my last 3 most recent logs, hopefully they help.
thanks for the great work!
Ryujinx_1.1.1048_2023-10-07_13-20-16.log Ryujinx_1.1.1048_2023-10-07_12-54-19.log Ryujinx_1.1.1048_2023-10-07_12-12-48.log
Strange, I experienced it too on Mac official build, but last from build 1.1.1000 and even less this got fix on the Avalonia release.
hi all. haven't seen this addressed clearly yet, so i thought i'd make a comment: my game freezes every 15~20 minutes of gameplay, regardless of what action i'm performing. framerate & FIFO drop to 0, but the music still plays as normal; i have to relaunch the software to continue playing. i've toggled every option in the settings on & off, i've preloaded shaders, i've stood completely still in-game & had it crash around the same time ... i AM using a mod, but the point of emulating this is for the mod, so if that's the issue, i'll just deal with it. besides the freezing though, the game works pretty perfectly. no rendering issues noticed, very rarely dips in frames or stutters, etc. i'll attach my last 3 most recent logs, hopefully they help. thanks for the great work! Ryujinx_1.1.1048_2023-10-07_13-20-16.log Ryujinx_1.1.1048_2023-10-07_12-54-19.log Ryujinx_1.1.1048_2023-10-07_12-12-48.log
Strange, I experienced it too on Mac official build, but last from build 1.1.1000 and even less this got fix on the Avalonia release.
oh dear, i see ... you've reminded me, i should have mentioned in my last post: i am running this on a windows 11 desktop, AMD Radeon RX 6800 for the GPU and 16GB of RAM. is this an operating system issue, then? are there any other known solutions besides just updating the emulator?
hi all. haven't seen this addressed clearly yet, so i thought i'd make a comment: my game freezes every 15~20 minutes of gameplay, regardless of what action i'm performing. framerate & FIFO drop to 0, but the music still plays as normal; i have to relaunch the software to continue playing. i've toggled every option in the settings on & off, i've preloaded shaders, i've stood completely still in-game & had it crash around the same time ... i AM using a mod, but the point of emulating this is for the mod, so if that's the issue, i'll just deal with it. besides the freezing though, the game works pretty perfectly. no rendering issues noticed, very rarely dips in frames or stutters, etc. i'll attach my last 3 most recent logs, hopefully they help. thanks for the great work! Ryujinx_1.1.1048_2023-10-07_13-20-16.log Ryujinx_1.1.1048_2023-10-07_12-54-19.log Ryujinx_1.1.1048_2023-10-07_12-12-48.log
Strange, I experienced it too on Mac official build, but last from build 1.1.1000 and even less this got fix on the Avalonia release.
oh dear, i see ... you've reminded me, i should have mentioned in my last post: i am running this on a windows 11 desktop, AMD Radeon RX 6800 for the GPU and 16GB of RAM. is this an operating system issue, then? are there any other known solutions besides just updating the emulator?
This issue probably got back and got fixed at last updates (1.1.1050) as mentioned in the Changelog (for that update) (when I played through the game in Ryujinx, it was in August)
This issue probably got back and got fixed at last updates (1.1.1050) as mentioned in the Changelog (for that update) (when I played through the game in Ryujinx, it was in August)
tested this out -- both letting the game idle and playing as normal; no freezing! you guys are amazing. and fast, geez. thank you so much for the quick fix, and thanks again for the awesome work on the emulator. ☺️
Pokémon: Sword
Game Update Version : 1.3.2
Current on
master
: 1.0.6895Now loads and plays smoothly without any gameplay issues. There is some minor shader stutter if you have never compiled shaders for this game, since different Pokémon have different shaders. It is safe to press the Y button though it just pops up a firmware error that you click "OK" on to dismiss, since master does not have any LDN or online functionality.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA GTX 1080
RAM: 32GB
Screenshots :
Log file :
PS.zip