Now it boots to the game menu. After naming a character and entering the game, it will crash immediately. With a new error (Invalid operand type "Argument".) Of course the game is not rendered yet.
00:04:00.254 |E| GUI.RenderLoop Application : Unhandled exception caught: System.ArgumentException: Invalid operand type "Argument".
at Ryujinx.Graphics.Shader.StructuredIr.OperandInfo.GetVarType(OperandType type) in C:\projects\ryujinx\Ryujinx.Graphics.Shader\StructuredIr\OperandInfo.cs:line 30
at Ryujinx.Graphics.Shader.StructuredIr.StructuredProgram.GetVarTypeFromUses(Operand dest) in C:\projects\ryujinx\Ryujinx.Graphics.Shader\StructuredIr\StructuredProgram.cs:line 293
at Ryujinx.Graphics.Shader.StructuredIr.StructuredProgram.AddOperation(StructuredProgramContext context, LinkedListNode`1 opNode) in C:\projects\ryujinx\Ryujinx.Graphics.Shader\StructuredIr\StructuredProgram.cs:line 171
at Ryujinx.Graphics.Shader.StructuredIr.StructuredProgram.MakeStructuredProgram(Function[] functions, ShaderConfig config) in C:\projects\ryujinx\Ryujinx.Graphics.Shader\StructuredIr\StructuredProgram.cs:line 56
at Ryujinx.Graphics.Shader.Translation.Translator.Translate(FunctionCode[] functions, ShaderConfig config, ShaderProgramInfo& shaderProgramInfo, Int32 sizeA) in C:\projects\ryujinx\Ryujinx.Graphics.Shader\Translation\Translator.cs:line 104
at Ryujinx.Graphics.Gpu.Shader.ShaderCache.TranslateShader(TranslatorContext translatorContext) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Shader\ShaderCache.cs:line 741
at Ryujinx.Graphics.Gpu.Shader.ShaderCache.GetGraphicsShader(GpuState state, ShaderAddresses addresses) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Shader\ShaderCache.cs:line 477
at Ryujinx.Graphics.Gpu.Engine.Methods.UpdateShaderState(GpuState state) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\Methods.cs:line 989
at Ryujinx.Graphics.Gpu.Engine.Methods.UpdateState(GpuState state, Int32 firstIndex, Int32 indexCount) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\Methods.cs:line 123
at Ryujinx.Graphics.Gpu.Engine.Methods.DrawEnd(GpuState state, Int32 firstIndex, Int32 indexCount) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\MethodDraw.cs:line 149
at Ryujinx.Graphics.Gpu.Engine.Methods.DrawEnd(GpuState state, Int32 argument) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\MethodDraw.cs:line 41
at Macro(MacroJitContext , GpuState , Int32 )
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(MethodParams meth) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 141
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(ReadOnlySpan`1 commandBuffer) in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoProcessor.cs:line 65
at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() in C:\projects\ryujinx\Ryujinx.Graphics.Gpu\Engine\GPFifo\GPFifoDevice.cs:line 174
at Ryujinx.Ui.GlRenderer.Render() in C:\projects\ryujinx\Ryujinx\Ui\GLRenderer.cs:line 370
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ThreadHelper.ThreadStart()
Hardware Specs :
GPU : GTX 1660 SUPER 6GB
CPU : INTEL I5 8400
RAM : KINGSTON DDR4 16GB
Cube Creator X
Game Update Version : 2.0.2
Current on
master
: 1.0.5783Now it boots to the game menu. After naming a character and entering the game, it will crash immediately. With a new error (Invalid operand type "Argument".) Of course the game is not rendered yet.
Hardware Specs :
GPU : GTX 1660 SUPER 6GB CPU : INTEL I5 8400 RAM : KINGSTON DDR4 16GB
Screenshots :
Logs :
CCX.log