Open Cronos-0 opened 3 years ago
Game Works Great on 1.0.6096 80 FPS with VSYNC off and 30 with it on inside emulator.
For some reason, cant see the demon preview in The Cathedral of Shadows from Shibuya, has this happened before?
Won't launch.
00:00:03.828 |E| HLE.OsThread.8 Application : Unhandled exception caught: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation.
---> LibHac.Common.HorizonResultException: ResultFsNonRealDataVerificationFailed (2002-4604): Hash error!
at LibHac.Common.ThrowHelper.ThrowResult(Result result, String message)
at LibHac.Tools.FsSystem.IntegrityVerificationStorage.ReadImpl(Int64 offset, Span`1 destination, IntegrityCheckLevel integrityCheckLevel)
at LibHac.Tools.FsSystem.CachedStorage.ReadBlock(CacheBlock block, Int64 index)
at LibHac.Tools.FsSystem.CachedStorage.GetBlock(Int64 blockIndex)
at LibHac.Tools.FsSystem.CachedStorage.Read(Int64 offset, Span`1 destination)
at LibHac.Tools.FsSystem.StorageStream.Read(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.Stream.Read(Span`1 )
at LibHac.Tools.FsSystem.StreamStorage.Read(Int64 offset, Span`1 destination)
at LibHac.FsSrv.Impl.StorageInterfaceAdapter.Read(Int64 offset, OutBuffer destination, Int64 size)
at Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy.IStorage.Read(ServiceCtx context) in D:\Games\RyuWork\Ryujinx\Ryujinx.HLE\HOS\Services\Fs\FileSystemProxy\IStorage.cs:line 36
--- End of inner exception stack trace ---
Won't launch.
00:00:03.828 |E| HLE.OsThread.8 Application : Unhandled exception caught: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> LibHac.Common.HorizonResultException: ResultFsNonRealDataVerificationFailed (2002-4604): Hash error! at LibHac.Common.ThrowHelper.ThrowResult(Result result, String message) at LibHac.Tools.FsSystem.IntegrityVerificationStorage.ReadImpl(Int64 offset, Span`1 destination, IntegrityCheckLevel integrityCheckLevel) at LibHac.Tools.FsSystem.CachedStorage.ReadBlock(CacheBlock block, Int64 index) at LibHac.Tools.FsSystem.CachedStorage.GetBlock(Int64 blockIndex) at LibHac.Tools.FsSystem.CachedStorage.Read(Int64 offset, Span`1 destination) at LibHac.Tools.FsSystem.StorageStream.Read(Byte[] buffer, Int32 offset, Int32 count) at System.IO.Stream.Read(Span`1 ) at LibHac.Tools.FsSystem.StreamStorage.Read(Int64 offset, Span`1 destination) at LibHac.FsSrv.Impl.StorageInterfaceAdapter.Read(Int64 offset, OutBuffer destination, Int64 size) at Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy.IStorage.Read(ServiceCtx context) in D:\Games\RyuWork\Ryujinx\Ryujinx.HLE\HOS\Services\Fs\FileSystemProxy\IStorage.cs:line 36 --- End of inner exception stack trace ---
This is a bad dump. You will need to dump the game again.
Needs update
Shin Megami Tensei III NOCTURNE HD REMASTER
Game Update Version : 1.0.0 / JPN
Current on
master
: 1.0.5636The game plays smoothly. Slightly flickering graphics Most of the games will be slow, maybe at my CPU.
Hardware Specs :
GPU : GTX 1660 SUPER 6GB CPU : INTEL I5 8400 RAM : KINGSTON DDR4 16GB
Screenshots :