Ryujinx / Ryujinx-Games-List

List of games & demos tested on Ryujinx
The Unlicense
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Monster Hunter Rise Demo - 010093A01305C000 #3239

Open EmulationFanatic opened 3 years ago

EmulationFanatic commented 3 years ago

Monster Hunter Rise Demo

Game Update Version : 1.0.0

Current on master : 1.1.309

Graphics Backend : Vulkan

Loads and plays smoothly.

Hardware Specs :

CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB

Screenshots :

2022-10-18 16_58_22-Ryujinx 1 1 309 - MONSTER HUNTER RISE DEMO v1 0 0 (010093A01305C000) (64-bit) 2022-10-18 16_58_42-Ryujinx 1 1 309 - MONSTER HUNTER RISE DEMO v1 0 0 (010093A01305C000) (64-bit) 2022-10-18 16_59_41-Ryujinx 1 1 309 - MONSTER HUNTER RISE DEMO v1 0 0 (010093A01305C000) (64-bit) 2022-10-18 17_00_16-Ryujinx 1 1 309 - MONSTER HUNTER RISE DEMO v1 0 0 (010093A01305C000) (64-bit) 2022-10-18 17_00_55-Ryujinx 1 1 309 - MONSTER HUNTER RISE DEMO v1 0 0 (010093A01305C000) (64-bit)

EmulationFanatic commented 3 years ago

Updated

Harvey-365 commented 3 years ago

(Ryujinx:11932): Gdk-WARNING **: 16:47:20.427: gdkwindow-win32.c:527: DwmEnableBlurBehindWindow (0000000000100350) failed: 80263001

Harvey-365 commented 3 years ago

keep getting this error on AMD build during the main menu loading

MisterPrintf commented 3 years ago

It may be worth noting that the missing service can most likely just be stubbed or immediately return true, as with Ignore Missing Services enabled the game will get all the way into quest.

ghost commented 3 years ago

image

AMD rx580 with r5 3600 build 1.0.6283, now boots into ToS without ignore services, Still crashes the driver when it reaches the part where the music starts playing, this should be the same issue as Harvey, Does not reach quest selection.

Sergal3 commented 3 years ago

image objects in the game are not loaded. Ryzen 5 2600, GTX 1660S, 16GB RAM.

MisterPrintf commented 3 years ago

objects in the game are not loaded. Ryzen 5 2600, GTX 1660S, 16GB RAM.

One of the devs (Peri) is working on implementing SSBO, which fixes the missing textures. Make no mistake, the objects are indeed loaded. Once that's in place in the Master branch things should work as planned. Earlier when self-compiling the shadows had some major problems, but GDKChan submitted another PR (which is now in Master) that fixes this.

Caian commented 3 years ago

Testing GDKChan PR https://github.com/Ryujinx/Ryujinx/pull/1926 merged on the latest master yields good results:

OOOoooo

But the FPS is low, as game still crushes the FIFO.

EmulationFanatic commented 3 years ago

Updated

jochuan commented 3 years ago

Game still crashes the driver when it reaches the main menu on build 1.0.6455. The same issue with DwmEnableBlurBehindWindow mentioned above. My GPU is from AMD too with it being a Radeon 540x.

EratoTiaTuatha commented 3 years ago

Running mostly stable, no crashes, but FPS around 15-20 most of the time, with regular slowdowns into single digits. Rig is i7 4790, GTX 1080, 16GB RAM, other titles run smoothly at a stable 30.

MisterPrintf commented 3 years ago

Runs well at an almost locked 30FPS, with occasional slowdowns when PPTC functions are added, as is to be expected. Rig is i5-10600K (OCd to 5.1Ghz), 16gb 3200Mhz RAM (OCd to 3400), RTX 2060.

The only issue I've noticed is that resolution scaling does not function correctly; this seems to be something to do with the way native upscaling is implemented within the RE engine.

jdau0096 commented 3 years ago

From potato PC side, can run really well in menu but a slow load entering the map, with the highest 28 FPS in the menu and 9-10 FPS average ingame. Rig is i5-8300H (3.7ghz), 8gb 2666Mhz RAM, GTX 1050 Ti.

EmulationFanatic commented 1 year ago

Updated