Open EmulationFanatic opened 3 years ago
Updated
(Ryujinx:11932): Gdk-WARNING **: 16:47:20.427: gdkwindow-win32.c:527: DwmEnableBlurBehindWindow (0000000000100350) failed: 80263001
keep getting this error on AMD build during the main menu loading
It may be worth noting that the missing service can most likely just be stubbed or immediately return true, as with Ignore Missing Services enabled the game will get all the way into quest.
AMD rx580 with r5 3600 build 1.0.6283, now boots into ToS without ignore services, Still crashes the driver when it reaches the part where the music starts playing, this should be the same issue as Harvey, Does not reach quest selection.
objects in the game are not loaded. Ryzen 5 2600, GTX 1660S, 16GB RAM.
objects in the game are not loaded. Ryzen 5 2600, GTX 1660S, 16GB RAM.
One of the devs (Peri) is working on implementing SSBO, which fixes the missing textures. Make no mistake, the objects are indeed loaded. Once that's in place in the Master branch things should work as planned. Earlier when self-compiling the shadows had some major problems, but GDKChan submitted another PR (which is now in Master) that fixes this.
Testing GDKChan PR https://github.com/Ryujinx/Ryujinx/pull/1926 merged on the latest master yields good results:
But the FPS is low, as game still crushes the FIFO.
Updated
Game still crashes the driver when it reaches the main menu on build 1.0.6455. The same issue with DwmEnableBlurBehindWindow mentioned above. My GPU is from AMD too with it being a Radeon 540x.
Running mostly stable, no crashes, but FPS around 15-20 most of the time, with regular slowdowns into single digits. Rig is i7 4790, GTX 1080, 16GB RAM, other titles run smoothly at a stable 30.
Runs well at an almost locked 30FPS, with occasional slowdowns when PPTC functions are added, as is to be expected. Rig is i5-10600K (OCd to 5.1Ghz), 16gb 3200Mhz RAM (OCd to 3400), RTX 2060.
The only issue I've noticed is that resolution scaling does not function correctly; this seems to be something to do with the way native upscaling is implemented within the RE engine.
From potato PC side, can run really well in menu but a slow load entering the map, with the highest 28 FPS in the menu and 9-10 FPS average ingame. Rig is i5-8300H (3.7ghz), 8gb 2666Mhz RAM, GTX 1050 Ti.
Updated
Monster Hunter Rise Demo
Game Update Version : 1.0.0
Current on
master
: 1.1.309Graphics Backend : Vulkan
Loads and plays smoothly.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB
Screenshots :