Open LukeWarnut opened 3 years ago
Needs an update
It now shows the games boot screen but crashes afterwards.
Ryujinx Version: 1.0.6829
00:01:14.128 |E| HLE.GuestThread.21 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.UndefinedInstructionException: The instruction at 0x0000000000758d50 (opcode 0xf3f222e2) is undefined! at Ryujinx.HLE.HOS.Kernel.Process.KProcess.UndefinedInstructionHandler(Object sender, InstUndefinedEventArgs e) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Process\KProcess.cs:line 1086 at ARMeilleure.Instructions.NativeInterface.Undefined(UInt64 address, Int32 opCode) in C:\projects\ryujinx\ARMeilleure\Instructions\NativeInterface.cs:line 59 at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in C:\projects\ryujinx\ARMeilleure\Translation\Translator.cs:line 142 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1031 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
Log file: Ryujinx_1.0.6829_2021-04-13_11-09-07.log
Updated
Still crashing at same position.
Version: 1.0.6840
00:00:25.295 |E| HLE.GuestThread.21 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.UndefinedInstructionException: The instruction at 0x0000000000758d50 (opcode 0xf3f222e2) is undefined! at Ryujinx.HLE.HOS.Kernel.Process.KProcess.UndefinedInstructionHandler(Object sender, InstUndefinedEventArgs e) in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Process\KProcess.cs:line 1086 at ARMeilleure.Instructions.NativeInterface.Undefined(UInt64 address, Int32 opCode) in C:\projects\ryujinx\ARMeilleure\Instructions\NativeInterface.cs:line 59 at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in C:\projects\ryujinx\ARMeilleure\Translation\Translator.cs:line 142 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in C:\projects\ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1031 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
Needs an update.
Version: 1.0.4
Graphical artifact in the Lucasarts intro video, otherwise very much playable.
Updated
The glitch you reported in the entry screen is in the game and appearing a lot. How can I provide some debug information?
Star Wars: Republic Commando
Game Update Version : 1.0.4
Current on
master
: 1.1.326Graphics Backend : Vulkan
Apart from the LucasArts logo/intro being rendered incorrectly, everything loads and plays as it should now.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB
Screenshots :