Open VegaBiggs opened 2 years ago
lope fps?
The game is very playable. I have noticed some minor graphical glitches though.
Solid 60 fps (59.XX - 60.XX with v-sync) but I do have to cut off my downloads for some reason. Since the last patch I have seen a weird lighting glitch inside elevators, that's it (I'll try to take a picture of it). Loadings are a bit hiccy maybe (they are on Switch too but less, I put that on my external HDD).
As a side note, notice that ingame time does not equal real time. Right now my game indicates 5 hours but I am at 8 hours according to Ryujinx (game overs + emulator testing).
Game is playable with solid performance. But I get some visual artifacts. Using an AMD card with latest drivers installed.
Noticed artifacts when using the omega blaster.
Using a GTX 1080.
for reference: https://youtu.be/F3VBDWr_gpQ?t=409
Game's splash screen and opening does not render properly, and will only display text elements. Aside from that, the game seems to be fully functional.
Using Ryujinx 1.0.7058 and FW version 11.0.1. GPU: RTX 2060, driver version 471.68
Splash Screen:
Pre-Cutscene:
Cutscene and actual gameplay seem to render correctly.
Screenshot of errors when rendering splash screen:
Game's splash screen and opening does not render properly, and will only display text elements. Aside from that, the game seems to be fully functional.
Using Ryujinx 1.0.7058 and FW version 11.0.1. GPU: RTX 2060, driver version 471.68
Splash Screen:
Pre-Cutscene:
Cutscene and actual gameplay seem to render correctly.
![]()
Screenshot of errors when rendering splash screen:
This has been fixed in latest master since release so feel free to update. For future reference make sure you're using the most up to date version of the emulator for reports :)
No issues yet. Only an hour in the game or so. Game looks/feels amazing compared to native switch, which I've tried as well.
4k, 120hz CX rtx 3080 ti 11700k 32gb ram ssd win 10
Just finished the game on 1.0.7066
The only issue I had was the weird artifacts. The worst level is Burenia in that regard, where the rain effects are glitching. My specs are Ryzen 3700X, RX 5700 XT, driver version 21.10.2 on Windows 10.
A weird issue that I experienced is that the game can pull the wrong image for some screens. Sometimes, when you get to the game over screen, instead of showing the game over animation, you get a still of Samus in an elevator.
In the example below, after beating the final boss, instead of showing the Clear Time FMV, the game loaded the teleportation animation.
00:26:43.079 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 0} 00:26:59.585 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:27:01.716 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 0} 00:27:04.702 |I| Ptc Save: Saved Profiling Info (size: 221749 bytes, profiled functions: 65729). 00:27:38.879 |I| HLE.OsThread.15 ServicePrepo ProcessReport: PlayReport log: UserId: 00000000000000010000000000000000 Room: boss Report: { "SaveDataID": "d6eaa71c-6908-42a4-a672-e818c03f070c", "PlayTime": 43068, "CumulativePlayTime": 51135, "GameProgressID": 26, "Mode": 0, "SessionID": "b813e675-eb25-4c8a-a3e0-d052df1afad0", "DefeatedBossID": 16, "Energy": 1299, "Missile": 0, "PowerBombs": 15, "SamusInventory": "01001101010001000111101111" }
00:27:38.879 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:27:42.017 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 0} 00:28:34.700 |I| Ptc Save: Saved Profiling Info (size: 221749 bytes, profiled functions: 65729). 00:29:38.782 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:38.826 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:38.954 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:38.982 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.012 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.050 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.081 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.111 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.149 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.179 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.216 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.246 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.284 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.314 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.344 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.382 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.412 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.450 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.480 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.511 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.549 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.579 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.618 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.648 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.678 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.716 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.746 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.785 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.815 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.844 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.883 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.914 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.944 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:39.981 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1} 00:29:40.541 |I| HLE.OsThread.15 ServicePrepo ProcessReport: PlayReport log: UserId: 00000000000000010000000000000000 Room: clear Report: { "SaveDataID": "d6eaa71c-6908-42a4-a672-e818c03f070c", "PlayTime": 43268, "CumulativePlayTime": 51335, "GameProgressID": 27, "Mode": 0, "SessionID": "b813e675-eb25-4c8a-a3e0-d052df1afad0", "EndingID": 0 }
00:29:46.708 |I| HLE.OsThread.9 ServiceNv Create: Created map 15 with size 0x0015e000! 00:29:46.708 |I| HLE.OsThread.9 ServiceNv Create: Created map 16 with size 0x0015e000! 00:29:46.708 |I| HLE.OsThread.9 ServiceNv Create: Created map 17 with size 0x0015e000! 00:29:46.710 |I| HLE.OsThread.9 ServiceNv Create: Created map 18 with size 0x0015e000! 00:29:46.713 |S| HLE.OsThread.9 ServiceNv SetNvMapFd: Stubbed. 00:29:46.715 |S| HLE.OsThread.15 ServiceMm Initialize: Stubbed. {operationType: NvEnc ; fgmId: 8 ; isAutoClearEvent: False} 00:29:46.715 |S| HLE.OsThread.15 ServiceMm SetAndWait: Stubbed. {id: 19 ; frequenceHz: 12000000 ; timeout: -1} 00:29:46.715 |S| HLE.OsThread.15 ServiceMm Get: Stubbed. {id: 19} 00:29:46.779 |S| HLE.OsThread.15 ServiceMm SetAndWait: Stubbed. {id: 19 ; frequenceHz: 4294966296 ; timeout: -1} 00:29:46.779 |S| HLE.OsThread.15 ServiceMm Get: Stubbed. {id: 19} 00:29:46.779 |S| HLE.OsThread.15 ServiceMm SetAndWait: Stubbed. {id: 19 ; frequenceHz: 4294966296 ; timeout: -1} 00:29:46.779 |S| HLE.OsThread.15 ServiceMm Get: Stubbed. {id: 19} 00:29:46.779 |S| HLE.OsThread.15 ServiceMm SetAndWait: Stubbed. {id: 19 ; frequenceHz: 4294966296 ; timeout: -1} 00:29:46.779 |S| HLE.OsThread.15 ServiceMm Get: Stubbed. {id: 19} 00:30:04.700 |I| Ptc Save: Saved Profiling Info (size: 221760 bytes, profiled functions: 65732). 00:30:18.381 |N| Application Screenshot: Screenshot saved to C:\Users\Pictures\Ryujinx\ryujinx_capture_2021-10-12_16-25-58.png 00:31:13.587 |W| HLE.GuestThread.16 KernelSvc PrintResult: WaitSynchronization64 returned error ThreadTerminating. 00:31:13.587 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error ThreadTerminating. 00:31:13.587 |W| HLE.GuestThread.17 KernelSvc PrintResult: WaitForAddress64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.18 KernelSvc PrintResult: WaitProcessWideKeyAtomic64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.19 KernelSvc PrintResult: WaitSynchronization64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.22 KernelSvc PrintResult: WaitForAddress64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.23 KernelSvc PrintResult: WaitSynchronization64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.24 KernelSvc PrintResult: WaitProcessWideKeyAtomic64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.231 KernelSvc PrintResult: WaitProcessWideKeyAtomic64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.232 KernelSvc PrintResult: WaitForAddress64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.233 KernelSvc PrintResult: WaitProcessWideKeyAtomic64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.234 KernelSvc PrintResult: WaitProcessWideKeyAtomic64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.235 KernelSvc PrintResult: WaitProcessWideKeyAtomic64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.236 KernelSvc PrintResult: WaitProcessWideKeyAtomic64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.237 KernelSvc PrintResult: WaitProcessWideKeyAtomic64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.239 KernelSvc PrintResult: WaitProcessWideKeyAtomic64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.240 KernelSvc PrintResult: WaitProcessWideKeyAtomic64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.241 KernelSvc PrintResult: WaitProcessWideKeyAtomic64 returned error ThreadTerminating. 00:31:13.588 |W| HLE.GuestThread.242 KernelSvc PrintResult: WaitProcessWideKeyAtomic64 returned error ThreadTerminating. 00:31:13.590 |E| HLE.OsThread.12 SurfaceFlinger DequeueBuffer: No available buffer slots 00:31:13.590 |E| HLE.OsThread.12 SurfaceFlinger OnTransact: Error returned by transaction DequeueBuffer: Busy 00:31:13.593 |I| HLE.OsThread.6 AudioRenderer Stop: Stopping renderer id 0 00:31:13.596 |W| GUI.WindowThread ServiceNv Close: Closing channel 00:31:13.597 |W| GUI.WindowThread ServiceNv Close: Closing channel 00:31:13.597 |I| HLE.OsThread.6 AudioRenderer Stop: Stopped renderer id 0 00:31:13.598 |I| HLE.OsThread.6 AudioRenderer ReleaseSessionId: Unregistered renderer (0) 00:31:13.604 |I| AudioProcessor.Worker AudioRenderer Work: Stopping audio processor 00:31:13.633 |I| HLE.OsThread.6 AudioRenderer StopLocked: Stopped audio renderer
I'm getting severe FPS drops from 60 to 10-20 FPS but only in the elevator and teleporter loading screens. The rest of the game runs a smooth 60 FPS.
Hardware Specs
CPU: I7-8770k GPU: GTX1070ti-8GB RAM: 16gb DDR4 Monitor 4k 144hz Freesync
Ryujinx crashes whenever I get hit by a freeze attack. Otherwise no issues. Running the latest master branch.
Ryujinx_1.0.0-dirty_2021-10-23_10-59-22.log Pc: RX 6800 XT R9 5900x Arch Linux
Ryujinx version: 1.0.7097 I've been having freezing issues in the zone with the x parasite. 1st it was at the Chozo Soldier boss battle. I just got to phase 3 (the quicktime section) and the game just froze. Next time I beat that, but on trying to hit the save point at the start of the zone, I started the save sequence and it froze. here is the log:
00:13:33.789 |I| Ptc Save: Saved Profiling Info (size: 209075 bytes, profiled functions: 62123).
00:14:33.786 |I| Ptc Save: Saved Profiling Info (size: 209075 bytes, profiled functions: 62123).
00:14:40.690 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 1}
00:15:03.787 |I| Ptc Save: Saved Profiling Info (size: 209114 bytes, profiled functions: 62135).
00:15:08.013 |S| HLE.OsThread.15 ServiceAm SetIdleTimeDetectionExtension: Stubbed. {idleTimeDetectionExtension: 0}
00:15:38.873 |W| HLE.GuestThread.14 KernelSvc PrintResult: SendSyncRequest64 returned error PortRemoteClosed.
00:15:38.874 |W| HLE.OsThread.9 ServiceNv Close: Closing channel
00:15:38.874 |W| HLE.OsThread.9 ServiceNv Close: Closing channel
00:15:38.874 |S| HLE.OsThread.15 ServiceAm UnlockExit: Stubbed.
00:15:38.879 |I| HLE.OsThread.15 ServiceAm SetTerminateResult: Result = 0x00326e02 (ResultFsFileNotClosed (2002-6455)).
00:15:39.063 |I| HLE.GuestThread.14 Cpu PrintGuestStackTrace: Guest stack trace:
Process: GameApp, PID: 91
0x000000007b1ac038 sdk:0x145038
0x000000007b1ac0f8 sdk:0x1450f8
0x000000007b21f6c0 sdk:0x1b86c0 nn::fs::detail::FileSystemAccessor::DumpUnclosedAccessorList(int, int)
0x000000007b21f88c sdk:0x1b888c nn::fs::detail::FileSystemAccessor::~FileSystemAccessor():0x0014
0x000000007b2209fc sdk:0x1b99fc nn::fs::detail::MountTable::Unmount(char const):0x00cc
0x000000007b2211e0 sdk:0x1ba1e0 nn::fs::Unmount(char const):0x00a0
0x0000000008136c8c main:0x132c8c
0x000000007b3174c4 sdk:0x2b04c4 nn::init::Start(unsigned long, unsigned long, void ()(), void ()(), void (*)()):0x0054
0x00000000080000d4 rtld:0x00d4
00:15:39.065 |I| HLE.GuestThread.14 Cpu PrintGuestRegisterPrintout: Guest CPU registers: X[00]: 0x0000000000000000 X[01]: 0x0000004a5e308ec8 (SP:-0x01b8) X[02]: 0x0000000000000004 X[03]: 0x000000000000000c X[04]: 0x0000000000000000 X[05]: 0x0000000000000000 X[06]: 0x0000000000000000 X[07]: 0x0000000000000000 X[08]: 0x0000000100000000 X[09]: 0x000000007b067000 (sdk:0x0000) => X[10]: 0x0000000000c696c8 X[11]: 0x0000000000800000 X[12]: 0x0000000000000000 X[13]: 0x000000000000000e X[14]: 0x0000000000000002 X[15]: 0x0000000000000000 X[16]: 0x000000007b1ad870 (sdk:0x146870) => nn::diag::detail::Abort(nn::Result const) X[17]: 0x000000007bcd06c8 X[18]: 0x0000000000000000 X[19]: 0x0000004a5e308ec8 (SP:-0x01b8) X[20]: 0x0000000000000000 X[21]: 0x000000007ba85d5c X[22]: 0x000000007ba85d5c X[23]: 0x0000000000000000 X[24]: 0x000000007ba85d5c X[25]: 0x0000004a5e308e90 (SP:-0x0180) X[26]: 0x000000007ba85d5c X[27]: 0x000000007b1ac0f8 (sdk:0x1450f8) => X[28]: 0x0000000000000000 FP: 0x0000004a5e308d10 (SP) LR: 0x000000007b1ad888 (sdk:0x146888) => nn::diag::detail::Abort(nn::Result const):0x0018 SP: 0x0000004a5e308d10 (SP) PC: 0x0000000000000000
00:15:39.066 |W| HLE.GuestThread.16 KernelSvc PrintResult: WaitSynchronization64 returned error ThreadTerminating.
I just did the same sequence again (forgot about getting the powerbomb in the area) and yup, it does the same thing. I think I'm done for tonight, but I'll try to go to a different save point to see if that helps anything
I was able to get passed the crash by saving in a different zone.
I just updated to the most recent version of Ryujinx 1.0.7106 and the emulator has crashed multiple times since updating, game ran perfectly before with no issues other than the animation on the loading screens between zones looking choppy. Crashes happen upon entering a new room. I take a couple steps and then the crash happens. Seems to happen randomly Ryujinx_1.0.7106_2021-11-16_17-56-32.log Ryujinx_1.0.7106_2021-11-16_18-50-35.log .
CPU: Ryzen 3700x GPU: 2070 Super RAM: 32 GB
Game pretty much ran smoothly with 2x (1440p/2160p) resolution scale enabled. My only issue was that the game would eventually have audio desyncing issues for longer playthroughs. This would occur after 1-2 hours of playtime.
Restarting the game seems to fix the audio desyncing. Delay would vary around 1-2 seconds.
CPU: AMD Ryzen 7 4800H GPU: NVIDIA GeForce RTX 2060 RAM: 16 GB
Application crashes during some cutscenes with closeups inside Samus's visor, I'll see if I can replicate it to get the log. Also there are some problems with audio desync if the output is changed that are fixed by restarting Ryujinx and minor graphical glitches in elevators after updating from 1.0.7107 to 1.0.7108.
Other than those issues the game runs smoothly at around 60 fps playing at native resolution with vsync on.
Sometimes getting some FPS drops when it comes to transition cutscenes and artifacts, but most probably because of low-ish PC specs. Other than that, it runs on a smooth 30-60 FPS range during normal play with no other noteworthy issues.
CPU: Celeron G3900 RAM: 8 GB GPU: Radeon R9 280x
Solid 4K 60FPS performance no issues on Ryujinx build 1.0.7144
Intel i7 9700K 5.0GHz nVidia GTX 1080 8GB 16GB DDR4 3200MHz 512GB nVMe SSD Windows 10 Pro x64 1909
Playable beginning to end (tested with intel and radeon)
However, after finishing the game and see credits it gets stuck in this screen. Music still playing and emulator looks responsive. Is this how it is supposed to be?
this part of the intro video is black in ryujinx 1.1.25 i was unable to find any errors in the log
heres how it should look
Game Version: 2.1.0 Emulator Version: 1.1.107 Ryzen 7 3700x GeForce 3080 16GB 3600 RAM
Played through entire game several times at 2x resolution and completed boss rush several times as well. Game works pretty much flawlessly, some loading screens have visual errors but that's all I could possibly report. Game stuttered a touch on the initial playthrough during intensive shader compilation
.
Game version: 2.0.0 Emulator version: 1.1.111 Ryzen 2600x RTX 2060 16GB RAM
The game often runs into crashing issues upon moving through Dairon, in particular, the lower right door after collecting Bombs and leaving via the bomb launcher. I suppose you could say this may not be entirely accurate to the base game report, due to the fact that I am reporting this after experiencing this many times in Randomizer. The attached log uses a Debug Logger mod for Dread, and is running a randomizer, hence the LUA:RANDO function calls, however the function call leading to the crash is vanilla. Below is the relevant exception from the log, and attached is the full log:
00:05:27.738 |E| HLE.GuestThread.15 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.UndefinedInstructionException: The instruction at 0x000000007b365550 (opcode 0xe7ffdefe) is undefined! at Ryujinx.HLE.HOS.Kernel.Process.KProcess.UndefinedInstructionHandler(Object sender, InstUndefinedEventArgs e) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\Process\KProcess.cs:line 1097 at ARMeilleure.Instructions.NativeInterface.Undefined(UInt64 address, Int32 opCode) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Instructions\NativeInterface.cs:line 59 at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Translation\Translator.cs:line 168 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1263
Ryujinx_1.1.111_2022-05-03_06-05-24.log
Relevant issue from Ryujinx/Ryujinx repo: Ryujinx/Ryujinx#1340
Game version 1.0.0 Emulator version: 1.1.0-macos1 Apple M1 Pro (8 core cpu, 14 core gpu) 16GB RAM
The game runs fantastically! It hits a solid 60fps throughout gameplay
Game version 2.1.0 Emulator version: 1.1.0-macos1 CPU: Apple M1 Pro
If the emulator language setting is set to any unsupported languages, game UI will show labels instead of English fallback.
Examples below:
Game version 1.0.0 Emulator version: 1.1.0-macos1 Apple M1 Pro (8 core cpu, 14 core gpu) 16GB RAM
The game runs fantastically! It hits a solid 60fps throughout gameplay
Have you finished the game yet? I get crash when transfering to Burenia.
Game version: 2.1.0 Emulator version: Ryujinx-1.1.0-macos1-macos_universal and test-ava-ryujinx-1.1.800-macos_universal Apple M1 Pro
Yes I've beaten it many times. Some vanilla playthroughs some with mods/randomizers, I've never had any issues with crashes
Yes I've beaten it many times. Some vanilla playthroughs some with mods/randomizers, I've never had any issues with crashes
Thanks your replay. I found the problem. I used a bad XCI file.
As of Ryujinx Version 1.1.1065, This game is absolutely beatable and playable with 97% working speed.
Now there are some cutscenes where it lags a bit but it's not a big deal and sometimes my ryujinx crashes when near the gravity suit area.
My Hardware specs Rujinx Version: 1.1.1065 Game version: 2.1 Firmware/System Version: 16.0.3 CPU : Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz ; 8 logical GPU : NVIDIA GeForce GTX 1060 RAM : Total 16340 MiB ; Available 12731 MiB
Metroid Dread
Game Update Version : 1.0.0
Current on
master
: 1.0.7066Absolutely no issues at all to report ! (about halfway to the game it seems)
Hardware Specs :
CPU: Intel Core i5-4690
GPU: GTX 1060 6Go
RAM: 16GB
Screenshots :