Open Djipi71 opened 1 year ago
Please test with resolution scale set to native.
Confirming, crashes during black screen loading: (same as Ryujinx/Ryujinx/issues/3550)
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at ARMeilleure.Translation.Translator.Execute(ARMeilleure.State.ExecutionContext, UInt64)
at Ryujinx.Cpu.Jit.JitCpuContext.Execute(Ryujinx.Cpu.IExecutionContext, UInt64)
at Ryujinx.HLE.HOS.ArmProcessContext`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Execute(Ryujinx.Cpu.IExecutionContext, UInt64)
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart()
Log file: Ryujinx_1.1.280_2022-09-28_22-49-01.log
Confirming, crashes during black screen loading: (same as Ryujinx/Ryujinx/issues/3550)
Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. at ARMeilleure.Translation.Translator.Execute(ARMeilleure.State.ExecutionContext, UInt64) at Ryujinx.Cpu.Jit.JitCpuContext.Execute(Ryujinx.Cpu.IExecutionContext, UInt64) at Ryujinx.HLE.HOS.ArmProcessContext`1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Execute(Ryujinx.Cpu.IExecutionContext, UInt64) at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart()
Log file: Ryujinx_1.1.280_2022-09-28_22-49-01.log
Any reason why you aren't using Vulkan? It should be a better experience on AMD GPUs.
Any reason why you aren't using Vulkan? It should be a better experiencing on AMD GPUs.
Had tested Vulkan as well, same crash. It's still considered bleeding edge in some ways, so I still try OpenGL.
Needs an update.
Updated
It crashes after a while playing in Vulkan with out of device memory error.
NVIDIA RTX 2060 with 6GB VRAM
@MarkLanders777 please post a log file when reporting crashes.
the log says the same (it takes all the vram and crashes), I will post the save file to reproduce the error instead. Just play the game in the episode 2 and continue, play the scene and reverse time a few times Save Slot 0.zip
Confirming, crashes sometimes during quick rewinding.
Log: Ryujinx_1.1.287_2022-10-02_19-37-26.zip
"
00:11:59.949 |E| GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorOutOfDeviceMemory".
at Ryujinx.Graphics.Vulkan.MemoryAllocatorBlockList.Allocate(UInt64 size, UInt64 alignment, Boolean map) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\MemoryAllocatorBlockList.cs:line 180
at Ryujinx.Graphics.Vulkan.MemoryAllocator.Allocate(Int32 memoryTypeIndex, UInt64 size, UInt64 alignment, Boolean map) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\MemoryAllocator.cs:line 49
at Ryujinx.Graphics.Vulkan.TextureStorage..ctor(VulkanRenderer gd, PhysicalDevice physicalDevice, Device device, TextureCreateInfo info, Single scaleFactor, Auto1 foreignAllocation) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\TextureStorage.cs:line 56 at Ryujinx.Graphics.Vulkan.VulkanRenderer.CreateTextureView(TextureCreateInfo info, Single scale) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\VulkanRenderer.cs:line 315 at Ryujinx.Graphics.Vulkan.VulkanRenderer.CreateTexture(TextureCreateInfo info, Single scale) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\VulkanRenderer.cs:line 302 at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_5(Span
1 memory, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\CommandHelper.cs:line 64
at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop() in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 130
at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(Action gpuLoop) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 107
at Ryujinx.Ui.RendererWidgetBase.Render() in D:\a\Ryujinx\Ryujinx\Ryujinx\Ui\RendererWidgetBase.cs:line 401
at System.Threading.Thread.StartCallback()
"
Btw: the game flickers a lot on AMD, suppose it doesn't on Nvidia by @EmulationFanatic report.
It's playable from start to finish but the video memory leak is there, you can play for like 30 minutes, but after that the game will eat all your vram (the rewinding thing and resolution x2 can trigger the problem faster)
Life is Strange Remastered
Game Update Version : 1.0.1
Current on
master
: 1.1.282Graphics Backend : Vulkan
Loads and plays smoothly.
Hardware Specs :
CPU: Ryzen 7 5800X
GPU: NVIDIA RTX 3080 Ti
RAM: 32GB
Screenshots :