Ryujinx / Ryujinx-Games-List

List of games & demos tested on Ryujinx
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NieR:Automata The End of YoRHa Edition - 0100B8E016F76000 #4067

Open GamerzHell9137 opened 1 year ago

GamerzHell9137 commented 1 year ago

NieR:Automata The End of YoRHa Edition

Game Update Version : v1.0.2

Current on master : Emulator Build Version : 1.1.295

Graphics Backend : Vulkan and OpenGL

First time boot crashed but after that the game runs fine, Runs better on Vulkan than OpenGL. Both run slow because FIFO gets to 100%, the FPS drops under 30.

First boot crash error

00:00:14.130 |I| HLE.GuestThread.33 Cpu PrintGuestStackTrace: Guest stack trace:
Process: Application, PID: 92
   0x000000000b3ce360   sdk:0x147360    nn::diag::detail::OnAssertionFailure(nn::diag::AssertionType, char const*, char const*, char const*, int, char const*, ...):0x0120
   0x0000000008a6ada0   main:0xa66da0   
   0x0000000008a654f0   main:0xa614f0   
   0x0000000008a5eecc   main:0xa5aecc   
   0x0000000008a58a58   main:0xa54a58   
   0x0000000008a52550   main:0xa4e550   
   0x0000000008a55a10   main:0xa51a10   
   0x000000000b5c9188   sdk:0x342188    
   0x000000000b5cf714   sdk:0x348714    
   0x0000000000000000

00:00:14.131 |I| HLE.GuestThread.33 Cpu PrintGuestRegisterPrintout: Guest CPU registers:
    X[00]:  0x0000000000000000
    X[01]:  0x0000000000000000
    X[02]:  0x0000000000000004
    X[03]:  0x0000000008fd6e00
    X[04]:  0x0000000000000000
    X[05]:  0x000000000bcb7e79
    X[06]:  0x0000000000000000
    X[07]:  0x0000000000000000
    X[08]:  0x0000000100000000
    X[09]:  0x000000000b287000 (sdk:0x0000) => 
    X[10]:  0x0000000000c7ef40
    X[11]:  0x0000000000000080
    X[12]:  0x0000000000000000
    X[13]:  0x0000000000000001
    X[14]:  0x0000000000000001
    X[15]:  0x0000000000000000
    X[16]:  0x000000000b3cf900 (sdk:0x148900)   => nn::diag::detail::Abort(nn::Result const*)
    X[17]:  0x000000000bf05f40
    X[18]:  0x0000000000000001
    X[19]:  0x0000000000000000
    X[20]:  0x0000000008fd6e00
    X[21]:  0x0000000008fd6e00
    X[22]:  0x0000000008fd6e00
    X[23]:  0x000000000bcb7e79
    X[24]:  0x0000000000000002
    X[25]:  0x000000000a189000
    X[26]:  0x000000000a189000
    X[27]:  0x000000000a189ce0
    X[28]:  0x00000015dbdc1110
    FP: 0x00000049bde86c40 (SP)
    LR: 0x000000000b3cf918 (sdk:0x148918)   => nn::diag::detail::Abort(nn::Result const*):0x0018
    SP: 0x00000049bde86c40 (SP)
    PC: 0x000000000b61e640 (sdk:0x397640)   => 

00:00:14.133 |W| HLE.GuestThread.17 KernelSvc : WaitSynchronization(handleIndex: 0xFFFFFFFF) = ThreadTerminating
00:00:14.133 |W| HLE.GuestThread.25 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.133 |W| HLE.GuestThread.15 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.133 |W| HLE.GuestThread.34 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.133 |W| HLE.GuestThread.19 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.133 |W| HLE.GuestThread.18 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.133 |W| HLE.GuestThread.24 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.133 |W| HLE.GuestThread.50 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.133 |W| HLE.GuestThread.26 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.133 |W| HLE.GuestThread.51 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.133 |W| HLE.GuestThread.20 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.21 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.54 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.56 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.31 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.23 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.27 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.28 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.52 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.53 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.29 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.59 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.30 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.58 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.36 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.57 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.134 |W| HLE.GuestThread.37 KernelSvc : WaitProcessWideKeyAtomic() = ThreadTerminating
00:00:14.203 |E| HLE.GuestThread.33 Application : Unhandled exception caught: Ryujinx.HLE.Exceptions.GuestBrokeExecutionException: The guest program broke execution!
   at Ryujinx.HLE.HOS.Kernel.SupervisorCall.Syscall.Break(UInt64 reason) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\Syscall.cs:line 1852
   at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallDispatch.Break64(Syscall syscall, IExecutionContext context) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.Kernel.SyscallGenerator\SyscallDispatch.g.cs:line 1806
   at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallDispatch.Dispatch64(Syscall syscall, IExecutionContext context, Int32 id) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.Kernel.SyscallGenerator\SyscallDispatch.g.cs:line 3568
   at Ryujinx.HLE.HOS.Kernel.SupervisorCall.SyscallHandler.SvcCall(IExecutionContext context, UInt64 address, Int32 id) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\SupervisorCall\SyscallHandler.cs:line 17
   at ARMeilleure.Instructions.NativeInterface.SupervisorCall(UInt64 address, Int32 imm) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Instructions\NativeInterface.cs:line 53
   at ARMeilleure.Translation.Translator.Execute(ExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\ARMeilleure\Translation\Translator.cs:line 124
   at Ryujinx.Cpu.Jit.JitCpuContext.Execute(IExecutionContext context, UInt64 address) in D:\a\Ryujinx\Ryujinx\Ryujinx.Cpu\Jit\JitCpuContext.cs:line 32
   at Ryujinx.HLE.HOS.ArmProcessContext`1.Execute(IExecutionContext context, UInt64 codeAddress) in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\ArmProcessContext.cs:line 40
   at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1265

Hardware Specs :

CPU: Ryzen 3600
GPU: NVIDIA RTX 3060 Ti
RAM: 16 GB

Screenshots :

OpenGL

image

image

Vulkan

image

EmulationFanatic commented 1 year ago

Leaving the gpu label off for now since the graphical issues are unconfirmed or possibly occurred only at x2 resolution scaling.

yuwenhua653 commented 1 year ago

Game has a lot of graphics bugs in AMD gpu ryujinx_capture_2022-10-08_09-09-18 ryujinx_capture_2022-10-08_09-10-57 ryujinx_capture_2022-10-08_09-14-41 20221008083113

Tested on Vega8 graphics card

taiwan-king commented 1 year ago

Game Update Version : 1.0.2 Current on master : 1.1.338

crash in game.

Hardware Specs : CPU: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz GPU:NVIDIA GeForce GTX 970 Operating System: Microsoft Windows 10.0.18363 (X64) RAM : 16GB

log: Ryujinx_1.1.338_2022-11-05_20-24-51.log

MetrosexualGarbodor commented 1 year ago

Can you please explain when, where and how you got this crash? And please test with default settings. PPTC and Vsync should not be disabled. @taiwan-king

taiwan-king commented 1 year ago

PPTC and Vsync enable. There is no crash so far. FPS drops under 30. Will continue testing, thank you.

taiwan-king commented 1 year ago

Game Update Version : 1.0.2 Current on master : 1.1.343

The game can play at the end, and occasionally a random crash appears.

Hardware Specs : CPU: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz GPU:NVIDIA GeForce GTX 970 Operating System: Microsoft Windows 10.0.18363 (X64) RAM : 16GB

MetrosexualGarbodor commented 1 year ago

@SUNG-JUN-HONG Your comment has been removed for containing piracy websites in the log file.

lmewmewl commented 1 year ago

M1 pro, crash after first loading screen

Omegaxis commented 1 year ago

Graphics bugs in AMD gpus are still there even on my steam deck

jojodunet commented 1 year ago

Graphics bugs in AMD gpus are still there even on my steam deck

Could you please share a pic? @Omegaxis

levitabris commented 1 year ago

M1 pro, crash after first loading screen

basic M1, same problem here.

DarkTein commented 1 year ago

image

RX 580 23.4.3 driver

@jojodunet

iewnfod commented 1 year ago

Seems like graphic error: Most objects are rendered in black... Only some backgrounds like sky and special effects for fighting and shooting can be rendered properly.

Game Update Version: 1.0.2 Current on Master: 1.1.1000 Firware Version: 14.1.2

Graphic API: Vulkan (I cannot choose OpenGL...) All settings are the default one.

Hardware: CPU & GPU: Apple M1 System: MacOS 13.5

截屏2023-08-25 22 52 17

It is similar but worse than a previous test: issuecomment-1272178118

unknowgamers commented 1 year ago

Seems like graphic error: Most objects are rendered in black... Only some backgrounds like sky and special effects for fighting and shooting can be rendered properly.

Game Update Version: 1.0.2 Current on Master: 1.1.1000 Firware Version: 14.1.2

Graphic API: Vulkan (I cannot choose OpenGL...) All settings are the default one.

Hardware: CPU & GPU: Apple M1 System: MacOS 13.5

截屏2023-08-25 22 52 17

It is similar but worse than a previous test: issuecomment-1272178118

same issue, m1 16gb, its work so smooth, the fps always 40-60 but the rendered object (player,NPC,building) just black its seems like underworld zelda totk before news version come, after update ryujinx that issue already fix hope this one got same solution

deanawge commented 10 months ago

Seems like graphic error: Most objects are rendered in black... Only some backgrounds like sky and special effects for fighting and shooting can be rendered properly. Game Update Version: 1.0.2 Current on Master: 1.1.1000 Firware Version: 14.1.2 Graphic API: Vulkan (I cannot choose OpenGL...) All settings are the default one. Hardware: CPU & GPU: Apple M1 System: MacOS 13.5

截屏2023-08-25 22 52 17

It is similar but worse than a previous test: issuecomment-1272178118

same issue, m1 16gb, its work so smooth, the fps always 40-60 but the rendered object (player,NPC,building) just black its seems like underworld zelda totk before news version come, after update ryujinx that issue already fix hope this one got same solution

any update?

iewnfod commented 10 months ago

Seems like graphic error: Most objects are rendered in black... Only some backgrounds like sky and special effects for fighting and shooting can be rendered properly. Game Update Version: 1.0.2 Current on Master: 1.1.1000 Firware Version: 14.1.2 Graphic API: Vulkan (I cannot choose OpenGL...) All settings are the default one. Hardware: CPU & GPU: Apple M1 System: MacOS 13.5

截屏2023-08-25 22 52 17

It is similar but worse than a previous test: issuecomment-1272178118

same issue, m1 16gb, its work so smooth, the fps always 40-60 but the rendered object (player,NPC,building) just black its seems like underworld zelda totk before news version come, after update ryujinx that issue already fix hope this one got same solution

any update?

Device: M1 Macbook Pro 8GB RAM System: MacOS MacOS: 14.0.0 Ryujinx Version: 1.1.1053

The scene can be rendered properly for sometimes now and my computer can only get a nearly 10 fps when fighting (with a 60-70˚C CPU and full fans). Also, Ryujinx might crash when playing.

Here is some images for the current situation:

截屏2023-10-19 17 02 49 截屏2023-10-19 17 05 47

Thus, I think it is still unable to play with version 1.1.1053.

AcK77 commented 6 months ago

Reported in : https://github.com/Ryujinx/Ryujinx/issues/6140

NieR:Automata The End of YoRHa Edition faces visual flashes in the beginning mission. The game runs smoothly(30 fps) till that point at least.

OS

MacOS 14.2

Ryujinx version

1.1.1111

Game version

1.0.2

CPU

M1 Max

GPU

M1 Max 32 core

RAM

32

yogithesymbian commented 3 months ago

any updates ? apple m1 ?