Open piplup55 opened 1 year ago
how were you able to make the grass render on the second vulkan picture?
how were you able to make the grass render on the second vulkan picture?
that was opengl my bad but amdvlk-pro on linux will work just fine
Updated With Intel GPU info
and i have seen that if you die, the game don't return ingame
I have a bug where the Game can have broken graphics similar to Intel Vulkan via
Intel OpenGL after I go through a cyberspace level
I can't tell if its a soft lock or a hard lock but if i exit a cyberspace level the game seems to freeze
Cyber Space 4-3 exhibits a logic issue where at a certain point in the stage, air boosting straight forward will cause Sonic to suddenly take a sharp turn left (or right) and cause him to fall off the stage.
Log file: Ryujinx_1.1.339_2022-11-09_17-51-49.log
Save file (has Arcade Mode unlocked): blank_with_arcade.zip
Is this currently in development to stabalize? Sorry if this question is stupid and for my English.
sonic frontiers locks up in the first cyperspace level may happen to more cyperspace levels
Ryujinx_1.1.340_2022-11-10_22-22-11.log
It Takes Longer for FPS To Fix Itself on Islands Such as Areas Island.
So... I had some time to play Sonic Frontiers on Ryujinx 1.1.338.
These are the major issues I've found:
Ryujinx_1.1.341_2022-11-11_22-33-00.log
CPU: Ryzen 5 3500 RAM: 16 GB GPU: GTX 1060 6 GB
Crash in the area just after the first Cyberspace. Using Vulkan
This Is What I Get Before It Crashes Ryujinx_1.1.343_2022-11-13_10-27-25.log
Mostly Common Error Was 'Warning - AllocPage retry!! Change size of LOCALGPUBUFFERTMP / LOCALGPUBUFFERPAGESIZE"
I can't save my progress when i use the 1.0.1 update. Haven't tried deleting the existing save file to see if it would fix anything but here's the link anyways. https://youtu.be/WVyEdQRUd6I
that's probably something with the game than the emulator since im using 1.0.1
i see this error when it softlock
00:03:23.644 |W| GPU.MainThread Gpu Log: Shader translator: Shader instruction Votevtg is not implemented.
(@ImLighty) For me in vulkan objects are still shiny and glowing
When i'm standing still, the game is 30 FPS locked but when I start running it drops to 15 FPS or below, and my CPU isn't even reaching 80% usage. Ryujinx_1.1.368_2022-11-20_18-15-55.log
I tried running the game with Intel OpenGL (Vulkan crashing after first cyberspace level) but it's behaving really weird and I don't know why ... Log: weird-game.log Video: https://user-images.githubusercontent.com/93388044/203392960-a1b06709-b1eb-4587-8708-96244aab42b5.mp4 (sorry for the bad quality I needed to compress the file three times for it to be smaller than GitHub's limit)
I tried running the game with Intel OpenGL (Vulkan crashing after first cyberspace level) but it's behaving really weird and I don't know why ... Log: weird-game.log Video: https://user-images.githubusercontent.com/93388044/203392960-a1b06709-b1eb-4587-8708-96244aab42b5.mp4 (sorry for the bad quality I needed to compress the file three times for it to be smaller than GitHub's limit)
Intel is notorious for poor OpenGL support, that is why the game is rendering strangely on OpenGL.
I tried running the game with Intel OpenGL (Vulkan crashing after first cyberspace level) but it's behaving really weird and I don't know why ... Log: weird-game.log Video: https://user-images.githubusercontent.com/93388044/203392960-a1b06709-b1eb-4587-8708-96244aab42b5.mp4 (sorry for the bad quality I needed to compress the file three times for it to be smaller than GitHub's limit)
Intel is notorious for poor OpenGL support, that is why the game is rendering strangely on OpenGL.
I know but Vulkan is crashing ...
I tried running the game with Intel OpenGL (Vulkan crashing after first cyberspace level) but it's behaving really weird and I don't know why ... Log: weird-game.log Video: https://user-images.githubusercontent.com/93388044/203392960-a1b06709-b1eb-4587-8708-96244aab42b5.mp4 (sorry for the bad quality I needed to compress the file three times for it to be smaller than GitHub's limit)
Intel is notorious for poor OpenGL support, that is why the game is rendering strangely on OpenGL.
I know but Vulkan is crashing ...
Assuming you have the latest drivers for your Intel iGPU, then that is just the state of things for your system on this game until more fixes come along.
With the version 1.1.373 of the emulator, the game works fine, except when I load a game or when from a cyberspace level return to the open zone the frame are low, but after approximately 30 seconds they're higher and stable (it could be only because my pc isn't very powerful and it needs time to load the open zone every time, I don't know). The problem is that everytime I die in the open zone, the game freezes and I must close the emulator. I tried to use both Vulkan and OpenGL, but it's the same
After updating Ryujinx to 1.1.382, the following happened:
After getting past the splash screens and loading the main menu, a windows error sound was played. Looking at the cmd window of Ryu, it looked like this:
After playing for a while, the game now crashes more often. Here's the log file:
Ryujinx_1.1.382_2022-11-24_18-34-37.log
thats vert odd
thats vert odd
Yeah I know which is why I reported it XD
This game doesn't work on Apple Silicon jet. I have a baseline MBP 14" with M1 Pro SoC. When i start the game, it just shows a black screen. But the Emulator isn't crashing. (You can still see how the Framerate is changing..)
This Happened on Ryujinx 1.1.415 With Update 1.1.1
but yea idk why that happened on the last island
The game WORKS on applesilicon but crashes randomly (like other platforms) My Device: M1 Macbook Air late 2020 8GB RAM
if i try and use the improved physics mod with this the game straight up breaks
I don't see anyone else with this issue, so here it is
Specs: 16GB RAM, Ryzen 5 5500, RTX 3050
Messed up foliage on OGL
Driver version: 527.56
Needs an update, 2-4fps on the open zone is fixed now.
I Will Test It Out but I Need To Get Ryujinx Installed First
so on 1.1.1 with latest firmware and emulator no lag is appeared with going into open world now
so on 1.1.1 with latest firmware and emulator no lag is appeared with going into open world now
Also, dying in open zone wont softlock the game anymore
soo their is a 60FPS Patch Which Absolutely Improved Performance For Me
https://www.mediafire.com/file/gubr1a779f0bzh2/sonic_120_cheat.zip/file
doesn't even go in game on Ryujinx for Mac, I get a Sega splash screen and then nothing (macOS Ventura, Mac mini m2 base 8gb)
Bro I have the exact same problem and I also use a Mac.
m1 max running this game playable at 30fps
I Can Now Play The Game Now With 30FPS No Issues Only Ryujinx Can Crash if I Open OBS To Record It Which Doesn't Bother Me
Game crashes after while in the overworld, seems to be periodic and not something specific that triggers it.
Emulator Build - 1.1.1009 Emulator Firmware - 16.3.0 Game Version 1.2.0 Backend - Vulcan GPU - nVidia GTX1660 Ti
Game crashed after loading an "another story" save file from a previous session that also ended in a crash
Emulator Build: 1.1.1037 Emulator Firmware: 16.0.0 Game Version: 1.4.0 Backend: Vulkan GPU: NVIDIA GeForce GTX 1650 (Vulkan v1.3.242, Driver v537.34.0.0) log: Ryujinx_1.1.1037_2023-10-01_20-42-40.log
The above log shows an unimplemented instruction, maybe someone can find out which one
Unhandled exception caught: Ryujinx.HLE.Exceptions.UndefinedInstructionException: The instruction at 0x0000000009ee73a4 (opcode 0xe7ffdefe) is undefined!
It's not quite an unimplemented instruction, that instruction is permanently undefined, games usually execute this when they want to stop execution because something went wrong.
The log indicates that an assertion fired before this:
assertion failed. file E:/Rangers/Application/Library/needle/build/Rsdx/source/Graphics11/Device/RsdxDevice11_SyncMemory.cpp line(44) function(AddEntry) condition(RSDX_HALT)
It kinda works, but it's like Sonic and other objects disappears into shadow. It's like the shadows in the game overpower any lighting or textures, very odd. This is a Macbook Air M1 with Sonoma 14.2.1. Using Ryujinx 1.1.1199, Sonic Frontiers JPN version with 1.4.1 patch applied and the two boxes DLC applied, on default settings other than using an XBox One controller wired. System firmware 17.0.1.
Vulkan texture flickering on RADV latest stable Mesa continues on linux.
This is with the latest Ryujinx version.
The game runs pretty stable for about 5-15 minutes, after which it completely freezes with no error messages. There's a constant warning message in the console/log:
00:05:41.610 |G| HLE.OsThread.18 ServiceLm Log: Guest Log:
Log level: Info
Time: 341s
ProgramName: rangers
Thread: MTLoadingThreadDispacher
Message: Warning - AllocPage retry!! Change size of LOCALGPUBUFFERTMP / LOCALGPUBUFFERPAGESIZE.
Is there a way to change size of the buffer? Or is the problem something else?
Sonic Frontiers
Game Update Version : 1.0.0
Current on
master
: Emulator Build Version : 1.1.338Graphics Backend : OpenGL and Vulkan
Game is playable with some issues.
Hardware Specs :
CPU: AMD Ryzen 3700X
GPU: AMD RX 6600 XT & Intel Arc A770
RAM: 64GB
Screenshots :
Vulkan Nvidia:![image](https://user-images.githubusercontent.com/79612681/200676197-51c51ce0-16c8-4293-bec6-05de356a0a7b.png)
OpenGL AMD:![image](https://user-images.githubusercontent.com/100526773/200446375-56ddfaad-3684-46a2-a854-7041c14164e8.png)
Vulkan AMD:
![image](https://user-images.githubusercontent.com/100526773/200446303-7f315540-0138-475c-a8bc-0e3d6b2e505f.png)
Intel OpenGL:
![image](https://user-images.githubusercontent.com/100526773/200596854-55df7766-627c-42de-9cd3-7eb5ec895b91.png)
Intel Vulkan:
![image](https://user-images.githubusercontent.com/100526773/200595965-a7d8f651-6c65-4691-b053-eb76d4361af2.png)
Outstanding Issues:
OpenGL grass flickering Linux AMD | OpenGL Flicking NVIDIA credit goes to jomanakk#0637 Vulkan texture flickering RADV Intel GPU's have a weird colour bug when using vulkan (may only happen on arc) Ramdom stick movement in cyperspace | github comment lock ups in cyperspace