Open Linktothepast opened 1 year ago
Please add the log file at the end.
4.1.0
1.1.642
OpenGL and Vulkan
CPU: Intel(R) Core(TM) i7-8550U (1.8 - 4.0 Ghz, 8 threads) GPU: AMD RX 560 Mobile (4 GB VRAM) RAM: 8 GB DDR4 (2400 Mhz)
The game won't start.
The game runs on M1, it gets smoother the more I play and I see more elements appearing as I guess the shaders are compiling. It's not running "well" but it is running and is playable at around 10FPS when looking forward and 30FPS when looking down hehe
EDIT: On 4.2.0: game crashes on launch
Same failure with invalid memory access, game could not load and make Ryulinx crash.
4.2.2 Game crashes on launch
4.3.6 Game crashes on launch
4.4.0 and 4.4.4 both run and are kind of playable but, there's still the heavy flickering issue of everything around, above ground, like: trees, rocks, etc.. tested on m2 pro with firmware 16.0.3
4.4.0 Works, here, but black floor glitch still there.
4.6.4 Game crashes shortly after launch..
Launch fine on version 4.6.5 But with my MacBook Pro M2 the game run between 5 and 15 fps...
Crash on boot
Game version 4.7.2 Ryujinx version 1.1.1344 Mac mini M2 Pro 16 GB RAM
Game version 5.0.0 Ryunjinx 1.1.1359
Still crashes on boot at Hello Games screen
Game Name
No Man’s Sky
Game Update Version: 4.0.6
Current on
master
: 1.1.369Graphics Backend: Vulkan and OpenGL
Various graphics issues ingame with both Vulkan and OpenGL. The ground is solid black and all the distant trees are flickering.
Hardware Specs :
CPU: Ryzen 5800x
GPU: Nvidia gtx 960 2GB
RAM: 16 GB DDR4 3000
Screenshots :
Vulkan
OpenGL
![ryujinx_capture_2022-11-22_17-16-40](https://user-images.githubusercontent.com/6623193/203353090-fa60d6ef-9000-4f95-9bc1-03b0e6a660ff.png)
Log file :
Ryujinx_1.1.248_2022-09-03_14-32-42.log