Open Rolbag opened 1 year ago
Please edit the post and drag and drop the log file into it. Also add a screenshot if the game renders anything.
Please edit the post and drag and drop the log file into it. Also add a screenshot if the game renders anything.
Done. :)
I updated to 1.1.376 and could start the tutorial until everyone was healt and repaired the horse-drawn carriage, then it crashes again completly Ryujinx_1.1.376_2022-11-24_07-23-17.log
Does it not work with guest internet access disabled in the settings?
I disabled it and could complete the tutorial without any hickups. Just some flickering. :)
We leave the issues open for compatibility catalogging.
The screen flickering I meantion before. Was in the complete game.
No more issues found.
i do get random crashes in the game as well.. like i can play for quite a bit, then ryu just crashes itself out.. sometimes it happens right away.. maybe it has something to do with the fact that the game is looking for a network connection for some reason? (If you try to play this game on a network banned switch, you cant even get into the game itself as it just spams the switch is banned message over and over).. so maybe this could be related to ryu's issues with the game?
---> System.IO.IOException: Received an unexpected EOF or 0 bytes from the transport stream. at System.Net.Security.SslStream.ReceiveBlobAsyncTIOAdapter at System.Net.Security.SslStream.ForceAuthenticationAsync[TIOAdapter](Boolean, Byte[], CancellationToken) at System.Net.Security.SslStream.AuthenticateAsClient(SslClientAuthenticationOptions) at System.Net.Security.SslStream.AuthenticateAsClient(String, X509CertificateCollection , SslProtocols, Boolean) at Ryujinx.HLE.HOS.Services.Ssl.SslService.SslManagedSocketConnection.Handshake(String hostName) in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Services\Ssl\SslService\SslManagedSocketConnection.cs:line 97 at Ryujinx.HLE.HOS.Services.Ssl.SslService.ISslConnection.DoHandshakeGetServerCert(ServiceCtx context) in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Services\Ssl\SslService\ISslConnection.cs:line 203 at InvokeStub_ISslConnection.DoHandshakeGetServerCert(Object, Object, IntPtr) at System.Reflection.MethodInvoker.Invoke(Object, IntPtr, BindingFlags) --- End of inner exception stack trace --- at System.Reflection.MethodInvoker.Invoke(Object, IntPtr*, BindingFlags) at System.Reflection.RuntimeMethodInfo.Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) at Ryujinx.HLE.HOS.Services.IpcService.CallHipcMethod(ServiceCtx context) in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Services\IpcService.cs:line 66 at Ryujinx.HLE.HOS.Services.ServerBase.Process(Int32 serverSessionHandle, UInt64 recvListAddr) in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 320 at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 90 at Ryujinx.HLE.HOS.Services.ServerBase.Main() in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 85 at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx_staging\Ryujinx_staging\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1261
Those crashes are caused by the game trying to connect to GameLoft servers. You can just disable guest internet access on the settings to stop it from doing that.
The Oregon Trail v1.0.3 [0100B080184BC000]
Game Update Version : 1.0.3
Current on
master
: Emulator Build Version : 1.1.373Graphics Backend : Vulkan
After the first text (see screenshot), Ryujinx crashes
Hardware Specs :
CPU: Intel i7-4770
GPU: AMD Radeon RX 550
RAM: 16GB
Screenshot:
Log file :
Ryujinx_1.1.373_2022-11-23_22-38-55.log