Ryujinx / Ryujinx-Games-List

List of games & demos tested on Ryujinx
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Fire Emblem: Engage - 0100A6301214E000 #4370

Open Bjorn29512 opened 1 year ago

Bjorn29512 commented 1 year ago

Game Name

Fire Emblem: Engage

Game Update Version

1.0.0

Emulator Build Version

1.1.588

Graphics Backend

Vulkan

Hardware Specs

Game State

Screenshots

image image image image image image

Log File

No response

Foul-Tarnished commented 1 year ago

The game is awfully aliased, even with resolution scaler (It even looks more aliased at 3x or 4x than at 2x, weirdly. At least on my 1080p monitor)

I guess fixing this would need a game mod. Post Processing PR doesn't really help here, at least not significantly, and does add some blurriness even with SMAA Ultra

Bjorn29512 commented 1 year ago

The game is awfully aliased, even with resolution scaler (It even looks more aliased at 3x or 4x than at 2x, weirdly. At least on my 1080p monitor)

I guess fixing this would need a game mod. Post Processing PR doesn't really help here, at least not significantly, and does add some blurriness even with SMAA Ultra

I am on a 1080p monitor as well but dont share this issue, are you playing in windowed mode with scaling ?

Foul-Tarnished commented 1 year ago

Fullscreen

x2 image

x3 image

it looks awful, but I guess it's just the game

Bjorn29512 commented 1 year ago

For me the image is much cleaner and sharper when using scaling and it seems to be working as intended, it does seem like maybe the game uses its own AA which doesn't scale well or perhaps some elements on characters aren't being properly scaled but idk.

Native :

Ryujinx Nvidia Profile Screenshot 2023 01 20 - 06 08 03 86 Ryujinx Nvidia Profile Screenshot 2023 01 20 - 06 11 12 83

2x : Ryujinx Nvidia Profile Screenshot 2023 01 20 - 06 08 16 95 Ryujinx Nvidia Profile Screenshot 2023 01 20 - 06 11 24 30

GamerzHell9137 commented 1 year ago

For me the image is much cleaner and sharper when using scaling and it seems to be working as intended, it does seem like maybe the game uses its own AA which doesn't scale well or perhaps some elements on characters aren't being properly scaled but idk.

Native :

Ryujinx Nvidia Profile Screenshot 2023 01 20 - 06 08 03 86 Ryujinx Nvidia Profile Screenshot 2023 01 20 - 06 11 12 83

2x : Ryujinx Nvidia Profile Screenshot 2023 01 20 - 06 08 16 95 Ryujinx Nvidia Profile Screenshot 2023 01 20 - 06 11 24 30

Still looks aliased.

PekaPete commented 1 year ago

I tested this briefly on my Mac and it seems to work pretty well. A few things I did notice:

  1. Some split second flickering/ rendering issue was seen. But it was so brief that I could not capture an image of it.
  2. The upscaling seems to not work during closeups of characters talking. Could not tell a difference between 1X, 2X, 3X at all. During battle it feels like it works but not really? Marginal difference between 1X and 2X.
  3. The upscaling seems to only clearly work during the free roaming section.
yuwenhua653 commented 1 year ago

When using OpenGL in Mesa, there will be a texture error, and the character will randomly appear black head or body

Sha-tan commented 1 year ago

It crashes when walking around Soranel (the floating island). Is it just me or does it happen to you too?

Bjorn29512 commented 1 year ago

updated

Digitaln3ko commented 1 year ago

Here is a cool thing, when using scaling, if you just loaded into the game, and into an exploring section, where you can walk around and talk to npc's etc, it'll be at the scaling resolution you set and look really nice, however, if you then go to the save menu and back out, the fxaa and dynamic scaler seem to kick back in into overdrive and completely ruin the image again, like it's no longer running at whatever you set it at.

ChristopherCalderon commented 1 year ago

It crashes when walking around Soranel (the floating island). Is it just me or does it happen to you too?

Same here, so far I got 3 random crashes, 2 walking around and one at the start of a battle in chapter 2

Bjorn29512 commented 1 year ago

It crashes when walking around Soranel (the floating island). Is it just me or does it happen to you too?

Same here, so far I got 3 random crashes, 2 walking around and one at the start of a battle in chapter 2

do you guys have AMD gpu a few ppl on discord reported crashes with amd gpu, i would recommend joining the discord and posting logs in support, if so i will make an update in the report for AMD

ChristopherCalderon commented 1 year ago

It crashes when walking around Soranel (the floating island). Is it just me or does it happen to you too?

Same here, so far I got 3 random crashes, 2 walking around and one at the start of a battle in chapter 2

do you guys have AMD gpu a few ppl on discord reported crashes with amd gpu, i would recommend joining the discord and posting logs in support, if so i will make an update in the report for AMD

Im on nvidia gpu

Bjorn29512 commented 1 year ago

It crashes when walking around Soranel (the floating island). Is it just me or does it happen to you too?

Same here, so far I got 3 random crashes, 2 walking around and one at the start of a battle in chapter 2

do you guys have AMD gpu a few ppl on discord reported crashes with amd gpu, i would recommend joining the discord and posting logs in support, if so i will make an update in the report for AMD

Im on nvidia gpu

then post a log here or the discord when you crash.

ChristopherCalderon commented 1 year ago

then post a log here or the discord when you crash.

Sorry for taking a while, now that I was looking for a crash it didnt crash lol But I got one again, walking around the somniel, I was able to play just fine the chapter before it crashed tho, so probly the problem is in the somniel Ryujinx_1.1.578_2023-01-20_22-51-49.log

edit: I forgot to mention, this time I was using the wave 1 dlc, but I kinda doubt it has something to do with the crash because it was basically the same conditions as the past crashes I had (walking in the somniel)

Bjorn29512 commented 1 year ago

then post a log here or the discord when you crash.

Sorry for taking a while, now that I was looking for a crash it didnt crash lol But I got one again, walking around the somniel, I was able to play just fine the chapter before it crashed tho, so probly the problem is in the somniel Ryujinx_1.1.578_2023-01-20_22-51-49.log

Need texture recompression enabled on GPU with less than 6GB vram to avoid crash there and for the love of god update your drivers

Bjorn29512 commented 1 year ago

Updated

andyblarblar commented 1 year ago

It crashes when walking around Soranel (the floating island). Is it just me or does it happen to you too?

Same here, so far I got 3 random crashes, 2 walking around and one at the start of a battle in chapter 2

do you guys have AMD gpu a few ppl on discord reported crashes with amd gpu, i would recommend joining the discord and posting logs in support, if so i will make an update in the report for AMD

Looking at the discord it seems that the AMD crashes occur when entering and leaving loading areas and cutscenes with resolution scaled above native. I can conferm this is very consistent for me.

All the logs end with a pattern of :

00:01:12.791 |S| HLE.OsThread.20 ServicePctl IsFreeCommunicationAvailable: Stubbed. 
00:01:21.162 |W| HLE.OsThread.10 ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
00:01:22.162 |E| HLE.OsThread.10 Gpu WaitOnSyncpoint: Wait on syncpoint 1 for threshold 5326 took more than 1000ms, resuming execution...
00:01:33.881 |I| .NET ThreadPool Worker Ptc Save: Saved Profiling Info (size: 230447 bytes, profiled functions: 66456).
00:01:41.560 |W| HLE.OsThread.10 ServiceNv Wait: GPU processing thread is too slow, waiting on CPU...
00:01:42.561 |E| HLE.OsThread.10 Gpu WaitOnSyncpoint: Wait on syncpoint 1 for threshold 7587 took more than 1000ms, resuming execution... 

Before ending, if this means anything to anyone.

Bjorn29512 commented 1 year ago

Updated again with AMD bug

andyblarblar commented 1 year ago

Updated again with AMD bug

Tested the AMD issue on linux with mesa and the game runs fine (outside of the normal AA issues), so it does seem like the windows drivers are the cause of the crashes (suprise there).

massiveinvisible commented 1 year ago

Issue running on Steam Deck with latest Ryujinx version in Vulkan. When running around the open areas, objects seem to pop in and out, even relatively close ones. This doesn't happen with OpenGL. Can’t replicate this on Windows.

andyblarblar commented 1 year ago

Issue running on Steam Deck with latest Ryujinx version in Vulkan. When running around the open areas, objects seem to pop in and out, even relatively close ones. This doesn't happen with OpenGL. Can’t replicate this on Windows.

I can replicate this issue with an AMD GPU on desktop ubuntu as well.

Bjorn29512 commented 1 year ago

Updated (Issue Fixed)

michael-stubbs commented 1 year ago

Screen tearing present during motion. Running Vulcan with VSync on. Usually just on the top quarter of the screen, nothing unplayable. i9/3090TI

EDIT: You can play with VSync off, but with unlocked FPS the menus and movement start to accelerate, causing some visual hiccups and slowdowns during scene transitions.

Zheyres commented 1 year ago

I have a lot of crashes with Vulkan on Ryujinx 1.1.595, game version 1.1.0. I switched to OpenGL and now it's not crashing but I have a little more stuttering + the cutscenes freeze (only video audio is fine). I got some serious visual bugs on Vulkan like when you have old drivers (magenta textures, artifacting) but not on OpenGL mode. My Specs: Operating System: Windows 10 Pro 64-bit (10.0, Build 19044) Processor: Intel(R) Pentium(R) CPU G4560 @ 3.50GHz (4 CPUs), ~3.5GHz Available OS Memory: 8142MB RAM DirectX Version: DirectX 12 Card name: NVIDIA GeForce GTX 950 Display Memory: 6078 MB Dedicated Memory: 2007 MB Shared Memory: 4070 MB Current Mode: 1152 x 864 (32 bit) (75Hz)

Bjorn29512 commented 1 year ago

switch back to vulkan and enable texture re compression to avoid crashes, its likely crashing cause you run out of memory as the game needs 6gb + vram since the game uses ASTC

ashy20102 commented 1 year ago

Having an issue with Ryujinx and cutscenes in this game. The opening song and any cutscenes in game start freezing while the sound plays. Tried both OpenGL and Vulkan, tried with Vsync on/off. Any ideas? Ryujinx performs flawlessly other than the cutscene freeze.

Yuzu runs the game well and the cutscenes just fine, the issue with yuzu is the stuttering after some playtime.

Windows 10 Home 64-bit (10.0 Build 19045) AMD FX 8320 8 Core 3.5GHz Nvidia Geforce GTX 1650 3949 VRAM, 8139 MB Shared, 12088 MB Total 1920 x 1080 32 bit 60hz Direct X 12 16GB RAM

ayurai commented 1 year ago

Just some vertex explosions. https://user-images.githubusercontent.com/20160968/216585295-41a34367-d73e-4395-823b-87dc690a1e7a.mp4

kuroganashi commented 1 year ago

switch back to vulkan and enable texture re compression to avoid crashes, its likely crashing cause you run out of memory as the game needs 6gb + vram since the game uses ASTC

still crashes here and there :(

Windows 10 Home 64-bit (10.0 Build 19045.2486) AMD Ryzen 5 3600 6-Core Processor 3.95 GHz AMD RX 550/50 4000 VRAM, Direct X 12 16GB RAM

image

image

Bjorn29512 commented 1 year ago

switch back to vulkan and enable texture re compression to avoid crashes, its likely crashing cause you run out of memory as the game needs 6gb + vram since the game uses ASTC

still crashes here and there :(

Windows 10 Home 64-bit (10.0 Build 19045.2486) AMD Ryzen 5 3600 6-Core Processor 3.95 GHz AMD RX 550/50 4000 VRAM, Direct X 12 16GB RAM

image

image

hmm it shouldn't if you have texture re compression and not using scaling for amd, might wanna post a log for this one either here or the discord server.

pinguallyj commented 1 year ago

The game crashes on MacOS, M2, Vulcan when you disable V-Sync. Works fine with V-Sync. Tried switching different options, but it didn't work. Ryujinx 1.1.0

ayurai commented 1 year ago

Ryujinx_1.1.616_2023-02-11_02-00-50.log ErrorDeviceLost /\ Dont think anyone has reported that.

Gabriel123N commented 1 year ago

Ryujinx_1.1.616_2023-02-13_08-56-39.log

I'm adding more logs for the same error (DeviceLost)

Bjorn29512 commented 1 year ago

Ryujinx_1.1.616_2023-02-11_02-00-50.log ErrorDeviceLost /\ Dont think anyone has reported that.

How to reproduce ?

Radinax commented 1 year ago

03:27:02.460 |E| GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost". at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan1 waitSemaphores, ReadOnlySpan1 waitDstStageMask, ReadOnlySpan1 signalSemaphores) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\CommandBufferPool.cs:line 315 at Ryujinx.Graphics.Vulkan.PipelineFull.FlushCommandsImpl() in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\PipelineFull.cs:line 202 at Ryujinx.Graphics.Vulkan.Window.Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\Window.cs:line 269 at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_1[T](Span1 memory, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\CommandHelper.cs:line 41 at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop() at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(Action gpuLoop) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 115 at Ryujinx.Ui.RendererWidgetBase.Render() in D:\a\Ryujinx\Ryujinx\Ryujinx\Ui\RendererWidgetBase.cs:line 400

I just got this error.

The first one I got three days ago was the VRAM out of memory stuff but it fixed with Texture Recompression, but now I got this one in one crash, will report back to see if it happens again.

It happened when I tried entering a battle on the first map when you get Timerra.

Bjorn29512 commented 1 year ago

03:27:02.460 |E| GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost". at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan1 waitSemaphores, ReadOnlySpan1 waitDstStageMask, ReadOnlySpan1 signalSemaphores) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\CommandBufferPool.cs:line 315 at Ryujinx.Graphics.Vulkan.PipelineFull.FlushCommandsImpl() in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\PipelineFull.cs:line 202 at Ryujinx.Graphics.Vulkan.Window.Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\Window.cs:line 269 at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_1[T](Span1 memory, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\CommandHelper.cs:line 41 at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop() at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(Action gpuLoop) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 115 at Ryujinx.Ui.RendererWidgetBase.Render() in D:\a\Ryujinx\Ryujinx\Ryujinx\Ui\RendererWidgetBase.cs:line 400

I just got this error.

The first one I got three days ago was the VRAM out of memory stuff but it fixed with Texture Recompression, but now I got this one in one crash, will report back to see if it happens again.

It happened when I tried entering a battle on the first map when you get Timerra.

Is that dlc content?

Shiea commented 1 year ago

I had that same thing happen, was indeed during the new dlc quest, froze then crashed during the first second of a battle, about five mins into the new dlc.

00:26:27.978 |E| GUI.RenderLoop Application : Unhandled exception caught: Ryujinx.Graphics.Vulkan.VulkanException: Unexpected API error "ErrorDeviceLost".
   at Ryujinx.Graphics.Vulkan.CommandBufferPool.Return(CommandBufferScoped cbs, ReadOnlySpan`1 waitSemaphores, ReadOnlySpan`1 waitDstStageMask, ReadOnlySpan`1 signalSemaphores) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\CommandBufferPool.cs:line 315
   at Ryujinx.Graphics.Vulkan.PipelineFull.FlushCommandsImpl() in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.Vulkan\PipelineFull.cs:line 202
   at Ryujinx.Graphics.GAL.Multithreading.Commands.SetRenderTargetsCommand.Run(SetRenderTargetsCommand& command, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\Commands\SetRenderTargetsCommand.cs:line 21
   at Ryujinx.Graphics.GAL.Multithreading.CommandHelper.<>c.<InitLookup>b__5_1[T](Span`1 memory, ThreadedRenderer threaded, IRenderer renderer) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\CommandHelper.cs:line 41
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RenderLoop()
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.RunLoop(Action gpuLoop) in D:\a\Ryujinx\Ryujinx\Ryujinx.Graphics.GAL\Multithreading\ThreadedRenderer.cs:line 115
   at Ryujinx.Ui.RendererWidgetBase.Render() in D:\a\Ryujinx\Ryujinx\Ryujinx\Ui\RendererWidgetBase.cs:line 400
Bjorn29512 commented 1 year ago

Updated, AMD issue fixed and new device lost error introduced with dlc and update.

PercivalNight commented 1 year ago

Ryujinx_1.1.650_2023-03-08_14-39-50.log

I also have the random crash issue. I uploaded the most recent crash log as above. Windows 11 Intel i9-12900H 2.9GHz 16GB RAM Nvidia GTX 3060 Ryujinx Ver. 1.1.650

nightulp commented 1 year ago

Game run well with wierd random crash. When in battle it rarely happen to crash but when in Somniel it happen many time when idle or goes around for long time. all version of Ryujinx always has this issue to me Windows 11
Ryzen 5 3600 16GB ram Nvidia GT1030

Bjorn29512 commented 1 year ago

Game run well with wierd random crash. When in battle it rarely happen to crash but when in Somniel it happen many time when idle or goes around for long time. all version of Ryujinx always has this issue to me Windows 11 Ryzen 5 3600 16GB ram Nvidia GT1030

This sound very much like an out of memory crash, try enabling texture recompression in settings

nightulp commented 1 year ago

Game run well with wierd random crash. When in battle it rarely happen to crash but when in Somniel it happen many time when idle or goes around for long time. all version of Ryujinx always has this issue to me Windows 11 Ryzen 5 3600 16GB ram Nvidia GT1030

This sound very much like an out of memory crash, try enabling texture recompression in settings

I enabled it. Yes, this does improve from disabled, but it does not solve. Oh and another weird thing is it only happen when I first open Ryujinx will always crash like this but if I reopen it again it rarely or not crashes. This happens everyday repeat.

Bjorn29512 commented 1 year ago

Game run well with wierd random crash. When in battle it rarely happen to crash but when in Somniel it happen many time when idle or goes around for long time. all version of Ryujinx always has this issue to me Windows 11 Ryzen 5 3600 16GB ram Nvidia GT1030

This sound very much like an out of memory crash, try enabling texture recompression in settings

I enabled it. Yes, this does improve from disabled, but it does not solve. Oh and another weird thing is it only happen when I first open Ryujinx will always crash like this but if I reopen it again it rarely or not crashes. This happens everyday repeat.

GT 1030 has pathetic amount of vram even with texture re-compression it wont be able to reduce vram usage enough for that gpu so you will still get crash, what you can do instead is enable texture re-compression and switch to opengl, as far as the other launch crash is concerned you should post a log for that in ryujinx discord support channel.

DiamondBr3aker commented 6 months ago

The game runs fine, however cutscenes stutter with V-Sync on and character dialogue boxes slowly render with V-Sync off. Update 2.0.0 and DLC is installed. Windows 11 Pro Intel i5-13400F 16GB RAM Nvidia GTX 3060 Ryujinx Ver. 1.1.1217

neverused776 commented 1 week ago

There is a possible Intel GPU bug. The game crashes almost every time a 3D portrait is rendered next to the dialogue box. When this happens the entire emulator crashes and my screen goes dark for about 10 seconds. I could not find any settings that fixed this. As is, the game is unplayable, and will crash in the first map at the first dialogue box. I attached my save file, ignore the real saves they are from my Switch, take the autosave and it crashes almost immediately for me. Windows 11 Intel Core Ultra 7 16GB RAM Intel Arc Ryujinx version 1.1.1384 Engage Save.zip