Ryujinx / Ryujinx-Games-List

List of games & demos tested on Ryujinx
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The Legend of Zelda: Tears of the Kingdom - 0100F2C0115B6000 #4598

Open Bjorn29512 opened 1 year ago

Bjorn29512 commented 1 year ago

Game Name

The Legend of Zelda: Tears of the Kingdom

Game Update Version

1.1.1

Emulator Build Version

1.1.804

Graphics Backend

Vulkan

Hardware Specs

Game State

Screenshots

image image image image

Log File

No response

piplup55 commented 1 year ago

The Legend of Zelda: Tears of the Kingdom

Game Update Version:

1.0.0 - 1.1.0

Emulator Build Version

1.1.777

Graphics Backend:

OpenGL and Vulkan

Hardware Specs

Game State

can't be bothered to write what i said again just look at the top post

Screenshots

NVIDIA: btw_i_use_arch_2023-05-11_10_3 btw_i_use_arch_2023-05-11_10_4

AMD: btw_i_use_arch_2023-05-11_10 btw_i_use_arch_2023-05-11_10_1

Log File

No response

IsaacMarovitz commented 1 year ago
Screenshot 2023-05-11 at 09 02 43

From Piplup's screenshots volume indicator seems to wrong

IsaacMarovitz commented 1 year ago

Game Update Version: 1.1.0

Emulator Build Version: 1.1.777 + Peri buffer mirrors

Graphics Backend: Vulkan

Hardware Specs: CPU: M1 RAM: 16 GB

Game State: 30 FPS most of the time (with mod), with some slight stuttering. Same UI issues as other platforms (Fixed in later updates). Works with Hypervisor enabled.

Mac Specific Shenanigans Link's hair explodes in the inventory Screenshot 2023-05-11 at 09 34 21 Link's hair's shadow breaks everywhere Screenshot 2023-05-11 at 10 35 10 Slime vertex explosion slime Mmm stretchy Korok korok *Oooooh I'm blinded by the lights!* bright bling
LeoJrC commented 1 year ago

Game Update Version: 1.1.0

Emulator Build Version: 1.1.781

Graphics Backend: Vulkan

Hardware Specs: CPU: RYZEN 5 5600x RAM: 16 GB GPU: AMD RX 570 4GB

Game State: Runs fine with 30FPS after PTC gets builded but as soon i try to enter the dephs, my game crashes when i'm dropping down the hole. If i turn texture recompression ON, after a few tries (descending throw the hole), i managed to get there with major stuttreings and vram capped. If i reopen the game, lag disappears but after some exploration, it starts to lag alot (with recompression on) or randomly crashes (with it turned on). It seems like it happens only with AMD GPU + Vulkan. I'm attaching my log of me trying to get to the dephs and it imediately crashes

Ryujinx_1.1.781_2023-05-11_14-57-52.log

IgiariValkyr commented 1 year ago

The Legend of Zelda: Tears of the Kingdom

Game Update Version: 1.1.0

Emulator Build Version: 1.1.777

Graphics Backend: Vulkan

Hardware Specs: CPU: AMD Ryzen 7 5800X3D GPU: AMD Radeon RX 6700 XT RAM: 32GB

Game State:

Screenshot of above issue: Ryujinx_2023-05-11_13-10-49

IgiariValkyr commented 1 year ago

Game Update Version: 1.1.0

Emulator Build Version: 1.1.781

Graphics Backend: Vulkan

Hardware Specs: CPU: RYZEN 5 5600x RAM: 16 GB GPU: NVIDIA RX 570 4GB

Game State: Runs fine with 30FPS after PTC gets builded but as soon i try to enter the dephs, my game crashes when i'm dropping down the hole. If i turn texture recompression ON, after a few tries (descending throw the hole), i managed to get there with major stuttreings and vram capped. If i reopen the game, lag disappears but after some exploration, it starts to lag alot (with recompression on) or randomly crashes (with it turned on). It seems like it happens only with AMD GPU + Vulkan. I'm attaching my log of me trying to get to the dephs and it imediately crashes

Ryujinx_1.1.781_2023-05-11_14-57-52.log

This issue, I avoided by not running the game at 30fps. Letting it run normally without any FPS boost will let you go into the Depths as intended.

IgiariValkyr commented 1 year ago

The Legend of Zelda: Tears of the Kingdom

Game Update Version: 1.1.0

Emulator Build Version: 1.1.777

Graphics Backend: Vulkan

Hardware Specs: CPU: AMD Ryzen 7 5800X3D GPU: AMD Radeon RX 6700 XT RAM: 32GB

Game State:

  • Relatively playable with no hiccups other than shader compile stutters.
  • AMD issues above as listed with "white squares on rocks" and "misplaced shadows".
  • Depths area available after tutorial has a glaring issue of the following: --- When below -700Y on the map, you begin to take Gloom Damage even when not touching gloom patches. This makes certain areas of the game nearly unplayable without extra steps taken that ruin the experience. This only happens when you touch map geometry and does not happen when standing on minecarts/zonai devices, or under a Lightroot. --- When below 000Y, the game will begin to stutter and lag as though it were loading the Depths area. It's likely that it is, since anything below -001Y is considered Depths.

Screenshot of above issue: Ryujinx_2023-05-11_13-10-49

Issue has been narrowed down by the community as caused by “AMD on Windows” rather than “AMD as a whole”.

CrusadingNinja commented 1 year ago

Gloom textures in Depths render incorrectly as shown below Game Version 1.1.0

Ryzen 7 3700X RTX 4070 Driver 531.79 16 GB RAM Windows 10 22H2

Ryujinx 1.1.786 gloom texture ryujinx

Switch The_Legend_of_Zelda__Tears_of_the_Kingdom_20230511_152701_00

Bjorn29512 commented 1 year ago

Gloom textures in Depths render incorrectly as shown below Game Version 1.1.0

Ryzen 7 3700X RTX 4070 Driver 531.79 16 GB RAM Windows 10 22H2

Ryujinx 1.1.786 gloom texture ryujinx

Switch The_Legend_of_Zelda__Tears_of_the_Kingdom_20230511_152701_00

Pls provide a save file so that it can be reproduced.

Jesper-Andersson commented 1 year ago

Not OP but here's my gloom save:

slot_00.zip

CrusadingNinja commented 1 year ago

Not OP but here's my gloom save:

slot_00.zip

Wasn't able to reproduce the gloom issue on a subsequent boot btw, so issue may be moot unless others are able to reproduce issue.

Jesper-Andersson commented 1 year ago

The gloom issue has been constantly present for me on OpenGL, idk about Vulkan.

Game Update Version: 1.1.0

Emulator Build Version: 1.1.786

Graphics Backend: OpenGL

Hardware Specs: Ryzen 5 3600, RTX 2070 Super, 32GB RAM, Driver 531.68, Windows 11 22624 (Will update drivers and see if there's any change.)

image

LeoJrC commented 1 year ago

Game Update Version: 1.1.0 Emulator Build Version: 1.1.781 Graphics Backend: Vulkan Hardware Specs: CPU: RYZEN 5 5600x RAM: 16 GB GPU: NVIDIA RX 570 4GB Game State: Runs fine with 30FPS after PTC gets builded but as soon i try to enter the dephs, my game crashes when i'm dropping down the hole. If i turn texture recompression ON, after a few tries (descending throw the hole), i managed to get there with major stuttreings and vram capped. If i reopen the game, lag disappears but after some exploration, it starts to lag alot (with recompression on) or randomly crashes (with it turned on). It seems like it happens only with AMD GPU + Vulkan. I'm attaching my log of me trying to get to the dephs and it imediately crashes Ryujinx_1.1.781_2023-05-11_14-57-52.log

This issue, I avoided by not running the game at 30fps. Letting it run normally without any FPS boost will let you go into the Depths as intended.

I let the game run as intended but still can't get to the dephs without texture recompression and a few tries of it crashing instantly. My vram just gets full and game crashes. And then, after i successfuly get there, i still get the low fps / crash / stutter issue if i explore for about 20 to 30 min. Maybe a windows AMD driver issue related to how the textures are being allocated to the vram

Jesper-Andersson commented 1 year ago

The gloom issue has been constantly present for me on OpenGL, idk about Vulkan.

Game Update Version: 1.1.0

Emulator Build Version: 1.1.786

Graphics Backend: OpenGL

Hardware Specs: Ryzen 5 3600, RTX 2070 Super, 32GB RAM, Driver 531.68, Windows 11 22624 (Will update drivers and see if there's any change.)

image

Still present on the latest Nvidia drivers (531.79) sadly.

styx9711 commented 1 year ago

The gloom issue has been constantly present for me on OpenGL, idk about Vulkan. Game Update Version: 1.1.0 Emulator Build Version: 1.1.786 Graphics Backend: OpenGL Hardware Specs: Ryzen 5 3600, RTX 2070 Super, 32GB RAM, Driver 531.68, Windows 11 22624 (Will update drivers and see if there's any change.) image

Still present on the latest Nvidia drivers (531.79) sadly.

i would like to 2nd this issue in open gl but not vulkan

Game Update Version: 1.0 Emulator Build Version: 1.1.788 Graphics Backend: OpenGL Hardware Specs: i5-12600K , RTX 4080 64.0 GB RAM Windows 11 Home 22624.1690

Spoiru commented 1 year ago

Gloom visually doesn't have a problem but it doesn't work as intended in Vulkan, you get gloomed in places that apparently doesn't have gloom and don't get any that does.

And the patches that gives gloom but is not visible seems like moving because you can't get gloom at the same point in place half a minute later.

Edit: Addition to that Death Mountain Depths are full gloom I couldn't progress unless I switched to OpenGL.

Game Update Version: 1.1.0

Emulator Build Version: 1.1.788

Graphics Backend: Vulkan

Hardware Specs: AMD Ryzen 5 3600, AMD Radeon RX570, 16GB RAM, Windows 10

https://github.com/Ryujinx/Ryujinx-Games-List/assets/133287759/c7b26b41-729b-497f-8c5c-ba27a421b02d

OpaqueReptile commented 1 year ago

Gloom visually doesn't have a problem but it doesn't work as intended in Vulkan, you get gloomed in places that apparently doesn't have gloom and don't get any that does.

And the patches that gives gloom but is not visible seems like moving because you can't get gloom at the same point in place half a minute later.

Game Update Version: 1.1.0

Emulator Build Version: 1.1.788

Graphics Backend: Vulkan

2023-05-12.03-01-00.mp4

This is not the case for me on Nvidia+Vulkan, the gloom patches are both correct visually and effect-wise. Are you on AMD?

Spoiru commented 1 year ago

Gloom visually doesn't have a problem but it doesn't work as intended in Vulkan, you get gloomed in places that apparently doesn't have gloom and don't get any that does. And the patches that gives gloom but is not visible seems like moving because you can't get gloom at the same point in place half a minute later. Game Update Version: 1.1.0 Emulator Build Version: 1.1.788 Graphics Backend: Vulkan 2023-05-12.03-01-00.mp4

This is not the case for me on Nvidia+Vulkan, the gloom patches are both correct visually and effect-wise. Are you on AMD?

Yup full AMD, just edited to add specs sorry about that

teszNU commented 1 year ago

我使用此類配置,有些圖形錯誤以及隨機崩潰,不清楚是什麼原因? NOTE: 因為是通過openssh遠程控制測試而來的,機器在別的城市,故沒有截圖和日誌,但和上面的已有的截圖差不多,情況也很嚴重(amd驅動的優化問題?)

Game Update Version: 1.1.0

Emulator Build Version: 1.1.788

Graphics Backend: Vulkan

Hardware Specs: Loongson LSA 5000 Loongarch ISA; SAPPHIRE RADEON RX 7900XTX; 32G DDR4; GENTOO LINUX

roih20 commented 1 year ago

Bug on link's hair

Game version: 1.1.0

Emulator build version: 1.1.791

Graphics backend: Vulkan

OS: Mac OS

GPU: APPLE M2

Screenshot 2023-05-11 at 8 35 36 PM
IsaacMarovitz commented 1 year ago

Bug on link's hair

This has already been reported, see my comment with full list of Mac issues.

lostromb commented 1 year ago

Just as a quick note on the locked 20fps issue, Ryujinx by default overrides the behavior of GpuContext.GetTimestamp() to always report to the guest a shorter duration than actually passed, to try and prevent game logic from thinking that rendering was too slow. I messed around with this function and other similar time functions to try and change the game's behavior but it never really did anything, so I'm assuming that the game is using some other mechanism to get performance feedback.

I am sure that Exzap and the Cemu devs figured out this problem long ago with the Wii U, so it might be worth asking around and maybe looking at their performance counter / GPU timestamp code.

Walaryne commented 1 year ago

Game version: 1.1.0

Emulator build version: 1.1.792

Graphics backend: Vulkan

OS: Linux, kernel 6.2.0

GPU: 6800XT

CPU: Ryzen 7 7700X

Same issues as OP, game is hard freezing most often on loading, sometimes during travel to different areas, then segfaulting at roughly 16GB of RAM usage for me. No logs are being saved.

EDIT: This is the only information given in dmesg GPU.MainThread[44831]: segfault at 57f ip 000055b9d2e465c4 sp 00007e4cab7fd3d0 error 6 in Ryujinx[55b9d2cb4000+760000] likely on CPU 1 (core 1, socket 0)

Masterjemz commented 1 year ago

Game Name

The Legend of Zelda: Tears of the Kingdom

Game Update Version

1.1.0

Emulator Build Version

1.1.792

Graphics Backend

Vulkan

Hardware

CPU: AMD 7700X
GPU: ASROCK PG RX 7900XTX
RAM: 32GB 6000MHz C32
OS: Windows 10

Issues

1) The water at Great Sky Island, and possibly other locations glitches constantly

https://github.com/Ryujinx/Ryujinx-Games-List/assets/133259145/042795f5-1b80-43cb-8890-3de935de4aa6


2) There are black artifacts on textures.

https://github.com/Ryujinx/Ryujinx-Games-List/assets/133259145/233c44f6-3107-4d55-a08e-1c1be93b689d

Logs

Ryujinx_1.1.792_2023-05-11_23-00-57.log

Save

0.zip

lizelive commented 1 year ago

Crashes after the intro.

00:57:30.284 |E| GPU.MainThread Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Not mapped: va=0x00000016045DD100, size=0x0000000000003B30
   at Ryujinx.Cpu.Jit.MemoryManagerHostMapped.AssertMapped(UInt64 va, UInt64 size) in /build/source/Ryujinx.Cpu/Jit/MemoryManagerHostMapped.cs:line 139
   at Ryujinx.Graphics.Gpu.Engine.Compute.ComputeClass.SendSignalingPcasB(Int32 argument) in /build/source/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs:line 95
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(UInt64 gpuVa, Int32 offset, Int32 argument, Int32 subChannel, Boolean isLastCall) in /build/source/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs:line 213
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(UInt64 baseGpuVa, ReadOnlySpan`1 commandBuffer) in /build/source/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs:line 82
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() in /build/source/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs:line 207
   at Ryujinx.Ui.RendererWidgetBase.<Render>b__78_0() in /build/source/Ryujinx/Ui/RendererWidgetBase.cs:line 430
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.<>c__DisplayClass51_0.<RunLoop>b__0() in /build/source/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs:line 107
Unhandled exception. Ryujinx.Memory.InvalidMemoryRegionException: Not mapped: va=0x00000016045DD100, size=0x0000000000003B30
   at Ryujinx.Cpu.Jit.MemoryManagerHostMapped.AssertMapped(UInt64 va, UInt64 size) in /build/source/Ryujinx.Cpu/Jit/MemoryManagerHostMapped.cs:line 139
   at Ryujinx.Graphics.Gpu.Engine.Compute.ComputeClass.SendSignalingPcasB(Int32 argument) in /build/source/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs:line 95
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(UInt64 gpuVa, Int32 offset, Int32 argument, Int32 subChannel, Boolean isLastCall) in /build/source/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs:line 213
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(UInt64 baseGpuVa, ReadOnlySpan`1 commandBuffer) in /build/source/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs:line 82
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() in /build/source/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs:line 207
   at Ryujinx.Ui.RendererWidgetBase.<Render>b__78_0() in /build/source/Ryujinx/Ui/RendererWidgetBase.cs:line 430
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.<>c__DisplayClass51_0.<RunLoop>b__0() in /build/source/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs:line 107
Aborted (core dumped)

Ryujinx_1.1.733_2023-05-11_20-58-34.log

          ▗▄▄▄       ▗▄▄▄▄    ▄▄▄▖            lizelive@reese 
          ▜███▙       ▜███▙  ▟███▛            -------------- 
           ▜███▙       ▜███▙▟███▛             OS: NixOS 23.05.20230404.9572a3b (Stoat) x86_64 
            ▜███▙       ▜██████▛              Host: Alienware 0TYR0X 
     ▟█████████████████▙ ▜████▛     ▟▙        Kernel: 6.1.22 
    ▟███████████████████▙ ▜███▙    ▟██▙       Uptime: 2 days, 13 hours, 57 mins 
           ▄▄▄▄▖           ▜███▙  ▟███▛       Packages: 1547 (nix-system), 164 (nix-user) 
          ▟███▛             ▜██▛ ▟███▛        Shell: bash 5.1.16 
         ▟███▛               ▜▛ ▟███▛         Resolution: 1920x1080, 1920x1080, 3840x2160 
▟███████████▛                  ▟██████████▙   DE: GNOME 43.3 
▜██████████▛                  ▟███████████▛   WM: Mutter 
      ▟███▛ ▟▙               ▟███▛            WM Theme: Adwaita 
     ▟███▛ ▟██▙             ▟███▛             Theme: Adwaita [GTK2/3] 
    ▟███▛  ▜███▙           ▝▀▀▀▀              Icons: Adwaita [GTK2/3] 
    ▜██▛    ▜███▙ ▜██████████████████▛        Terminal: kgx 
     ▜▛     ▟████▙ ▜████████████████▛         CPU: AMD Ryzen 9 5900X (24) @ 3.700GHz 
           ▟██████▙       ▜███▙               GPU: NVIDIA GeForce RTX 3080 
          ▟███▛▜███▙       ▜███▙              Memory: 7927MiB / 128753MiB 
         ▟███▛  ▜███▙       ▜███▙
         ▝▀▀▀    ▀▀▀▀▘       ▀▀▀▘                                     
OldManKain commented 1 year ago

Crashes after the intro.

00:57:30.284 |E| GPU.MainThread Application : Unhandled exception caught: Ryujinx.Memory.InvalidMemoryRegionException: Not mapped: va=0x00000016045DD100, size=0x0000000000003B30
   at Ryujinx.Cpu.Jit.MemoryManagerHostMapped.AssertMapped(UInt64 va, UInt64 size) in /build/source/Ryujinx.Cpu/Jit/MemoryManagerHostMapped.cs:line 139
   at Ryujinx.Graphics.Gpu.Engine.Compute.ComputeClass.SendSignalingPcasB(Int32 argument) in /build/source/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs:line 95
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(UInt64 gpuVa, Int32 offset, Int32 argument, Int32 subChannel, Boolean isLastCall) in /build/source/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs:line 213
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(UInt64 baseGpuVa, ReadOnlySpan`1 commandBuffer) in /build/source/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs:line 82
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() in /build/source/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs:line 207
   at Ryujinx.Ui.RendererWidgetBase.<Render>b__78_0() in /build/source/Ryujinx/Ui/RendererWidgetBase.cs:line 430
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.<>c__DisplayClass51_0.<RunLoop>b__0() in /build/source/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs:line 107
Unhandled exception. Ryujinx.Memory.InvalidMemoryRegionException: Not mapped: va=0x00000016045DD100, size=0x0000000000003B30
   at Ryujinx.Cpu.Jit.MemoryManagerHostMapped.AssertMapped(UInt64 va, UInt64 size) in /build/source/Ryujinx.Cpu/Jit/MemoryManagerHostMapped.cs:line 139
   at Ryujinx.Graphics.Gpu.Engine.Compute.ComputeClass.SendSignalingPcasB(Int32 argument) in /build/source/Ryujinx.Graphics.Gpu/Engine/Compute/ComputeClass.cs:line 95
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Send(UInt64 gpuVa, Int32 offset, Int32 argument, Int32 subChannel, Boolean isLastCall) in /build/source/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs:line 213
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoProcessor.Process(UInt64 baseGpuVa, ReadOnlySpan`1 commandBuffer) in /build/source/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoProcessor.cs:line 82
   at Ryujinx.Graphics.Gpu.Engine.GPFifo.GPFifoDevice.DispatchCalls() in /build/source/Ryujinx.Graphics.Gpu/Engine/GPFifo/GPFifoDevice.cs:line 207
   at Ryujinx.Ui.RendererWidgetBase.<Render>b__78_0() in /build/source/Ryujinx/Ui/RendererWidgetBase.cs:line 430
   at Ryujinx.Graphics.GAL.Multithreading.ThreadedRenderer.<>c__DisplayClass51_0.<RunLoop>b__0() in /build/source/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs:line 107
Aborted (core dumped)

Ryujinx_1.1.733_2023-05-11_20-58-34.log

          ▗▄▄▄       ▗▄▄▄▄    ▄▄▄▖            lizelive@reese 
          ▜███▙       ▜███▙  ▟███▛            -------------- 
           ▜███▙       ▜███▙▟███▛             OS: NixOS 23.05.20230404.9572a3b (Stoat) x86_64 
            ▜███▙       ▜██████▛              Host: Alienware 0TYR0X 
     ▟█████████████████▙ ▜████▛     ▟▙        Kernel: 6.1.22 
    ▟███████████████████▙ ▜███▙    ▟██▙       Uptime: 2 days, 13 hours, 57 mins 
           ▄▄▄▄▖           ▜███▙  ▟███▛       Packages: 1547 (nix-system), 164 (nix-user) 
          ▟███▛             ▜██▛ ▟███▛        Shell: bash 5.1.16 
         ▟███▛               ▜▛ ▟███▛         Resolution: 1920x1080, 1920x1080, 3840x2160 
▟███████████▛                  ▟██████████▙   DE: GNOME 43.3 
▜██████████▛                  ▟███████████▛   WM: Mutter 
      ▟███▛ ▟▙               ▟███▛            WM Theme: Adwaita 
     ▟███▛ ▟██▙             ▟███▛             Theme: Adwaita [GTK2/3] 
    ▟███▛  ▜███▙           ▝▀▀▀▀              Icons: Adwaita [GTK2/3] 
    ▜██▛    ▜███▙ ▜██████████████████▛        Terminal: kgx 
     ▜▛     ▟████▙ ▜████████████████▛         CPU: AMD Ryzen 9 5900X (24) @ 3.700GHz 
           ▟██████▙       ▜███▙               GPU: NVIDIA GeForce RTX 3080 
          ▟███▛▜███▙       ▜███▙              Memory: 7927MiB / 128753MiB 
         ▟███▛  ▜███▙       ▜███▙
         ▝▀▀▀    ▀▀▀▀▘       ▀▀▀▘                                     

Please post the full log, snippets do not really help us.

lizelive commented 1 year ago

@OldManKain

Ryujinx_1.1.733_2023-05-11_20-58-34.log

is their another log i need? I can run again and capture stdout/err

OldManKain commented 1 year ago

@OldManKain

Ryujinx_1.1.733_2023-05-11_20-58-34.log

is their another log i need? I can run again and capture stdout/err

This is good.

lizelive commented 1 year ago

@OldManKain should i build from a branch and try again?

OldManKain commented 1 year ago

@OldManKain should i build from a branch and try again?

Just use Master so we can troubleshoot things.

lizelive commented 1 year ago

@OldManKain yay save with consistent crash! save.zip using 1.1.792 (master as of now) Ryujinx_1.1.792_2023-05-11_22-37-04.log Ryujinx_1.1.792_2023-05-11_22-33-33.log I assume you prob want some debug stuff turned on becuse that log doesn't look super useful to me. going to run with trace one sec.

lizelive commented 1 year ago

@OldManKain here is trace Ryujinx_1.1.792_2023-05-11_22-39-30.log

ends in segfault (core dump) but unsure what policy is about sharing coredumps

happens in both Vulcan and OpenGL

IgiariValkyr commented 1 year ago

Further information on the "Invisible Gloom" incidents. Narrowed down further from "AMD on Windows" to "AMD Vulkan on Windows". OpenGL with AMD does not have this issue, however it's OpenGL so it runs like trash otherwise. Also, coords slightly narrowed down to be between -642 and -700 when Invisible Gloom begins to take effect.

Bjorn29512 commented 1 year ago

Updated, pls don't completely delete the issues now marked as fixed in the primary report, its for users to see and realize that they might have outdated builds etc if they continue to experience those issues (looking at you metro).

SiriosDev commented 1 year ago

Game Update Version 1.1.0

Emulator Build Version 1.1.792

Hardware Specs CPU: AMD Ryzen 5 5600X GPU: NVIDIA GTX 1070 8GB RAM: 32GB

once the shaders are inserted, Vulkan crashes immediately, while OpenGL when it reaches about 4200 loaded shaders, by purging and having them generated at the moment the problems disappear (but with an obviously low framerate)

Kevman323 commented 1 year ago

Game Update Version: 1.1.0

Emulator Build Version: 1.1.792

Graphics Backend: OpenGL and Vulkan

Hardware Specs: CPU: Ryzen 5600x GPU: GTX 1080 RAM: 16 GB OS: Windows 10

Update 1.1.0 causes strange artifacts around the floating islands, resulting in weird black marks in the sky. Here's a comparison between 1.0.0 and 1.1.0 1 0 1 1

Jesper-Andersson commented 1 year ago

Game Update Version: 1.1.0

Emulator Build Version: 1.1.792

Graphics Backend: OpenGL and Vulkan

Hardware Specs: CPU: Ryzen 5600x GPU: GTX 1080 RAM: 16 GB OS: Windows 10

Update 1.1.0 causes strange artifacts around the floating islands, resulting in weird black marks in the sky. Here's a comparison between 1.0.0 and 1.1.0 1 0 1 1

Second this issue, seems to be caused by resolution scaling above default.

Game Update Version: 1.1.0 Emulator Build Version: 1.1.792

Graphics Backend: OpenGL

Hardware Specs: CPU: Ryzen 5 3600 GPU: RTX 2070 Super RAM: 32 GB OS: Windows 11

lordmyron commented 1 year ago

Game Update Version: 1.1.0 Emulator Build Version: 1.1.792

Graphics Backend: OpenGL

Hardware Specs: CPU: Ryzen 5 3600 GPU: R9 380 RAM: 16 GB OS: Latest Arch Linux kernel

Issue with fused weapons and internal screenshots. Also happens when i take screenshots with F8, it is just a black screen.

Screenshot_20230512_124938

Screenshot_20230512_124816

Screenshot_20230512_124848

CaptainCoward commented 1 year ago
  • AMD issues above as listed with "white squares on rocks"

I tested it on some older Hardware of mine. Also happens on a GTX 970 Nvidia so this might not only be an AMD issue. If we're speaking about these squares on the cave entry early on.

Jesper-Andersson commented 1 year ago

GTX 970 Nvidia

This issue should be resolved in Ryujinx 1.1.784, does the issue persist after updating to the latest version?

jcarlosvelasco commented 1 year ago

Game Update Version: 1.1.0

Emulator Build Version: 1.1.0-macos1

Graphics Backend: Vulkan

Hardware Specs: CPU: M1 Pro RAM: 16 GB

Game State: Abysms are pretty much unplayable: missing textures of the ground and walls and invisible walls appearing:

SCR-20230512-lwhy

SCR-20230512-lwll

Kevman323 commented 1 year ago

Game Update Version: 1.1.0

Emulator Build Version: 1.1.792

Graphics Backend: OpenGL

Hardware Specs: CPU: Ryzen 5600x GPU: GTX 1080 RAM: 16 GB OS: Windows 10

I came across strange texture corruption on the entrance to this cave. It was corrupted like this from the time I saw it, for about 30 seconds before it started flashing, and fixed itself. I tried reproducing it by clearing shader cache, but it just rendered correctly. Nothing output to console or log either. Not much of a help, I know, but at least it looks cool.

https://github.com/Ryujinx/Ryujinx-Games-List/assets/20585337/0b705dfb-d7bd-4da0-9df7-5d34aaebb135

Jesper-Andersson commented 1 year ago

https://github.com/Ryujinx/Ryujinx-Games-List/assets/20585337/0b705dfb-d7bd-4da0-9df7-5d34aaebb135

Could you upload a save file at the location?

Kevman323 commented 1 year ago

Game Update Version: 1.1.0

Emulator Build Version: 1.1.792

Graphics Backend: OpenGL

Audio Backend: SDL2

Hardware Specs: CPU: Ryzen 5600x GPU: GTX 1080 RAM: 16 GB OS: Windows 10

There's an increasing audio delay over the course of long play sessions. I think it's tied to shader caching stutters, adding up more and more over a long play session. Pausing and resuming emulation fixes it temporarily, resetting the delay. The delay in the video is how it was from the emulator, not caused by video editing. I'm also not sure if this issue is only related to this game.

https://github.com/Ryujinx/Ryujinx-Games-List/assets/20585337/e89341b4-1082-4443-80a9-a0a443818ec9

I don't have footage, but I stupidly booted up prime95 to stress the cpu on purpose while looking into an unrelated crash issue. After my computer had a seizure for 30 seconds while I tried to stop the stress test, I came back to the game, and the audio delay was very large, more than a second. If somebody with more knowhow can purposefully stress the CPU during shader caching, you may be able to reliably reproduce this quickly.

Kevman323 commented 1 year ago

Could you upload a save file at the location?

Sure, here you go. Hopefully it's right, I had to delete the contents of album and picturebook to get it below file size requirements. If it helps, I originally flew in from the south, over the cave entrance before landing in front of it. I'd been in the nearby south for a while.

0.zip

nj00001 commented 1 year ago

Game Update Version: 1.1.0

Emulator Build Version: 1.1.792

Graphics Backend: Vulkan

Audio Backend: SDL2

Hardware Specs: CPU: Ryzen 7800x3d GPU: AMD Radeon RX 6700 XT RAM: 64 GB OS: Windows 11

Game State:

After I got the Autobuild ability, the first time I tried to use it ryujinx crashed. I don't have any mods or cheat installed

Screenshots

image

videos

https://github.com/Ryujinx/Ryujinx-Games-List/assets/42004790/da817e7a-220d-438b-a358-cc21ea735dd0

Log File

Ryujinx_1.1.792_2023-05-12_20-52-20.log

Fed1z commented 1 year ago

Game Update Version: 1.1.0

Emulator Build Version 1.1.792

Graphics Backend: Vulkan

Hardware Specs: CPU: i5-12600k GPU: RTX 3070 OC RAM: 64gb

Mods: 30 Fps Increased resolution in game Shadow resolution (The distance texture problems persist even without the mods)

Game State

Screenshot settings

https://github.com/Ryujinx/Ryujinx-Games-List/assets/133381629/31809066-2c37-4853-b909-6d91aeabf630

https://github.com/Ryujinx/Ryujinx-Games-List/assets/133381629/958669d7-863a-4d77-aa49-2d026b1a65cc

https://github.com/Ryujinx/Ryujinx-Games-List/assets/133381629/317f2b1b-cc7a-4fbe-954d-fe841d9970a8

MetrosexualGarbodor commented 1 year ago

@dylanarmstrong Intel GPUs can't run this game yet.

leogiuris commented 1 year ago

Game Update Version: 1.1.0

Emulator Build Version: 1.1.793

Graphics Backend: Vulkan

Hardware Specs: CPU: Intel i7-7700HQ 2.80GHz GPU: NVIDIA GeForce GTX 1050 Ti RAM: 16.0 GB OS: Windows 10

Game State: Graphics break whenever Link dives into the dephts. Once it happens it stays for the rest of the emulation.

issue1 issue2 issue3

UsualVII commented 1 year ago

Game Update Version: V1.1.0

Emulator Build Version 1.1.793 / FW: 16.0.2

Graphics Backend: Vulkan

Hardware Specs: CPU: i5-11600k GPU: RTX 3060Ti OC RAM: 16GB 3600MHz OS: Windows 11 (Latest update)

Mods: 30 FPS, Docked Mode 2X Resolution (1440p/2160p) FSR 50% - AA SMAA Low Shader Cache + Macro HLE are "ON"

Game State

Additional Info (not relevant):

Immagine 2023-05-12 213734 Immagine 2023-05-12 213543

SETT