Open maxtinion opened 1 year ago
nvm the ghosting effect is supposed to be there idk why I though it wasn't lol
Audio issues on the intro at least Ryujinx_1.1.898_2023-06-22_00-21-51.log
Pikmin 1
1.0.0
1.1.898
Vulkan
Main menu runs at flawless 60 FPS. Save-screen (Choose a Ship's Log) also runs at flawless 60 FPS with no experienced lag. In-game and AI-upscaled pre-rendered cutscenes and gameplay run at flawless 30 FPS. No obvious graphical or gameplay bugs encountered so far.
Issues:
How did you manage to fix the extreme lag?
How did you manage to fix the extreme lag?
Just don't suffer from it. Expect the save-UI being unusually quite performance intensive and that my overkill hardware is able to overcome those limitations. Your hardware might have a harder time with it or it might be an AMD-only issue?
The "extreme lag" affects all vendors except NVIDIA (on Vulkan).
Explains why mrtnptrs was able to play flawlessly. I wonder if a fix is possible...?
A fix is almost certainly possible for almost every issue the emulator has with any game, but depends on one of Ryujinx's devs being personally interested in this game and having fun to look into the issue, track down the cause and fix it through a pull request, which can be quite work-intensive. So, we just have to be patient as working on this emulator is just their hobby :)
Edit: not worth a new message here as to not annoy people, but changing audio backends to either OpenAL or SoundIO from the default SDL2, does not fix or worsen the problem, as expected. The issue is thus not audio-backend specfic.
gdkchan mentioned that the lag doesn't happen on NVIDIA with Vulkan, so it's possibly CPU related? Not so sure.
gdkchan mentioned that the lag doesn't happen on NVIDIA with Vulkan, so it's possibly CPU related? Not so sure.
This would be a reason for it to be a gpu vendor-related issue, which is already its current status. Nothing to do with cpu.
gdkchan mentioned that the lag doesn't happen on NVIDIA with Vulkan, so it's possibly CPU related? Not so sure.
The game is using invalid vertex buffer strides (according to the Vulkan spec). The emulator has code to convert the vertex buffer data to something with valid stride. Because those invalid strides have been confirmed to work fine on NVIDIA, the conversion is not enabled on NVIDIA, but is enabled on other vendors. The problem is that the game updates vertex data often, and uses very large vertex buffer sizes. This causes the conversion to take a long time on every frame.
Oh damn
AMD gpu here,any hope?
This game runs very slow on Mac M2 pro (Vulkan). Often crashes too.
It barely hits 10fps on Mac M1 Air
This is also a problem on Nvidia with Vulkan. I have a 4090 laptop and even forcing it to use the dgpu (with laptop in dgpu only mode and on ac power) it has terrible audio stutters.
Same issue occurs on the igpu (Intel Ultra 9 185h, so Intel ARC)
This is using the latest versions of everything as of writing this comment
Game name
Pikmin 1
Game Update Version
1.0.0
Emulator Build Version
1.1.898
Graphics Backend
Vulkan
Hardware Specs
Game State
Main menu runs at flawless 60 FPS. Save-screen (Choose a Ship's Log) also runs at flawless 60 FPS with no experienced lag. In-game and AI-upscaled pre-rendered cutscenes and gameplay run at flawless 30 FPS. No obvious graphical or gameplay bugs encountered so far.
Issues:
Screenshots
Log File
Ryujinx_1.1.898_2023-06-22_13-45-32.log