Open evanpaul14 opened 4 months ago
The above crash also happens on Windows
Ryzen 7800x3D RTX 3080 32GB DDR5
Getting same crash on M1 chip, commenting so I can stay update if there's a fix
Same for me (Air M1)
Test on 1.1.1196
now the game go ingame but it's really dark... And there is some minor bugs too...
Test on 1.1.1196
now the game go ingame but it's really dark... And there is some minor bugs too...
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How? Settings?
Simply update RyujiNX :) But for now i think it's not playable due to dark light.
Simply update RyujiNX :) But for now i think it's not playable due to dark light.
Windows or Macos? I have updated Ryujinx in my Air M1 but same crash
For windows for me.
For windows for me.
You can use the native versioni for windows. Why use the Switch version?
to see difference between my switch and emu , to help to improved:)
As you can see there is lighting / shadows problem :
It still requires ignore missing services enabled in the settings to run.
yep i have seen that :) but shadows and light still have problems
Tomb Raider I-III Remastered
v1.0.1
1.1.1202
Vulkan and OpenGL
Game runs fullspeed but has graphical and other issues.
The issues the game has are:
00:00:39.583 |E| HLE.OsThread.47 Application : Unhandled exception caught: Ryujinx.Memory.WindowsShared.WindowsApiException: MapViewOfFile3 returned error code 0x6.
at Ryujinx.Memory.WindowsShared.PlaceholderManager.MapViewInternal(IntPtr sharedMemory, UInt64 srcOffset, IntPtr location, IntPtr size, Boolean updateProtection) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\WindowsShared\PlaceholderManager.cs:line 171
at Ryujinx.Memory.WindowsShared.PlaceholderManager.UnmapViewInternal(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner, Boolean updateProtection) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\WindowsShared\PlaceholderManager.cs:line 339
at Ryujinx.Memory.WindowsShared.PlaceholderManager.UnmapView(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\WindowsShared\PlaceholderManager.cs:line 265
at Ryujinx.Memory.MemoryManagementWindows.UnmapView(IntPtr sharedMemory, IntPtr location, IntPtr size, MemoryBlock owner) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\MemoryManagementWindows.cs:line 81
at Ryujinx.Memory.MemoryManagement.UnmapView(IntPtr sharedMemory, IntPtr address, UInt64 size, MemoryBlock owner) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\MemoryManagement.cs:line 91
at Ryujinx.Memory.MemoryBlock.UnmapView(MemoryBlock srcBlock, UInt64 offset, UInt64 size) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Memory\MemoryBlock.cs:line 153
at Ryujinx.Cpu.AddressSpace.Unmap(UInt64 va, UInt64 size) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\AddressSpace.cs:line 255
at Ryujinx.Cpu.Jit.MemoryManagerHostMapped.Unmap(UInt64 va, UInt64 size) in
D:\a\Ryujinx\Ryujinx\src\Ryujinx.Cpu\Jit\MemoryManagerHostMapped.cs:line 171
at Ryujinx.HLE.HOS.Kernel.Memory.KPageTable.Unmap(UInt64 address, UInt64 pagesCount) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Kernel\Memory\KPageTable.cs:line 196
at Ryujinx.HLE.HOS.Kernel.Memory.KPageTableBase.UnmapProcessCodeMemory(UInt64 dst, UInt64 src, UInt64 size) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Kernel\Memory\KPageTableBase.cs:line 697
at Ryujinx.HLE.HOS.Services.Ro.IRoInterface.UnmapNroFromInfo(NroInfo info) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Services\Ro\IRoInterface.cs:line 400
at Ryujinx.HLE.HOS.Services.Ro.IRoInterface.Dispose(Boolean isDisposing) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Services\Ro\IRoInterface.cs:line 588
at Ryujinx.HLE.HOS.Services.DisposableIpcService.Dispose() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Services\DisposableIpcService.cs:line 18
at Ryujinx.HLE.HOS.Services.ServerBase.Dispose(Boolean disposing) in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 529
at Ryujinx.HLE.HOS.Services.ServerBase.ServerLoop() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 303
at Ryujinx.HLE.HOS.Services.ServerBase.Main() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Services\ServerBase.cs:line 172
at Ryujinx.HLE.HOS.Kernel.Threading.KThread.ThreadStart() in D:\a\Ryujinx\Ryujinx\src\Ryujinx.HLE\HOS\Kernel\Threading\KThread.cs:line 1256
at System.Threading.Thread.StartCallback()
Also the game is using OpenGL.
No response
Damn GamerzHell9137. I know a lot of people are saying the remastered graphics are way darker than the original graphics. I've watched some gameplay footage where it definitely shows how much brighter the original version was in some spots when comparing to the remastered version.
But yeah, that 2nd screenshot looks too dark. Way darker than anything I've seen from people playing the game, at least the PC version. I haven't seen anyone play the Switch version.
Damn GamerzHell9137. I know a lot of people are saying the remastered graphics are way darker than the original graphics. I've watched some gameplay footage where it definitely shows how much brighter the original version was in some spots when comparing to the remastered version.
But yeah, that 2nd screenshot looks too dark. Way darker than anything I've seen from people playing the game, at least the PC version. I haven't seen anyone play the Switch version.
Check the comparison chapter here https://www.youtube.com/watch?v=6yw5Xn-2FiE
Hi. The issue is still there on MacOS (Mac Studio M2 Max, Sonoma 14.3.1) Game version 1.0.1 Ryujinx version : 1.1.1197 Vulkan & Apple M2 Max
Ok now is good after last update in macos. A littlebit dark but playable
How did you get it working on your M1 / MacOS 14.2.1? For me the game still crashes on startup using the latest Ryujing version available (1.1.1197).
How did you get it working on your M1 / MacOS 14.2.1? For me the game still crashes on startup using the latest Ryujing version available (1.1.1197).
Settings-System-Ignore Missed Services
I can confirm that the game starts now with 1.1.1202 and without the need to ignore missing services. It runs very smooth, but unfortunately the lighting seems to be broken in the remastered game view:
This is how it looks in the classic view:
so i guess no progress on this issue.
so i guess no progress on this issue.
Exactly!
In my case they released an update for Whisky for macos. Now TR Remastered for Windows is perfectly compatible and working on MacOS Apple Silicon
so i guess no progress on this issue.
Exactly!
In my case they released an update for Whisky for macos. Now TR Remastered for Windows is perfectly compatible and working on MacOS Apple Silicon
Thanks for heads up.indeed works great on Apple Silicon
so i guess no progress on this issue.
I believe Switch exclusive games get a higher priority than a cross platform game like this.
so i guess no progress on this issue.
I believe Switch exclusive games get a higher priority than a cross platform game like this.
It's a shame because it's so close to being a perfect emulation, the game was flawless in my attempt when using the old school graphics the only issue is the broken lightning in the modern graphics
so i guess no progress on this issue.
I believe Switch exclusive games get a higher priority than a cross platform game like this.
depends on donations more. i hope that shutdown competing emulator brings more money
yes, i confirm the issue is still present with the latest version 1.1.1291, the 3 games are too dark in the remastered view
Game Name
Tomb Raider I-III Remastered
Game Update Version
v1.0.1
Emulator Build Version
1.1.1202
Graphics Backend
Vulkan and OpenGL
Hardware Specs
CPU: Ryzen 3600
GPU: NVIDIA RTX 3060 TI
GPU Driver version: 546.33
RAM: 16GB
Game State
Game runs fullspeed but has graphical and other issues.
The issues the game has are:
Also the game is using OpenGL.
Screenshots
Log File
No response